Common Artifacts

m
(Updated GP prices)
 
(29 intermediate revisions not shown)
Line 1: Line 1:
[[Category:Artifacts]][[Category:Artifact Shipments]]
[[Category:Artifacts]][[Category:Artifact Shipments]]
----
----
-
Common artifacts are artifacts that can be acquired through cashing in your hourly artifact hauls from planets. Save up your hourly artifact hauls if you want a chance to get more expensive artifacts. A maximum of 500 artifacts can be received in a single pull.  Your pull will also be interrupted if your [[Cargo]] capacity is reached.
+
Common artifacts are artifacts that can be acquired through cashing in your hourly artifact hauls from planets. Save up your hourly artifact hauls if you want a chance to get more expensive artifacts. A maximum of 2000 artifacts can be received in a single pull.  Your pull will also be interrupted if your [[Cargo]] capacity is reached.
 +
 
 +
While this table includes the {{GP}} cost to buy common artifacts, most {{GP}} should be reserved to buy much more limited artifacts.
 +
 
 +
The minimum price for sendable common artifacts on the [[Galactic Trading Center]] is 10,000 credits.
Minimum scrap value in credits for each common artifact is 5x the Artifact Points Cost.
Minimum scrap value in credits for each common artifact is 5x the Artifact Points Cost.
Line 7: Line 11:
Maximum scrap value in credits for each common artifact is 20x the Artifact Points Cost
Maximum scrap value in credits for each common artifact is 20x the Artifact Points Cost
-
Note that scrapping the Alien Data Disc does not make sense once you have unlocked the Research Contract.  Using the contract, the 700 research points converts to 17.5 million credits.
+
*Note: scrapping the [[Alien Data Disc]] does not make sense once you have unlocked the [[Upkeep#Research_Contract|Research Contract]].  Using the contract, each 700 research points can be turned in for 17.5 million [[credits]].
-
The minimum price for sendable common artifacts on the Galactic Trading Center is 10,000 credits.
+
===Increasing Artifact Points===
 +
*See the [[Planetary Structure Reference]] for a list of structures that provide artifact points on planets
 +
*The [[Excavator]] profession
 +
*The [[Taltherian]] [[Evolution Trees: Taltherian#Neo-Structural Instinct|Neo-Structural Instinct]] evolution
 +
*The [[Well of Yonayan]] ability (temporary and the effect you receive on use is random)
 +
*The [[Chuhn (seasonal event)#Seasonal UST Buff|Chuhn Prestige]] (available only during the Chuhn seasonal event)
 +
 
 +
===Additional Ways to Earn Artifact Points===
 +
*[[Raiding]]
 +
*[[Resource Storage#Artifacts that Provide X Hours of Production|Artifacts that provide production]]
----
----
-
{{ComArtHeader}}
 
-
{{ComArtTable
+
{|class="wikitable sortable" border="1" cellpadding="5" cellspacing="0" align="top"
-
|name=Alarm Sentry
+
|-
-
|type=Trap, planet
+
! align="center" width="120" | Artifact Name
-
|effect=When applied, the first ship to attack the target planet within 1 week will cause the planet to strike to action, boosting its defense by 600 for 12 hours.
+
! align="center" width="80" | Type
-
|gp=14
+
! class="unsortable" align="center" width="275" | Effect
-
|ap=01800
+
! align="left" width="60" | Artifact Points Cost
-
|send=Yes}}
+
! align="left" width="20" | Send-able?
-
 
+
! align="left" width="80" | How much {{GP}} for how many of the artifact?
-
{{ComArtTable
+
|-
-
|name=Alien Data Disc
+
| {{GameImage|artifacts/security.png}}<BR>[[Alarm Sentry]]
-
|type=Research
+
|Trap, planet, 1 week
-
|effect=Grants 700 Research Points.
+
|When applied, the first ship to attack the target planet will cause the planet to strike to action, boosting its defense by 600 for 12 hours.
-
|gp=N/A
+
| align="center" | 1,800
-
|ap=00700
+
| align="center" | <font color=lime>Yes</font>
-
|send=No}}
+
| align="center" | 9 for 20
-
 
+
|-
-
{{ComArtTable
+
| {{GameImage|artifacts/datadisc.png }}<BR>[[Alien Data Disc]]
-
|name=Ancient Crystal Foci
+
|Research
-
|type=Ship consumable
+
|Grants 700 Research Points.
-
|effect=+5% attack for 126 minutes.
+
| align="center" | 700
-
|gp=3
+
| align="center" | <font color=red>No</font>
-
|ap=00400
+
| align="center" | N/A
-
|send=Yes}}
+
|-
-
 
