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Joined: Sat May 07, 2011 11:01 am
Posts: 5825
Location: Zolar
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I'm just wondering what you guys think is my weak point on my ship:

Thunderbolta
Rank 86 Sillixx Explorer
The Mizfits (40)
Combat Reputation: Savage

Size Class: Battleship
Space: 448 / 449
Hull: 1100
Shield: 50
Energy: 444
Attack: 608
Defense: 405
Scan: 145
Cloak: 55
Cargo: 56 / 145
Upkeep: 2.9M

Size Class Battleship
Weapons Heavy Quantum Devastator x2, Psionic Amplifier, Dominion Cannon x4, Prototype Mech XV
Energy Antimatter Reactor - Mark IV x3, Drannik Power Core, F.A.T.H.E.R., Omicron Injector
Sensors Stryll Transponder x2, Exo-Temporal Translator x3, AI Supercomputer
Hull Nanosphere Plating x4
Shields Harmonic Resonator, Q-Phase Battery Array
Cloaking Refraction Panels - Mark III
Defenses Inertial Canceler - Mark III x2, Thrust Stabilizer

Battles 3743 (Veteran)
Player Kills 280
Deaths from Players 60
Non-Player Kills 113
Planets Found 120
Planets Occupied 22
Planets Captured 8
Missions Completed 271
Scans Performed 180
Successful Hacks 62
Successful Raids 37

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Wed Jun 08, 2011 8:56 pm
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Joined: Sun Feb 20, 2011 5:26 am
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since no one is replying, i will give me 2 cents...

No sure what's your research and artifacts per hour... but at your ranking, i believe its above average cuz I seen most ships only have good attack power but very weak on defense. When I was at your ranking... I try very hard NOT to rank up until my attk & def are 10X of my current rank. (So if you are at 85 rank, I would target getting 850 attk and 850 def before rank up) Later, I increased to 11X, 12X, 13X...etc. But my energy, scans and cloaks were always extremely weak. Since it's almost impossible to build all stats the strongest... something needed to be lag behind.

Of course, it's all depend on your productions. But at your current build, you should think about adding "shield". Having some shields will definitely gain benefits for many areas. Hope that help! Also... be best if you could tell us your productions and your long term GL goals, I m sure many experienced players will be willing to help you. Good Luck & Cya!

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Fri Jun 10, 2011 8:38 pm
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Joined: Tue May 03, 2011 3:00 am
Posts: 332
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ur cargo is hugely lagging behind: a small cargo means worse minerals. also, id remove some of ur scan and trade it for hull. u dont need shield for another 70-120 ranks so i wouldnt add it yet

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Fri Jun 10, 2011 9:34 pm
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Joined: Tue Mar 22, 2011 8:11 pm
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Location: invading your planet
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install relays


Fri Jun 10, 2011 9:35 pm
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Joined: Sat Jun 12, 2010 12:50 am
Posts: 49
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i feel like you are doing good and on your way. i never listened to too much advice besides building lots of decks. as far as teching goes, do what you feel like too, i splashed in this and that and always like being well rounded. Others really like specializing in one tech, but it was never for me.

Im pretty sure cargo has nothing to do with minerals, although it is nice to keep a stockpile of artifacts.

shields i think are the worst investment in the game. hull is much better per space used. And for "defense structures" you can use all attack structures anyways (invasion defense= total attack+defense)


Fri Jun 10, 2011 9:51 pm
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I wouldn't invest rank points in cargo, but you REALLY need some. Maybe boost your artifact production?

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Fri Jun 10, 2011 10:04 pm
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235drew wrote:
install relays


I don't log on that often, so I only have relays installed when I'm at my computer.

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Fri Jun 10, 2011 10:22 pm
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Revis wrote:
ur cargo is hugely lagging behind: a small cargo means worse minerals. also, id remove some of ur scan and trade it for hull. u dont need shield for another 70-120 ranks so i wouldnt add it yet


Yup. Had no luck getting terrasects and I refuse to invest rank points into it.

