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 Crimson Obelisk MK II idea 
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Joined: Mon Mar 28, 2011 8:23 am
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I was thinking of an upgrade Crimson Obelisk should have, MK II , it increases attack to an extra 10% totataling 20% of the two crimson obelisks combined and to use it would cost only 15 energy, I think a lot of people would agree with me about this.

Crimson Obelisk MK II

Artifact Ability: Magnifies the intensity of weapon systems, temporarily increasing attack by 20%. Costs 15 energy to use.

Love Nannoch :geek: :mrgreen: :twisted: :) 8-)

P.s Please leave constructive comments and no smartass comments please! ;)


Last edited by Nannoch on Mon May 02, 2011 2:06 pm, edited 2 times in total.



Mon May 02, 2011 7:07 am
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If it was going to buff 20% it would cost more then 8 energy, 15 or 20 energy would probably work better. Other then that its a good idea.
How many artifact points to find? probably 2 or 3k


Mon May 02, 2011 8:19 am
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I edited my article


Mon May 02, 2011 8:41 am
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check again, you mention 15 energy and 8 energy =p
also that doesnt solve the artifact cost problem.


Mon May 02, 2011 9:07 am
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Dan already mentioned that certain artifacts are going to have a mission were if you complete it ( Each round would require say a Crimson Obilesk ) it give you the Boost permanantly.

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Mon May 02, 2011 1:30 pm
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Isn't there already a Crimson Amplifier?

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Mon May 02, 2011 1:38 pm
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Maico wrote:
check again, you mention 15 energy and 8 energy =p
also that doesnt solve the artifact cost problem.


I edited my article


Mon May 02, 2011 2:07 pm
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Nannoch wrote:
I was thinking of an upgrade Crimson Obelisk should have, MK II , it increases attack to an extra 10% totataling 20% of the two crimson obelisks combined and to use it would cost only 15 energy, I think a lot of people would agree with me about this.

Crimson Obelisk MK II

Artifact Ability: Magnifies the intensity of weapon systems, temporarily increasing attack by 20%. Costs 15 energy to use.


an extra 10% isn't going to make much difference...

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Mon May 02, 2011 2:12 pm
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Sparky wrote:
Nannoch wrote:
I was thinking of an upgrade Crimson Obelisk should have, MK II , it increases attack to an extra 10% totataling 20% of the two crimson obelisks combined and to use it would cost only 15 energy, I think a lot of people would agree with me about this.

Crimson Obelisk MK II

Artifact Ability: Magnifies the intensity of weapon systems, temporarily increasing attack by 20%. Costs 15 energy to use.


an extra 10% isn't going to make much difference...


It would if you were battling a npc for example: Zolazin Shroud Base, MK 1 (standard) acts like a buffer and stops the said example from successfully using its attack power disrupting ability again having a effect on firepower. (Read sentence carefully)


Mon May 02, 2011 2:18 pm
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Sparky wrote:
Nannoch wrote:
I was thinking of an upgrade Crimson Obelisk should have, MK II , it increases attack to an extra 10% totataling 20% of the two crimson obelisks combined and to use it would cost only 15 energy, I think a lot of people would agree with me about this.

Crimson Obelisk MK II

Artifact Ability: Magnifies the intensity of weapon systems, temporarily increasing attack by 20%. Costs 15 energy to use.


an extra 10% isn't going to make much difference...

Yes it does. +10% attack generally reduces the number of shots I use to disable a Common NPC by 1 and a player by 2-3. Stacked with a Crimson Amplifier (+15%) this would be a very nice boost.

Not really sold on the idea though.

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Mon May 02, 2011 2:21 pm
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Darth Flagitious wrote:
Sparky wrote:
Nannoch wrote:
I was thinking of an upgrade Crimson Obelisk should have, MK II , it increases attack to an extra 10% totataling 20% of the two crimson obelisks combined and to use it would cost only 15 energy, I think a lot of people would agree with me about this.