+
| {{GameImage|artifacts/crystal.png}}<BR>[[Ancient Crystal Foci]]
-
{{ComArtTable
+
|Ship module, temporary
-
|name=Android Helmsman
+
|Increases the power of weapon systems by 5% for a short amount of time.
-
|type=Ship enhancement
+
| align="center" | 400
-
|effect=Hiring this droid will add 3 helmsmen to your crew, increasing your defense by 3. The effect is permanent unless you lose a helmsman during raiding or [[XTS-9 Refinement]].
+
| align="center" | <font color=lime>Yes</font>
-
|gp=16
+
| align="center" | 3 for 20
-
|ap=02000
+
|-
-
|send=No}}
+
| {{GameImage|artifacts/android.png}}<BR>[[Android Helmsman]]
-
 
+
|Ship, permanent
-
{{ComArtTable
+
|Hiring this droid into your crew will increase your defense by 3
-
|name=Android Scientist
+
| align="center" | 2,000
-
|type=Ship enhancement
+
| align="center" | <font color=red>No</font>
-
|effect=Hiring this droid will add 4 scientists to your crew, increasing your hourly research output by 4. The effect is permanent unless you lose a scientist during raiding or [[XTS-9 Refinement]].
+
| align="center" | 16 for 20
-
|gp=14
+
|-
-
|ap=01800
+
| {{GameImage|artifacts/android2.png}}<BR>[[Android Scientist]]
-
|send=No}}
+
|Ship, permanent
-
 
+
|Hiring this droid into your crew will increase your research by 4
-
{{ComArtTable
+
| align="center" | 1,800
-
|name=Calming Amplifier
+
| align="center" | <font color=red>No</font>
-
|type=Ship consumable
+
| align="center" | 14 for 20
-
|effect=Prevents your ship from being attacked for 4 hours, but also prevents your ship from attacking.
+
|-
-
|gp=7
+
| {{GameImage|artifacts/pacify.png}}<BR>[[Calming Amplifier]]
-
|ap=00900
+
|Battle, player, 4 hours
-
|send=Yes}}
+
|Prevents your ship from being attacked, but also prevents your ship from attacking.  
-
 
+
| align="center" | 900
-
{{ComArtTable
+
| align="center" | <font color=lime>Yes</font>
-
|name=Cloning Pods
+
| align="center" | 7 for 20
-
|type=Planet consumable
+
|-
-
|effect=Quickly maximizes the target planet population.
+
| {{GameImage|artifacts/pod2.png}}<br>[[Cloning Pods]]
-
|gp=3
+
|Planet, player
-
|ap=00400
+
|Quickly maximizes the target planet population.
-
|send=Yes}}
+
| align="center" | 400
-
 
+
| align="center" | <font color=lime>Yes</font>
-
{{ComArtTable
+
| align="center" | 3 for 20
-
|name=Containment Cage
+
|-
-
|type=Ship consumable
+
| {{GameImage|artifacts/cage.png}}<br>[[Containment Cage]]
-
|effect=Removes all harmful effects (except traps) from your ship.
+
|Battle, player
-
|gp=5
+
|Removes all harmful effects (except traps) from your ship.
-
|ap=00600
+
| align="center" | 600
-
|send=Yes}}
+
| align="center" | <font color=lime>Yes</font>
-
 
+
| align="center" | 5 for 20
-
{{ComArtTable
+
|-
-
|name=Containment Missile
+
| {{GameImage|artifacts/missile.png}}<BR>[[Containment Missile]]
-
|type=Enemy consumable
+
|Battle, enemy
-
|effect=Removes most beneficial effects from an enemy ship. This does not include traps like mines.
+
|Removes most beneficial effects (except traps) from an enemy ship
-
|gp=7
+
| align="center" | 850
-
|ap=00850
+
| align="center" | <font color=red>No</font>
-
|send=No}}
+
| align="center" | 7 for 20
-
 
+
|-
-
{{ComArtTable
+
| {{GameImage|artifacts/ssbeacon.png}}<BR>[[Continuum Beacon]]
-
|name=Continuum Beacon
+
|Ship module, 1 hour
-
|type=Ship consumable
+
|Increases the Scanning capability of your ship by 15%. Costs 10 energy to use.
-
|effect=+15% of current scan for 1 hour. Costs 10 energy to use.
+
| align="center" | 5,000
-
 
