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- Stats |[[Cloak]] …]]s or completing missions come under "Ship Equipment"; therefore only non-module items which directly affect the statistic (temporarily or permanently) are…5 KB (705 words) - 21:34, 23 January 2020
- Modules …ice is either the credit price you paid for the module, or a set value the module comes with when you get it. The [[Builder]] profession, which uses a 2.5% … …m. Generally, the cost in credits is equal to the price of buying the same module again, without the requirement for [[Minerals]].5 KB (740 words) - 23:38, 27 August 2014
- Planets …n is the stated scanning probability multiplied by the results of the scan-cloak function; therefore, the stated scanning probability is an upper-bound on … … the scan-cloak function, the identified planet may or may not have enough cloak to remain hidden from the scan after the identification. If the planet is …57 KB (7640 words) - 02:21, 27 June 2024
- Hulls | align="center" | +150 Cloak | align="center" | +120 Cloak19 KB (2173 words) - 21:22, 26 May 2024
- AI Supercomputer '''Artifact Type:''' Ship Module<br> Cloak: +51,019 B (148 words) - 08:58, 15 April 2019
- Senator Test |Constructs a Bane Emitter weapon module on your ship. |Constructs a Charged Bane Emitter weapon module on your ship.55 KB (7557 words) - 18:51, 12 December 2019
- Defensive Modules …0 hour cooldown): 6% defense bonus for 1 hour (can not be debuffed, only 1 module can be activated at a time). | align="center" | +150 Attack, +180 Cloak29 KB (3343 words) - 00:26, 3 May 2024
- Sensors and Scanners '''''<u>Note</u>:''''' Scanners are a large size module, gaining 2 size per mark and 4 size per new system, except the newest "Chr… | align="center" | +5 attack, +5 Defense, +5 Cloak29 KB (3405 words) - 17:28, 15 January 2025
- Reactors '''Reactors''' are a type of ship [[Module]] that give a bonus to your total max energy. The maximum number of '''res… …gn="center" | Mission: [[Thoughts Revealed]] (Player must be rank 50+ when module is FIRST installed)33 KB (4062 words) - 21:27, 26 May 2024
- Other Modules …e form of [[Equipment]]. However, these modules do not count to the normal module type limits. ! align="center" | Module21 KB (2478 words) - 22:38, 26 May 2024
- The Shadow Lab '''Un-gray Requirements: ''' Cloak 250</div> …er Completion Rewards: ''' Shadow Cloak <font color=red>EFFECT</font> (+35 cloak for 3 days)</div>1 KB (178 words) - 17:24, 23 July 2024
- Legion * Players receive a 2% bonus to planetary attack, defense, and cloak for each active legion member … 2 additional treaty slots for each [[Bases#Special_Base_Modules|Embassy]] module you build (maximum 5 Embassies)8 KB (1299 words) - 21:49, 20 January 2020
- A Syndicate Trap '''Un-gray Requirements: ''' Cloak 1,000</div> …Battle Rewards: '''[[Phase Interceptor Drive]] (ship module - Size 15, +30 Cloak, +30 Defense)1 KB (184 words) - 08:49, 20 January 2020
- The Oruas Eye (ally) Rank 30: Cloak +60 (Before Rank Bonus) …he Player Abilities tab, and The Oruas Eye (after 40 hour cooldown) in the Module Abilities tab.6 KB (853 words) - 15:26, 5 November 2024
- A Plot Confessed …mpletion Rewards: ''' 1 [[Coalition Database]]: [Ship Module: Size 16, +8% Cloak]</div>2 KB (195 words) - 06:31, 20 January 2020
- Cosmic Rail '''Artifact Type:''' Ship Module<br> Cloak: +604 KB (435 words) - 03:46, 25 July 2024
- Common Artifacts |Ship module, temporary |Ship module, 1 hour24 KB (3133 words) - 22:04, 17 June 2023
- Mission Artifacts …ase to Colossal size, and it will gain 10,000 passive Attack, Defense, and Cloak. Gains passive "Invincible" rule, no enemy players may look at the planet … …Research: 2x Mega Rich, Passive Attack +150, Passive Defence +150, Passive Cloak +150.49 KB (6180 words) - 12:45, 20 January 2020
- Modulated Xecti Disruptor '''Artifact Type:''' Ship Module<br> Cloak: 402 KB (204 words) - 22:40, 4 August 2020
- Kronyn Anomaly Engine '''Artifact Type:''' Ship Module<br> Cloak: +251 KB (157 words) - 04:05, 5 March 2017