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Nocifer Deathblade
Joined: Mon May 03, 2010 5:48 am Posts: 1945
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Hey, how about introducing ability to relocate guarded memorial structure and other unique planetary artifacts by paying 5 g (just like abandon colony)? Pay 5 g to get that structure back then you can re-assign it to any new planet of your choosing.. When players were young and got guarded memorial and placed them on junk planet cuz they didn't have many planets to start with. One day, those players eventually got better planets and wished to move their guarded memorial over.
That also would give developer added little income for the unique artifact relocations..
I would hate to have uber unique artifact such as tier reward planetary structure on Exotic planet only to get a Dyson later on and I would love to relocate that to dyson's.. Maybe cost of g's depends on rarity of planetary artifacts?
Just a thought..
_________________Nocifer Deathblade, Founder and Leader of the Dysonians
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Tue Jun 15, 2010 8:27 pm |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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I like this idea I have some artifacts that I want to move off a world to a better one but can't. This would allow me to do so.
_________________ Please check out my path guide: http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938Ship size: Colossal Galaxy Destroyer, Because just destroying your star wasn't enough.
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Tue Jun 15, 2010 8:30 pm |
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webguydan
Joined: Sat Jan 09, 2010 12:49 pm Posts: 2085
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A 'Reclaim' artifact is a good idea... let me think about this one (and a name for it!) 
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Tue Jun 15, 2010 8:33 pm |
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Boligon
Joined: Mon May 03, 2010 6:47 pm Posts: 240
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I would be interested to see a catch with this though. I'd hate for a high rank to take one of my planets and export the buildings before I could try to take it back.
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Tue Jun 15, 2010 10:19 pm |
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Nocifer Deathblade
Joined: Mon May 03, 2010 5:48 am Posts: 1945
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Boligon wrote: I would be interested to see a catch with this though. I'd hate for a high rank to take one of my planets and export the buildings before I could try to take it back. Heh, it's no different from having it being demolished by enemy before you re-capture it back... Bottomline, you should do anything to protect your planet with unique artifacts in the first place.  Other nice benefit is that you can reclaim your unique artifact if you know that your planet will be invaded with high degree of certainty before it falls into enemy's hands..
_________________Nocifer Deathblade, Founder and Leader of the Dysonians
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Tue Jun 15, 2010 10:21 pm |
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Boligon
Joined: Mon May 03, 2010 6:47 pm Posts: 240
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Nocifer Deathblade wrote: Boligon wrote: I would be interested to see a catch with this though. I'd hate for a high rank to take one of my planets and export the buildings before I could try to take it back. Heh, it's no different from having it being demolished by enemy before you re-capture it back... Bottomline, you should do anything to protect your planet with unique artifacts in the first place.  Other nice benefit is that you can reclaim your unique artifact if you know that your planet will be invaded with high degree of certainty before it falls into enemy's hands.. Kinda a spite move on my part, but I'd rather them destroy them than be able to reassign them.
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Wed Jun 16, 2010 2:11 am |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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if the buildings are the limited-make type, then why would any invader destroy them? They work for everyone.
_________________ I have suggested 7 Races, 5 Organizations, 3 locations, 3 materials, and 20 planets. View my profile interests for a full list.
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Wed Jun 16, 2010 3:32 am |
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Cloesdaddy
Joined: Sun May 02, 2010 12:01 am Posts: 203
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well when upgrading Buildings... say from size 15, +6 production... to size 16, +8 production... you might just need that 1 or 2 extra slots to upgrade so you might want to get rid of those *unique* buildings....
like the example the memorial is a size: 2 +1 research.... but if i got rid of that and upgraded my other buildings with that 2 space i could get +4 more production, instead of that +1
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Wed Jun 16, 2010 3:41 am |
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William Murphy
Joined: Sun May 23, 2010 11:02 am Posts: 191 Location: Shalimar, Florida
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webguydan wrote: A 'Reclaim' artifact is a good idea... let me think about this one (and a name for it!)  How about "Salvage Team"
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Wed Sep 01, 2010 11:26 am |
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Redlaw
Joined: Fri May 28, 2010 3:38 am Posts: 1280
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Building Condenser (Named for the fact that is how they seem to come).
Building Lift
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Wed Sep 01, 2010 1:46 pm |
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Remric
Joined: Tue Jun 08, 2010 6:52 am Posts: 1742 Location: Bridge of my ship, preparing thousands of my tactical officers for the next battle
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webguydan wrote: A 'Reclaim' artifact is a good idea... let me think about this one (and a name for it!)  Bumping the thread so Dan remembers the idea for this artifact or item 
_________________Brains of Battlestation Dysonia Defense   Support "TRADING FEATURE" at http://galaxylegion.com/forum/viewtopic.php?f=6&t=12126
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Sat Dec 18, 2010 6:09 am |
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Datatech07305
Joined: Thu May 13, 2010 10:32 am Posts: 150 Location: Sambala
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I would call such an artifact - "Interplanetary Relocation Enterprise"
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Sat Dec 18, 2010 7:11 am |
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jodymorrison
Joined: Sat Jun 26, 2010 8:47 am Posts: 155
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Put it in Artifact draw AND GP. Point is NOT everyone gets G.P.
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Sun Dec 19, 2010 7:06 am |
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CptSpacejunky
Joined: Mon Oct 25, 2010 11:50 pm Posts: 85
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i think its a fantastic idea, i too would like to relocate certain structures to my Dysons
_________________ Co-Leader of Lords of Infinity
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Sun Dec 19, 2010 5:00 pm |
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DalekPrime
Joined: Sat Nov 27, 2010 2:34 pm Posts: 23
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I think that is a great idea!! Nothing worse than putting an good artifact on a so-so planet and then having it stuck there when it could be of better use on another planet. I have a couple of great artifacts on planets I would get rid of but I can't.
_________________ YOU WILL OBEY THE DALEKS! EX-TER-MIN-ATE!!
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Sun Dec 19, 2010 5:06 pm |
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Bashir
Joined: Mon Jun 14, 2010 6:38 pm Posts: 29
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i too would like to see this implemented. /bump
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Sun Dec 19, 2010 5:43 pm |
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webguydan
Joined: Sat Jan 09, 2010 12:49 pm Posts: 2085
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This is still in the works. Look for it sometime after the New Year... It requires a bit of testing.
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Sat Dec 25, 2010 5:51 pm |
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flame
Joined: Sun Dec 19, 2010 12:50 am Posts: 256
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the artifact should be called tractor beam
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Sat Jan 01, 2011 2:22 am |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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How about free from an artifact dropped from an Uncommon NPC???
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Mon Jan 10, 2011 8:12 pm |
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DMDMDM
Joined: Wed Sep 22, 2010 10:35 am Posts: 906
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ODragon wrote: How about free from an artifact dropped from an Uncommon NPC??? That's a good thing but I'd rather have the 5 Gp option as well. Blade Harvesters are uncommon too, you know ?
_________________"Life is not that complicated. You get up, you go to work, eat three meals, you take a good #&$# and you go back to bed. What's the f@#$ing mystery ?" 
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Tue Jan 11, 2011 7:12 am |
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