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MickeyMagic
Joined: Thu Oct 14, 2010 12:59 pm Posts: 95
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The Knights of Ni Now have their 6th blueprint: Recondite Intruder So that now gives us:Crux Amplifier - Discovered By Frail Thermionic Intensifier - Discovered By Frail DM79 DataCenter - Discovered By MichaelM82 Aegis Capacitor - Discovered By Frail HyperSensor Satellite - Discovered By Frail Recondite Intruder - Discovered By MichaelM82 All that we need now are:Hyperforge Upgrade Planet Flux - Tracer Spy Probe - Governance Domain Walker Gravimetric Flume
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Fri May 13, 2011 12:12 pm |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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We just got number 7 here. Chrace got the Aegis Capacitor shield this morn.  Now just need to keep saving up my x-charge cells for that.
_________________ Please check out my path guide: http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938Ship size: Colossal Galaxy Destroyer, Because just destroying your star wasn't enough.
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Fri May 13, 2011 12:27 pm |
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Razorback
Joined: Sat Sep 18, 2010 9:25 pm Posts: 570
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BinaryMan wrote: As soon as we got the lab, first attempt lol (which was also my idea so double lol). Thank you so much Dan that makes my day : Oh, myself (of course) and a rank 4 ? Nah I don't think I will waste a flux orb. Nice Hey, you never know man.. :p He just hit a planet rank and may have eaten his Wheaties today. Better put a guard in orbit, quick!
_________________ Razorback Officer, Error 404
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Fri May 13, 2011 12:31 pm |
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Damnedogre
Joined: Sat Aug 07, 2010 2:53 pm Posts: 4
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Got one today that I don't see in the thread...
Hypergate Upgrade
Upgrades an existing Warp Gate structure on your planet to a Hypergate.
50 warp gates chassis 30 unstable wormhole emitters 50 tachyon cylinders 100 energy
Edit: it's there but misnamed. Guess I'll just be the first to spell it right!
Last edited by Damnedogre on Fri May 13, 2011 1:02 pm, edited 1 time in total.
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Fri May 13, 2011 12:59 pm |
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Kaos
Joined: Sat May 01, 2010 11:39 am Posts: 1217
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It was posted on page 4 by capt soddy but we do appreciate the effort.
_________________ Galactic Paladins - Recruiting Select Rank 300+ - #3 with level 6 base and #3 in Legion strength (not just NPC fighters) - 13 Lab creations (all the best) - Our base gives 22000 RP a day
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Fri May 13, 2011 1:00 pm |
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jcwiggens
Joined: Tue Apr 27, 2010 2:38 am Posts: 920
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@MOJO what 2 days? LOL
_________________I fart in your general direction! That's it! You people have stood in my way long enough. I'm going to clown college!
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Fri May 13, 2011 2:20 pm |
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Remric
Joined: Tue Jun 08, 2010 6:52 am Posts: 1742 Location: Bridge of my ship, preparing thousands of my tactical officers for the next battle
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this is what we see in our ct page. 
_________________Brains of Battlestation Dysonia Defense   Support "TRADING FEATURE" at http://galaxylegion.com/forum/viewtopic.php?f=6&t=12126
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Fri May 13, 2011 2:47 pm |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Damnedogre wrote: Got one today that I don't see in the thread...
Hypergate Upgrade
Upgrades an existing Warp Gate structure on your planet to a Hypergate.
50 warp gates chassis 30 unstable wormhole emitters 50 tachyon cylinders 100 energy
Edit: it's there but misnamed. Guess I'll just be the first to spell it right! I really hope they do something like this for all the structures, that'd be pretty great.
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Fri May 13, 2011 6:39 pm |
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milesmailman
Joined: Thu Nov 11, 2010 2:39 pm Posts: 72
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I think we just got the award for the crappiest discovery from the ct lab. check this clunker out....
Spy Probe - Governance This probe returns data on whether the current planet owner is active or inactive. (Logged in within the last 7 days) Discovered by: Clangeddin (25) Spy probe defenses (25) spy probe weapons (15) spy probe resources 10 energy to create
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Fri May 13, 2011 7:59 pm |
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MitchellN
Joined: Tue Feb 22, 2011 12:44 pm Posts: 1582 Location: Western Australia, Australia
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milesmailman wrote: I think we just got the award for the crappiest discovery from the ct lab. check this clunker out....
Spy Probe - Governance This probe returns data on whether the current planet owner is active or inactive. (Logged in within the last 7 days) Discovered by: Clangeddin (25) Spy probe defenses (25) spy probe weapons (15) spy probe resources 10 energy to create i beg to differ, it would be a pretty valuable probe
_________________ Why hello there
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Sat May 14, 2011 6:12 am |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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MitchellN wrote: i beg to differ, it would be a pretty valuable probe I beg to differ with your begging to differ! I would be upset after spending 100k RP to get that.
