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 Collective Theory Lab Creations 
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Joined: Thu Oct 14, 2010 12:59 pm
Posts: 95
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The Knights of Ni Now have their 6th blueprint: Recondite Intruder :-)

So that now gives us:

Crux Amplifier - Discovered By Frail
Thermionic Intensifier - Discovered By Frail
DM79 DataCenter - Discovered By MichaelM82
Aegis Capacitor - Discovered By Frail
HyperSensor Satellite - Discovered By Frail
Recondite Intruder - Discovered By MichaelM82

All that we need now are:

Hyperforge Upgrade
Planet Flux - Tracer
Spy Probe - Governance
Domain Walker
Gravimetric Flume


Fri May 13, 2011 12:12 pm
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Joined: Tue Jun 08, 2010 3:47 pm
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We just got number 7 here. Chrace got the Aegis Capacitor shield this morn. :D Now just need to keep saving up my x-charge cells for that.

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Fri May 13, 2011 12:27 pm
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Joined: Sat Sep 18, 2010 9:25 pm
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BinaryMan wrote:
As soon as we got the lab, first attempt lol (which was also my idea so double lol). Thank you so much Dan that makes my day :


Oh, myself (of course) and a rank 4 ? Nah I don't think I will waste a flux orb. Nice ;)



Hey, you never know man.. :p He just hit a planet rank and may have eaten his Wheaties today. Better put a guard in orbit, quick!

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Fri May 13, 2011 12:31 pm
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Joined: Sat Aug 07, 2010 2:53 pm
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Got one today that I don't see in the thread...

Hypergate Upgrade

Upgrades an existing Warp Gate structure on your planet to a Hypergate.

50 warp gates chassis
30 unstable wormhole emitters
50 tachyon cylinders
100 energy

Edit: it's there but misnamed. Guess I'll just be the first to spell it right!


Last edited by Damnedogre on Fri May 13, 2011 1:02 pm, edited 1 time in total.



Fri May 13, 2011 12:59 pm
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Joined: Sat May 01, 2010 11:39 am
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It was posted on page 4 by capt soddy but we do appreciate the effort.

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Fri May 13, 2011 1:00 pm
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Joined: Tue Apr 27, 2010 2:38 am
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@MOJO what 2 days? LOL

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Fri May 13, 2011 2:20 pm
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this is what we see in our ct page.

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Fri May 13, 2011 2:47 pm
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Joined: Tue Nov 02, 2010 12:32 am
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Damnedogre wrote:
Got one today that I don't see in the thread...

Hypergate Upgrade

Upgrades an existing Warp Gate structure on your planet to a Hypergate.

50 warp gates chassis
30 unstable wormhole emitters
50 tachyon cylinders
100 energy

Edit: it's there but misnamed. Guess I'll just be the first to spell it right!


I really hope they do something like this for all the structures, that'd be pretty great.


Fri May 13, 2011 6:39 pm
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Joined: Thu Nov 11, 2010 2:39 pm
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I think we just got the award for the crappiest discovery from the ct lab. check this clunker out....

Spy Probe - Governance
This probe returns data on whether the current planet owner
is active or inactive. (Logged in within the last 7 days)
Discovered by: Clangeddin
(25) Spy probe defenses (25) spy probe weapons (15) spy probe resources 10 energy to create

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Fri May 13, 2011 7:59 pm
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Joined: Tue Feb 22, 2011 12:44 pm
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Location: Western Australia, Australia
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milesmailman wrote:
I think we just got the award for the crappiest discovery from the ct lab. check this clunker out....

Spy Probe - Governance
This probe returns data on whether the current planet owner
is active or inactive. (Logged in within the last 7 days)
Discovered by: Clangeddin
(25) Spy probe defenses (25) spy probe weapons (15) spy probe resources 10 energy to create

i beg to differ, it would be a pretty valuable probe

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Sat May 14, 2011 6:12 am
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Joined: Fri Jun 25, 2010 1:16 am
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MitchellN wrote:
i beg to differ, it would be a pretty valuable probe

I beg to differ with your begging to differ! :D :D

I would be upset after spending 100k RP to get that.