Crimson Obelisk MK II

Artifact Ability: Magnifies the intensity of weapon systems, temporarily increasing attack by 20%. Costs 15 energy to use.


an extra 10% isn't going to make much difference...

Yes it does. +10% attack generally reduces the number of shots I use to disable a Common NPC by 1 and a player by 2-3. Stacked with a Crimson Amplifier (+15%) this would be a very nice boost.

Not really sold on the idea though.


What can i do to make it better?


Mon May 02, 2011 2:23 pm
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Nannoch wrote:
Sparky wrote:
Nannoch wrote:
I was thinking of an upgrade Crimson Obelisk should have, MK II , it increases attack to an extra 10% totataling 20% of the two crimson obelisks combined and to use it would cost only 15 energy, I think a lot of people would agree with me about this.

Crimson Obelisk MK II

Artifact Ability: Magnifies the intensity of weapon systems, temporarily increasing attack by 20%. Costs 15 energy to use.


an extra 10% isn't going to make much difference...


It would if you were battling a npc for example: Zolazin Shroud Base, MK 1 (standard) acts like a buffer and stops the said example from successfully using its attack power disrupting ability again having a effect on firepower. (Read sentence carefully)


you can already get a boost of 30% with artifacts add that to if you was konqul race (+20%) thats 50% attack that would be enough

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Mon May 02, 2011 2:24 pm
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Nannoch wrote:
Sparky wrote:
Nannoch wrote:
I was thinking of an upgrade Crimson Obelisk should have, MK II , it increases attack to an extra 10% totataling 20% of the two crimson obelisks combined and to use it would cost only 15 energy, I think a lot of people would agree with me about this.

Crimson Obelisk MK II

Artifact Ability: Magnifies the intensity of weapon systems, temporarily increasing attack by 20%. Costs 15 energy to use.


an extra 10% isn't going to make much difference...


It would if you were battling a npc for example: Zolazin Shroud Base, MK 1 (standard) acts like a buffer and stops the said example from successfully using its attack power disrupting ability again having a effect on firepower. (Read sentence carefully)


If i read that carefully enough, you're saying it would counter the disruption effect? A-That would be a DEFENSIVE effect, not something from an OFFENSIVE boost, and B-the percentage stacking on boosts and nerfs doesn't work that way. Percentage boosts and nerfs MULTIPLY not ADD. So a ship running a Crimson Amp (+15%) and a Crimson Obelisk (+10%) gets a total of 26.5% over base attack, not 25%. If said ship is then hit with a -15% nerf, the final attack will be 7.525% over base, not 10%. Meaning this: A +15% boost and a -15% nerf do NOT balance out.

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Mon May 02, 2011 2:39 pm
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It would if you were battling a npc for example: Zolazin Shroud Base, MK 1 (standard) acts like a buffer and stops the said example from successfully using its attack power disrupting ability again having a effect on firepower. (Read sentence carefully)[/quote]

If i read that carefully enough, you're saying it would counter the disruption effect? A-That would be a DEFENSIVE effect, not something from an OFFENSIVE boost, and B-the percentage stacking on boosts and nerfs doesn't work that way. Percentage boosts and nerfs MULTIPLY not ADD. So a ship running a Crimson Amp (+15%) and a Crimson Obelisk (+10%) gets a total of 26.5% over base attack, not 25%. If said ship is then hit with a -15% nerf, the final attack will be 7.525% over base, not 10%. Meaning this: A +15% boost and a -15% nerf do NOT balance out.[/quote]

The best offence is a good defence! ;) :mrgreen: :twisted: :geek:


Mon May 02, 2011 2:56 pm
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and Ancient Crystal Foci +5% to attack

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Mon May 02, 2011 3:11 pm
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Sparky wrote:
and Ancient Crystal Foci +5% to attack


I am not talking about Ancient Crystal Foci's sparky.


Mon May 02, 2011 9:47 pm
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uhm, hmm...

if the idea is to have another stacking arty to boost attack higher then +1

otherwise, bleh


Tue May 03, 2011 6:14 pm
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nevermind


Tue May 03, 2011 9:37 pm
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