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Sat May 14, 2011 11:56 am |
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MitchellN
Joined: Tue Feb 22, 2011 12:44 pm Posts: 1582 Location: Western Australia, Australia
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ODragon wrote: MitchellN wrote: i beg to differ, it would be a pretty valuable probe I beg to differ with your begging to differ! I would be upset after spending 100k RP to get that. good point, although it would be valuable in pre-planetary invasions
_________________ Why hello there
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Sat May 14, 2011 12:04 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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MitchellN wrote: good point, although it would be valuable in pre-planetary invasions I'm not saying it is a BAD idea for an artifact, just one I think would make more sense to drop from an NPC rather than in this Lab. Its costs are materially high (although, not 'impossible') like many of the other ones.
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Sat May 14, 2011 12:24 pm |
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MitchellN
Joined: Tue Feb 22, 2011 12:44 pm Posts: 1582 Location: Western Australia, Australia
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ODragon wrote: MitchellN wrote: good point, although it would be valuable in pre-planetary invasions I'm not saying it is a BAD idea for an artifact, just one I think would make more sense to drop from an NPC rather than in this Lab. Its costs are materially high (although, not 'impossible') like many of the other ones. it is one of the 'achievable' artifacts, yes.
_________________ Why hello there
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Sat May 14, 2011 12:28 pm |
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Razorback
Joined: Sat Sep 18, 2010 9:25 pm Posts: 570
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milesmailman wrote: I think we just got the award for the crappiest discovery from the ct lab. check this clunker out....
Spy Probe - Governance This probe returns data on whether the current planet owner is active or inactive. (Logged in within the last 7 days) Discovered by: Clangeddin (25) Spy probe defenses (25) spy probe weapons (15) spy probe resources 10 energy to create Man, I was just going to post that. Our first plan, hell, on my first click on the lab! I think this is a good one, reasonable to buy, too.
_________________ Razorback Officer, Error 404
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Sun May 15, 2011 5:16 pm |
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Remric
Joined: Tue Jun 08, 2010 6:52 am Posts: 1742 Location: Bridge of my ship, preparing thousands of my tactical officers for the next battle
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MitchellN wrote: ODragon wrote: MitchellN wrote: good point, although it would be valuable in pre-planetary invasions I'm not saying it is a BAD idea for an artifact, just one I think would make more sense to drop from an NPC rather than in this Lab. Its costs are materially high (although, not 'impossible') like many of the other ones. it is one of the 'achievable' artifacts, yes. That would have been better it it informed you if the owner is also onlineornot. Making it a more tactical artifact.
_________________Brains of Battlestation Dysonia Defense   Support "TRADING FEATURE" at http://galaxylegion.com/forum/viewtopic.php?f=6&t=12126
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Sun May 15, 2011 6:23 pm |
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webguydan
Joined: Sat Jan 09, 2010 12:49 pm Posts: 2085
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Good idea... 'Inactive', 'Active' and 'Online' being options? (Though, online in this case will be <5 mins since last action)
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Sun May 15, 2011 6:29 pm |
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Remric
Joined: Tue Jun 08, 2010 6:52 am Posts: 1742 Location: Bridge of my ship, preparing thousands of my tactical officers for the next battle
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That's awesome Dan...now the artifact becomes awesome (once the online thing is implemented)
_________________Brains of Battlestation Dysonia Defense   Support "TRADING FEATURE" at http://galaxylegion.com/forum/viewtopic.php?f=6&t=12126
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Sun May 15, 2011 7:21 pm |
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BrianGameAcct
Joined: Sat Apr 17, 2010 9:45 pm Posts: 510
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I'm not sure about the online thing. It'll really make it easy to invade given that it only takes me a minute or two to invade and I know others that can do it in even less time. Dan this is what I see happening: Legion Player A shares excellent planet A uses artifact and sees player is online so doesn't invade. B uses artifact half an hour latter and sees player is online so doesn't invade. and so on until player is offline. Then Player A attacks with help of legion and one player within the legion gets the planet. Granted it'll only be the top level legions that can do what I described above. However it could be a game changer. Be careful and try it out. Don't hesitate to go back if my scenario comes about.
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Sun May 15, 2011 11:20 pm |
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Robert
Joined: Fri May 07, 2010 12:43 am Posts: 1122
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Planet Flux - Tracer Cost: 20 Flux Probes, 20 Quantum Flares, 20 Planet Vortex Deflectors, 25 Energy An advanced Flux Probe that returns the names and ranks of ships who have scanned the target planet. Discovered by: XMilox
_________________Headless wrote: The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!
viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread
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Mon May 16, 2011 3:08 am |
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