Sat May 14, 2011 11:56 am
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Joined: Tue Feb 22, 2011 12:44 pm
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ODragon wrote:
MitchellN wrote:
i beg to differ, it would be a pretty valuable probe

I beg to differ with your begging to differ! :D :D

I would be upset after spending 100k RP to get that.

good point, although it would be valuable in pre-planetary invasions

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Sat May 14, 2011 12:04 pm
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MitchellN wrote:
good point, although it would be valuable in pre-planetary invasions

I'm not saying it is a BAD idea for an artifact, just one I think would make more sense to drop from an NPC rather than in this Lab. Its costs are materially high (although, not 'impossible') like many of the other ones.


Sat May 14, 2011 12:24 pm
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Joined: Tue Feb 22, 2011 12:44 pm
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ODragon wrote:
MitchellN wrote:
good point, although it would be valuable in pre-planetary invasions

I'm not saying it is a BAD idea for an artifact, just one I think would make more sense to drop from an NPC rather than in this Lab. Its costs are materially high (although, not 'impossible') like many of the other ones.

it is one of the 'achievable' artifacts, yes.

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Sat May 14, 2011 12:28 pm
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Joined: Sat Sep 18, 2010 9:25 pm
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milesmailman wrote:
I think we just got the award for the crappiest discovery from the ct lab. check this clunker out....

Spy Probe - Governance
This probe returns data on whether the current planet owner
is active or inactive. (Logged in within the last 7 days)
Discovered by: Clangeddin
(25) Spy probe defenses (25) spy probe weapons (15) spy probe resources 10 energy to create


Man, I was just going to post that. Our first plan, hell, on my first click on the lab! I think this is a good one, reasonable to buy, too.

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Sun May 15, 2011 5:16 pm
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MitchellN wrote:
ODragon wrote:
MitchellN wrote:
good point, although it would be valuable in pre-planetary invasions

I'm not saying it is a BAD idea for an artifact, just one I think would make more sense to drop from an NPC rather than in this Lab. Its costs are materially high (although, not 'impossible') like many of the other ones.

it is one of the 'achievable' artifacts, yes.


That would have been better it it informed you if the owner is also onlineornot. Making it a more tactical artifact.

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Sun May 15, 2011 6:23 pm
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Joined: Sat Jan 09, 2010 12:49 pm
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Good idea... 'Inactive', 'Active' and 'Online' being options? (Though, online in this case will be <5 mins since last action)


Sun May 15, 2011 6:29 pm
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That's awesome Dan...now the artifact becomes awesome (once the online thing is implemented)

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Sun May 15, 2011 7:21 pm
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Joined: Sat Apr 17, 2010 9:45 pm
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I'm not sure about the online thing. It'll really make it easy to invade given that it only takes me a minute or two to invade and I know others that can do it in even less time.
Dan this is what I see happening:
Legion Player A shares excellent planet
A uses artifact and sees player is online so doesn't invade.
B uses artifact half an hour latter and sees player is online so doesn't invade.
and so on until player is offline.
Then Player A attacks with help of legion and one player within the legion gets the planet.
Granted it'll only be the top level legions that can do what I described above. However it could be a game changer. Be careful and try it out. Don't hesitate to go back if my scenario comes about.

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Sun May 15, 2011 11:20 pm
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Joined: Fri May 07, 2010 12:43 am
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Planet Flux - Tracer
Cost: 20 Flux Probes, 20 Quantum Flares, 20 Planet Vortex Deflectors, 25 Energy
An advanced Flux Probe that returns the names and
ranks of ships who have scanned the target planet.
Discovered by: XMilox

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viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread


Mon May 16, 2011 3:08 am
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