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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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ok, right now its taking up 4 spaces on the base, but it can only repair ONE player every 30 minutes? can we please make it so that it can repair everyones ship, and the 30 minute timer is moved to an individual basis, not a legionwide basis?
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Mon May 09, 2011 10:53 pm |
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Oakland Blocks
Joined: Fri Apr 15, 2011 8:34 am Posts: 216
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I agree. Repair Bay should be either 30 minutes per player or every 10 minutes global timer for the legion.
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Tue May 10, 2011 6:40 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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please at least change the description. it was very misleading. i thought that it would automatically repair our ships over time, like the shield recharge. i was VERY surprised to see that it was a one-per-30 minutes-per-player kinda thing...
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Tue May 10, 2011 7:26 am |
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Apotheosis
Joined: Tue Dec 14, 2010 1:58 am Posts: 38
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+1
the repair bay should have greter functionality and operational capabilities than it does currently.
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Tue May 10, 2011 11:21 am |
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Diariskie
Joined: Fri May 06, 2011 3:12 pm Posts: 8
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+1 i agree
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Tue May 10, 2011 5:15 pm |
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Zzzzzzt
Joined: Sat Apr 30, 2011 5:08 am Posts: 50
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I like the idea of it repairing ship hulls over time better.
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Tue May 10, 2011 5:21 pm |
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Frostraven
Joined: Fri Oct 22, 2010 10:33 pm Posts: 16
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Problem with that is the fact that the repair bay is in the base and unless the base is playing tag-along with you, I don't think you should be auto-repaired. Now, What I suggest for the repair bay:
1. Full repairs when used. 10 min cool-down timer for player. 2. 10 repairs per 30min cycle (the repair bay can repair 10 times before "exhausting supplies" and need to wait until next supply cycle which occurs every 30 minutes so as not to abuse the system.) * pulled number 10 out of the air could be any number 3. Every player guarding the base will auto repair similar to shields.
Also I believe that we should be able to add more than 1 repair bay and this give incentives to add so the base can become more of a repair center instead of a resource center giving legions more flexibility depending on legion play style (more repair bays give an impression of npc hunting / pvp style legion).
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Tue May 10, 2011 11:01 pm |
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JKGreene76
Joined: Tue Oct 12, 2010 4:02 am Posts: 1376 Location: Centralia, Wa.
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so your saying it repairs 1 hull point every 30 min? or does it completle repair one players hull in 30 min?
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Tue May 10, 2011 11:31 pm |
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JoshFFuller
Joined: Mon Sep 20, 2010 2:22 am Posts: 910 Location: USA
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Frostraven wrote: Problem with that is the fact that the repair bay is in the base and unless the base is playing tag-along with you, I don't think you should be auto-repaired. Now, What I suggest for the repair bay:
1. Full repairs when used. 10 min cool-down timer for player. 2. 10 repairs per 30min cycle (the repair bay can repair 10 times before "exhausting supplies" and need to wait until next supply cycle which occurs every 30 minutes so as not to abuse the system.) * pulled number 10 out of the air could be any number 3. Every player guarding the base will auto repair similar to shields.
Also I believe that we should be able to add more than 1 repair bay and this give incentives to add so the base can become more of a repair center instead of a resource center giving legions more flexibility depending on legion play style (more repair bays give an impression of npc hunting / pvp style legion). I like those ideas, but I think it should be more basically, you pay and you can be repaired, no timer, but at a cost, just an idea, but the legion wide timer is way off in my opinion, especially if you have a few heavy PVP guys using it all the time
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Wed May 11, 2011 2:42 am |
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BinaryMan
Joined: Tue Aug 10, 2010 8:40 pm Posts: 1671
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haha, what about NPC ? I imagine lazuli fixer sitting there farming too. I actually put hull back on the ship now I am farming NPC at about twice the rate, but because it hasn't become popular to use yet in my legion. Maybe if it created several timed repair slots like 3-4, it would serve a legion better.
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Wed May 11, 2011 3:22 am |
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Cothordin
Joined: Sun Feb 14, 2010 4:49 am Posts: 2606 Location: Cowland
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I fully agree with Frostraven's proposals and with Vekno on the description change. ATM the repair bay is not worth the four spaces it takes up, and if that wont be fixed then people should atleast know what their getting into.
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Wed May 11, 2011 3:48 am |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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Here is an idea:
the Repair bay can give each member 1 free repair a day.
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Wed May 11, 2011 12:19 pm |
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BinaryMan
Joined: Tue Aug 10, 2010 8:40 pm Posts: 1671
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That does actually average out to 30m -> 24h = about 50 repairs/day. Although, the only reason I like it as is because I am monopolizing it lol. In general though, not everyone is going to be hull tanking or even NPC/pvp in a day, so there's going to be a lost productivity there. Depends on the legion, but I suspect a few people at a time would be using it when they're active.
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Wed May 11, 2011 4:49 pm |
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jcwiggens
Joined: Tue Apr 27, 2010 2:38 am Posts: 920
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potential 48 repair nanodrones a day....not bad at all
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Wed May 11, 2011 5:55 pm |
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SteveMcBob
Joined: Sat Feb 19, 2011 10:55 pm Posts: 374
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Make it so a legion member has to play the "ship repair minigame" for you to be repaired.
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Wed May 11, 2011 11:07 pm |
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JoshFFuller
Joined: Mon Sep 20, 2010 2:22 am Posts: 910 Location: USA
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ok, I will take back my previous suggestion if we can change the repair bay to over ride your normal repair timer, I mean what's the point of both?
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Thu May 12, 2011 12:31 am |
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BinaryMan
Joined: Tue Aug 10, 2010 8:40 pm Posts: 1671
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Other thought for fairness, every so often 10-15 minutes, the repair bay repairs a random person with hull less than 10%.
_________________Ex cinere surget iterum ego galaxiae dominatur. 
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Sat May 14, 2011 9:13 am |
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Kaos
Joined: Sat May 01, 2010 11:39 am Posts: 1217
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I agree that it needs to be improved but not exponentially. Giving each player one repair a day is good or reducing the cool down timer to 15 minutes.
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Sat May 14, 2011 1:41 pm |
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JoshFFuller
Joined: Mon Sep 20, 2010 2:22 am Posts: 910 Location: USA
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Kaos wrote: I agree that it needs to be improved but not exponentially. Giving each player one repair a day is good or reducing the cool down timer to 15 minutes. What I'd like to see is that you can either repair with the repair bay, even if your repair timer isn't up, or reduce it so it is 30 minutes per person, or even both.
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Sat May 14, 2011 2:26 pm |
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