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AryaStark
Joined: Wed Aug 03, 2011 11:09 pm Posts: 17
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I've read the wiki and see that NPCs give experience upon kill. When I killed an NPC, I also noticed that I was given a credit reward for disabling, but didn't see anything indicating that in the wiki. Do all NPCs give credits when disabled? If so, is the amount determined by the rank/difficulty of the NPC, or is the value determined by the rank of the human player killing said NPC?
Also, how does NPC respawn work? I read that NPCs respawn every 8 hours, but I also read that someone killed 50 in a day. How exactly does NPC encounter work? I've also noticed that with the 2 slots I have available, only one will be filled sometimes. So, is this just a page loading error, or is there something I need to do to get an NPC to fill that slot?
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Wed Aug 03, 2011 11:14 pm |
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Delta62
Joined: Fri Aug 13, 2010 7:14 am Posts: 103
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AryaStark wrote: I read that NPCs respawn every 8 hours, but I also read that someone killed 50 in a day. How exactly does NPC encounter work? Also, how does NPC respawn work? When you kill an NPC, another NPC will take it's place as a new respawn and the 8 hour countdown timer starts there. However, Uncommon take 24 hours; rare, 24; and extremely rare bosses, 3 days. (correct me if i'm wrong.) Upon respawn it's completely random at what is in your NPC battle list. AryaStark wrote: I've also noticed that with the 2 slots I have available, only one will be filled sometimes. So, is this just a page loading error, or is there something I need to do to get an NPC to fill that slot? When this happens, just click battle tab button again. It's a bug. Simply reloading the page is all that's needed to fill the rest of the NPC slots.
_________________ "I'm in space."
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Wed Aug 03, 2011 11:47 pm |
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AryaStark
Joined: Wed Aug 03, 2011 11:09 pm Posts: 17
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Thanks, Delta62. So, what you're saying is that if an NPC spawns, and I kill it in five minutes, it will still take as long as it normally would for it to expire before another NPC spawns in its place? Or is it simply that common NPCs are only present for 8 hours before automatically cycling to a new one, and killing it before that time will instantly respawn another in it's place?
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Wed Aug 03, 2011 11:51 pm |
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Revis
Joined: Tue May 03, 2011 3:00 am Posts: 332
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killing it will instantly spawn another
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Thu Aug 04, 2011 12:22 am |
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Delta62
Joined: Fri Aug 13, 2010 7:14 am Posts: 103
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You kill it, and another immediately takes it place. AryaStark wrote: Or is it simply that common NPCs are only present for 8 hours before automatically cycling to a new one, and killing it before that time will instantly respawn another in it's place? exactly
_________________ "I'm in space."
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Thu Aug 04, 2011 12:25 am |
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AryaStark
Joined: Wed Aug 03, 2011 11:09 pm Posts: 17
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Awesome. Thanks everybody!
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Thu Aug 04, 2011 1:05 am |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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AryaStark wrote: I've read the wiki and see that NPCs give experience upon kill. When I killed an NPC, I also noticed that I was given a credit reward for disabling, but didn't see anything indicating that in the wiki. Do all NPCs give credits when disabled? If so, is the amount determined by the rank/difficulty of the NPC, or is the value determined by the rank of the human player killing said NPC? do you remember what npc it was? because as far as i'm aware you only get experience points (denoted by  ), not credits (denoted by  ) from killing NPCs
__________________________ 
Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

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Thu Aug 04, 2011 1:17 am |
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AryaStark
Joined: Wed Aug 03, 2011 11:09 pm Posts: 17
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It was a razor scout and gave 2500 credits and 12 credits in addition to the usual experience gained from attacking the NPC, neither of which seems to match the wiki.
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Thu Aug 04, 2011 2:32 am |
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