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Nannoch
Joined: Mon Mar 28, 2011 8:23 am Posts: 229
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I was thinking of an upgrade Crimson Obelisk should have, MK II , it increases attack to an extra 10% totataling 20% of the two crimson obelisks combined and to use it would cost only 15 energy, I think a lot of people would agree with me about this. Crimson Obelisk MK II Artifact Ability: Magnifies the intensity of weapon systems, temporarily increasing attack by 20%. Costs 15 energy to use. Love Nannoch P.s Please leave constructive comments and no smartass comments please! 
Last edited by Nannoch on Mon May 02, 2011 2:06 pm, edited 2 times in total.
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Mon May 02, 2011 7:07 am |
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Maico
Joined: Wed Apr 13, 2011 11:39 am Posts: 91
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If it was going to buff 20% it would cost more then 8 energy, 15 or 20 energy would probably work better. Other then that its a good idea. How many artifact points to find? probably 2 or 3k
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Mon May 02, 2011 8:19 am |
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Nannoch
Joined: Mon Mar 28, 2011 8:23 am Posts: 229
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I edited my article
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Mon May 02, 2011 8:41 am |
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Maico
Joined: Wed Apr 13, 2011 11:39 am Posts: 91
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check again, you mention 15 energy and 8 energy =p also that doesnt solve the artifact cost problem.
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Mon May 02, 2011 9:07 am |
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Joshball98
Joined: Fri Mar 18, 2011 6:33 am Posts: 2519 Location: Behind you
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Dan already mentioned that certain artifacts are going to have a mission were if you complete it ( Each round would require say a Crimson Obilesk ) it give you the Boost permanantly.
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Mon May 02, 2011 1:30 pm |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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Isn't there already a Crimson Amplifier?
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Mon May 02, 2011 1:38 pm |
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Nannoch
Joined: Mon Mar 28, 2011 8:23 am Posts: 229
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Maico wrote: check again, you mention 15 energy and 8 energy =p also that doesnt solve the artifact cost problem. I edited my article
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Mon May 02, 2011 2:07 pm |
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Sparky
Joined: Tue Mar 15, 2011 8:00 pm Posts: 2419
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Nannoch wrote: I was thinking of an upgrade Crimson Obelisk should have, MK II , it increases attack to an extra 10% totataling 20% of the two crimson obelisks combined and to use it would cost only 15 energy, I think a lot of people would agree with me about this.
Crimson Obelisk MK II
Artifact Ability: Magnifies the intensity of weapon systems, temporarily increasing attack by 20%. Costs 15 energy to use. an extra 10% isn't going to make much difference...
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Mon May 02, 2011 2:12 pm |
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Nannoch
Joined: Mon Mar 28, 2011 8:23 am Posts: 229
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Sparky wrote: Nannoch wrote: I was thinking of an upgrade Crimson Obelisk should have, MK II , it increases attack to an extra 10% totataling 20% of the two crimson obelisks combined and to use it would cost only 15 energy, I think a lot of people would agree with me about this.
Crimson Obelisk MK II
Artifact Ability: Magnifies the intensity of weapon systems, temporarily increasing attack by 20%. Costs 15 energy to use. an extra 10% isn't going to make much difference... It would if you were battling a npc for example: Zolazin Shroud Base, MK 1 (standard) acts like a buffer and stops the said example from successfully using its attack power disrupting ability again having a effect on firepower. (Read sentence carefully)
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Mon May 02, 2011 2:18 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Sparky wrote: Nannoch wrote: I was thinking of an upgrade Crimson Obelisk should have, MK II , it increases attack to an extra 10% totataling 20% of the two crimson obelisks combined and to use it would cost only 15 energy, I think a lot of people would agree with me about this.
Crimson Obelisk MK II
Artifact Ability: Magnifies the intensity of weapon systems, temporarily increasing attack by 20%. Costs 15 energy to use. an extra 10% isn't going to make much difference... Yes it does. +10% attack generally reduces the number of shots I use to disable a Common NPC by 1 and a player by 2-3. Stacked with a Crimson Amplifier (+15%) this would be a very nice boost. Not really sold on the idea though.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Mon May 02, 2011 2:21 pm |
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Nannoch
Joined: Mon Mar 28, 2011 8:23 am Posts: 229
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Darth Flagitious wrote: Sparky wrote: Nannoch wrote: I was thinking of an upgrade Crimson Obelisk should have, MK II , it increases attack to an extra 10% totataling 20% of the two crimson obelisks combined and to use it would cost only 15 energy, I think a lot of people would agree with me about this.
