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 Need some help please! 
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Joined: Fri Jul 29, 2011 11:12 pm
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Can anyone help explain to me the attack/defense system in attacking and receiving attacks, cause I'm having troubles in understanding it. Thanx


Fri Jul 29, 2011 11:15 pm
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Sharppe wrote:
Can anyone help explain to me the attack/defense system in attacking and receiving attacks, cause I'm having troubles in understanding it. Thanx

when you target someone and click ATTACK, you are spending 5 energy to shoot at that enemy once... they instantly shoot back for free... both of you take damage (unless one of you has awesome defense or sucky attack), and you as the attacker receive XP as well

you can keep clicking attack until one of you is totally destroyed... this is called a disable... they're not out the game permanantly, just temporarily until they log on and decide to repair

well, i think that's the basics... simple enough?

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Sat Jul 30, 2011 12:20 am
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Joined: Fri Jul 29, 2011 11:12 pm
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I already understand that. I'll give an example

Earlier I attacked a guy with nothing, no weps, defs, shields, hull, all were none, I had like 150 attack (Since I just started), I attacked him and only did like 13 damage while he did like 50 back to me, how does that work?


Sat Jul 30, 2011 3:20 am
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Decks, if he has small decks the damage cap isnt higher.

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Sat Jul 30, 2011 3:20 am
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ya it really sucks I got screwed on the "too many decks young padawan" too. attacked afew ships I should have had 0 problem beating and got my ships rump handed too me. Planing on doing some energy ramping for the next few levels to try and help.

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Sat Jul 30, 2011 3:58 am
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Yeah, equation uses your attack and their defense to determine what percentage of their damage cap you do, so if they have a low damage cap you'll always do less damage.


Sat Jul 30, 2011 4:32 am
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Alz wrote:
ya it really sucks I got screwed on the "too many decks young padawan" too. attacked afew ships I should have had 0 problem beating and got my ships rump handed too me. Planing on doing some energy ramping for the next few levels to try and help.

Don't buy into the lower damage cap advantage that the Scout ships seem to have. In the long run they'll be way behind in terms of technology and thus experience a slow death in this game.

Also keep in mind that the Raider-style enemy you're describing has likely put their Rank Points into Crew instead of Decks, such as Tactical Officers and Helmsmen, thus their Attack and Defense statistics don't appear on the Ship tab as Modules, but they could be seen if you used a Weapons Probe and a Defenses Probe.

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Sat Jul 30, 2011 7:16 am
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where would you suggest I put my point then,

Currently I am level 22 with the following stats

166 decks
105 Cargo
104 Engeneers
5 tacktial
5 helmsmen
115 scientests.

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Sat Jul 30, 2011 10:49 am
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Either:
3 decks, 1 cargo, 1 Engineer
3 decks, 2 engineer
4 decks, 1 engineer (what i'm doing now)

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Sat Jul 30, 2011 10:51 am
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never put rank points into cargo unless you are really stuck. Its always better to send arts to a legion mate to hold onto for you than spend rank points in cargo.

It all depends on what you want to be doing, which also determines what your gonna concentrate on planet wise and what you research etc etc.

If you want to rank up fast then concentrate on energy and artifact planets. The best xp/energy ratio is from npc hunting but you shouldnt really think about doing this full time til you reach rank 70-100 ish cos you will be paying a fortune to constantly repair your hull and you will never have enough nano repairers.

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Sat Jul 30, 2011 7:10 pm
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If your target has higher attack and defense, Is he going to win all the fight?(unless i cri) Or he is just going to have a higher chance of wining?


Sun Jul 31, 2011 6:23 pm
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pandachan wrote:
If your target has higher attack and defense, Is he going to win all the fight?(unless i cri) Or he is just going to have a higher chance of wining?


He will probably win, but it also depends on how many decks you both have. If your attack and defense are only a little lower but you have much fewer decks then you could very well win.


Sun Jul 31, 2011 6:26 pm
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Does lose a fight makes you take extra dmg?

Like if I am going to fight a tough npc, and I want to use least energy possible. Is there a point of stack some extra defense?


Sun Jul 31, 2011 9:22 pm
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pandachan wrote:
Does lose a fight makes you take extra dmg?

Like if I am going to fight a tough npc, and I want to use least energy possible. Is there a point of stack some extra defense?


From what I know, defense does not effect how much damage you deal... what does seem to, is getting disabled, which means you do less damage in that round.

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Sun Jul 31, 2011 9:25 pm
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How come repair cost keep going up each time I repair it even though im on the same level?


Sun Jul 31, 2011 11:30 pm
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pandachan wrote:
How come repair cost keep going up each time I repair it even though im on the same level?

repair cost isn't determined by your level...

full repair from a disable costs your current upkeep divided by 6
if your hull is only partially damaged, then the % of hull that's damaged is the % of a full repair cost that you'd pay

if you've upgraded your modules, your upkeep goes up, and thus your ship repair cost goes up

don't worry though... repair cost caps at 200M credits

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Sun Jul 31, 2011 11:32 pm
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