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Fri Jun 10, 2011 10:22 pm
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when you rank up use 1 to cargo and 4 to decks.... that works best for me

otherwise your right up to par buddy .....

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Fri Jun 10, 2011 10:26 pm
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JKGreene76 wrote:
when you rank up use 1 to cargo and 4 to decks.... that works best for me

otherwise your right up to par buddy .....


I disagree on adding 1 to cargo.. It may seem that you barely have any cargo space now, but later in the ranks cargo space isn't really needed because of the tesserect containers and the mass storage pods


Sat Jun 11, 2011 12:30 am
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Devaztion wrote:
JKGreene76 wrote:
when you rank up use 1 to cargo and 4 to decks.... that works best for me

otherwise your right up to par buddy .....


I disagree on adding 1 to cargo.. It may seem that you barely have any cargo space now, but later in the ranks cargo space isn't really needed because of the tesserect containers and the mass storage pods


I agree with devaztion, dont put any rank points into cargo.

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Sat Jun 11, 2011 12:31 am
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0 into cargo
put them into engineers or decks


Sat Jun 11, 2011 1:38 am
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Joined: Sun Feb 20, 2011 5:26 am
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Cargo - I agree! I won't waste my valuable Rank Pts into cargo, currently I throw all my RP into deck. Again... it's all depend on your own direction of this game. Some power level players prefer investing into energy

Shield - Yes, its such a spacetaker with shield, maybe its tough to get shield when you are pressing for more decks to expand in other areas. But trust me... eventually you need to get your shield up.... 50 on shield is way tooooo low with your small hull. 2-3 different attackers from BT can easily disable you when you are offline. Because your hull has weaken from first 1-2 attackers

Oh! and one more good tips for you..... Advises are free, and people will always try to give people some kind of advises.... I normally check their fruits before taking any advises from them. In another word, I would listen to others, but only take advises from the best :)

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Sat Jun 11, 2011 5:25 am
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Joined: Sat Jun 12, 2010 12:50 am
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i disagree heavily on "0 in cargo" nonsense. it depends how you play.

Here's my game plan, i invested a bit into cargo early, then around 150-200 i just have been 5 decking (current rank 279, Deck 2050, cargo 4840)

1. Easier, instead of recieving and selling minerals over and over, it just one or two batches
2. I'm an artifact hoarder, anything i get i save at least a dozen just in case i need to go to war with someone or someone in my legion needs
3. Also i invested heavily into artifacts(usual ratio for me is per 1 min, 2 art 1.5 res production) and now im above average deck size even considering i invested too much into cargo.


Mon Jun 13, 2011 2:47 am
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The only time that a player should be putting points into cargo is before they can get a steady flow of cargo enlarging artifacts. After that, never. But until then id recommend 1 point in cargo for every 8 or 9 in decks.

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Thu Jun 16, 2011 6:02 am
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Exactly, the only time to put RP into cargo is at very low levels because you dont have a ready supply of tesseracts and mass storage pods. Always keep your research above 20k and you will never have a cargo shortage even if you are an artifact hoarder. Everything should go to decks until you have all the space you need. Then start looking into engineers.
Sheilds are great for when you aren't going to be online. Otherwise hull is much more efficient if you log in several times a day.

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Thu Jun 16, 2011 6:37 am
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I've only gotten 3 tesseract containers and used about 4 RPs for cargo so I've got more cargo than you in my mid 60s. I know a lot of folks are saying no cargo with rank points, but tons of people misuse RPs at the start of the game and cargo isn't the worst place for 'em. Scientists is worse.


Thu Jun 16, 2011 9:10 pm
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Joined: Tue May 17, 2011 11:50 am
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WOW kid no no no plz no cargo it gets SOOOOOOOOOOOOOOOOOO much later in game mass storage pods hunt my dreams no need for rank points in to cargo. OMG there come no plz go away msp nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo stop

Scientists Is not the worst spot

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Thu Jun 16, 2011 9:56 pm
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