Crimson Obelisk MK II
Artifact Ability: Magnifies the intensity of weapon systems, temporarily increasing attack by 20%. Costs 15 energy to use. an extra 10% isn't going to make much difference... Yes it does. +10% attack generally reduces the number of shots I use to disable a Common NPC by 1 and a player by 2-3. Stacked with a Crimson Amplifier (+15%) this would be a very nice boost. Not really sold on the idea though. What can i do to make it better?
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Mon May 02, 2011 2:23 pm |
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Sparky
Joined: Tue Mar 15, 2011 8:00 pm Posts: 2419
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Nannoch wrote: Sparky wrote: Nannoch wrote: I was thinking of an upgrade Crimson Obelisk should have, MK II , it increases attack to an extra 10% totataling 20% of the two crimson obelisks combined and to use it would cost only 15 energy, I think a lot of people would agree with me about this.
Crimson Obelisk MK II
Artifact Ability: Magnifies the intensity of weapon systems, temporarily increasing attack by 20%. Costs 15 energy to use. an extra 10% isn't going to make much difference... It would if you were battling a npc for example: Zolazin Shroud Base, MK 1 (standard) acts like a buffer and stops the said example from successfully using its attack power disrupting ability again having a effect on firepower. (Read sentence carefully) you can already get a boost of 30% with artifacts add that to if you was konqul race (+20%) thats 50% attack that would be enough
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Mon May 02, 2011 2:24 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Nannoch wrote: Sparky wrote: Nannoch wrote: I was thinking of an upgrade Crimson Obelisk should have, MK II , it increases attack to an extra 10% totataling 20% of the two crimson obelisks combined and to use it would cost only 15 energy, I think a lot of people would agree with me about this.
Crimson Obelisk MK II
Artifact Ability: Magnifies the intensity of weapon systems, temporarily increasing attack by 20%. Costs 15 energy to use. an extra 10% isn't going to make much difference... It would if you were battling a npc for example: Zolazin Shroud Base, MK 1 (standard) acts like a buffer and stops the said example from successfully using its attack power disrupting ability again having a effect on firepower. (Read sentence carefully) If i read that carefully enough, you're saying it would counter the disruption effect? A-That would be a DEFENSIVE effect, not something from an OFFENSIVE boost, and B-the percentage stacking on boosts and nerfs doesn't work that way. Percentage boosts and nerfs MULTIPLY not ADD. So a ship running a Crimson Amp (+15%) and a Crimson Obelisk (+10%) gets a total of 26.5% over base attack, not 25%. If said ship is then hit with a -15% nerf, the final attack will be 7.525% over base, not 10%. Meaning this: A +15% boost and a -15% nerf do NOT balance out.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Mon May 02, 2011 2:39 pm |
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Nannoch
Joined: Mon Mar 28, 2011 8:23 am Posts: 229
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It would if you were battling a npc for example: Zolazin Shroud Base, MK 1 (standard) acts like a buffer and stops the said example from successfully using its attack power disrupting ability again having a effect on firepower. (Read sentence carefully)[/quote] If i read that carefully enough, you're saying it would counter the disruption effect? A-That would be a DEFENSIVE effect, not something from an OFFENSIVE boost, and B-the percentage stacking on boosts and nerfs doesn't work that way. Percentage boosts and nerfs MULTIPLY not ADD. So a ship running a Crimson Amp (+15%) and a Crimson Obelisk (+10%) gets a total of 26.5% over base attack, not 25%. If said ship is then hit with a -15% nerf, the final attack will be 7.525% over base, not 10%. Meaning this: A +15% boost and a -15% nerf do NOT balance out.[/quote] The best offence is a good defence! 
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Mon May 02, 2011 2:56 pm |
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Sparky
Joined: Tue Mar 15, 2011 8:00 pm Posts: 2419
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and Ancient Crystal Foci +5% to attack
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Mon May 02, 2011 3:11 pm |
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Nannoch
Joined: Mon Mar 28, 2011 8:23 am Posts: 229
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Sparky wrote: and Ancient Crystal Foci +5% to attack I am not talking about Ancient Crystal Foci's sparky.
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Mon May 02, 2011 9:47 pm |
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Apotheosis
Joined: Tue Dec 14, 2010 1:58 am Posts: 38
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uhm, hmm...
if the idea is to have another stacking arty to boost attack higher then +1
otherwise, bleh
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Tue May 03, 2011 6:14 pm |
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Nannoch
Joined: Mon Mar 28, 2011 8:23 am Posts: 229
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nevermind
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Tue May 03, 2011 9:37 pm |
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