+
| align="center" | <font color=lime>Yes</font>
-
'''<u>Note:</u>''' Effects stack with the effects of [[Tachyon Cylinder]]s, [[Subspace Seeker]]s, and [[Stryll Seeker]]s.
+
| align="center" | 32 for 20
-
|gp=40
+
|-
-
|ap=05000
+
| {{GameImage|artifacts/crimsonobelisk.png}}<br>[[Crimson Obelisk]]
-
|send=Yes}}
+
|Ship module, temporary
-
 
+
|Magnifies the intensity of weapon systems, temporarily increasing attack by 10%. Costs 5 energy to use.
-
{{ComArtTable
+
| align="center" | 900
-
|name=Crimson Obelisk
+
| align="center" | <font color=lime>Yes</font>
-
|type=Ship consumable
+
| align="center" | 7 for 20
-
|effect=+10% attack for 2 hours. Costs 5 energy to use.
+
|-
-
|gp=7
+
| {{GameImage|artifacts/darkpyramid.png }}<br>[[Dark Pyramid]]
-
|ap=00900
+
|Ship module, 10 hours
-
|send=Yes}}
+
|Temporarily increases your cloaking ability by 50.
-
 
+
| align="center" | 350
-
{{ComArtTable
+
| align="center" | <font color=lime>Yes</font>
-
|name=Dark Pyramid
+
| align="center" | 2 for 15
-
|type=Ship consumable
+
|-
-
|effect=+50 cloak for 10 hours.
+
| {{GameImage|artifacts/overload.png}}<BR>[[Disarming Bomb]]
-
|gp=3
+
|Ship module, temporary
-
|ap=00350
+
|Disrupts the systems of a target ship, temporarily reducing attack by 10%.
-
|send=Yes}}
+
| align="center" | 900
-
 
+
| align="center" | <font color=lime>Yes</font>
-
{{ComArtTable
+
| align="center" | 7 for 20
-
|name=Disarming Bomb
+
|-
-
|type=Enemy consumable
+
| {{GameImage|artifacts/dsaboteur.png}}<br>[[Drannik Saboteur]]
-
|effect=-10% attack for 1 hour.
+
|Battle, enemy
-
|gp=7
+
|Sabotages the systems of a non-player enemy (NPC), temporarily reducing its defense by 50%.
-
|ap=00900
+
| align="center" | 1,600
-
|send=Yes}}
+
| align="center" | <font color=lime>Yes</font>
-
 
+
| align="center" | 9 for 20
-
{{ComArtTable
+
|-
-
|name=Drannik Saboteur
+
| {{GameImage|artifacts/bracket.png}}<br>
-
|type=Enemy consumable
+
[[Durtanium Brackets]]
-
|effect=-50% defense to non-player enemy (NPC) for 1 hour. Some bosses are immune.
+
|Ship module, permanent
-
|gp=13
+
|Stabilizes interior bulkheads, permanently increasing ship hull integrity by 10.
-
|ap=01600
+
| align="center" | 1,800
-
|send=Yes}}
+
| align="center" | <font color=red>No</font>
-
 
+
| align="center" | 14 for 20
-
{{ComArtTable
+
|-
-
|name=Durtanium Brackets
+
| {{GameImage|artifacts/empsphere.png}}<BR>[[EMP Sphere]]
-
|type=Ship enhancement
+
|Battle, enemy
-
|effect=Permanent +10 to hull integrity.
+
|Disrupts the systems of a target ship, temporarily reducing defense by 10%.
-
|gp=14
+
| align="center" | 900
-
|ap=01800
+
| align="center" | <font color=lime>Yes</font>
-
|send=No}}
+
| align="center" | 7 for 20
-
 
+
|-
-
{{ComArtTable
+
| {{GameImage|artifacts/virus.png}}<br>[[Engineered Virus]]
-
|name=EMP Sphere
+
|Planet, enemy, 24 hours
-
|type=Enemy consumable
+
|Stops population growth on an enemy planet.
-
|effect=-10% defense for 1 hour.
+
| align="center" | 500
-
 
+
| align="center" | <font color=lime>Yes</font>
-
'''<u>Note:</u>''' Will stack with itself against PCs, but not NPCs.
+
| align="center" | 4 for 20
-
|gp=7
+
|-
-
|ap=00900
+
| {{GameImage|artifacts/probe2.png}}<br>[[Flux Probe]]
-
|send=Yes}}
+
|Planet
-
 
+
|This probe returns data on the number of other ships that have scanned the target planet.
-
{{ComArtTable
+
| align="center" | 250<BR>(set of 3)
-
|name=Engineered Virus
+
| align="center" | <font color=lime>Yes</font>
-
|type=Enemy planet consumable
+
| align="center" | 2 for 20
-
|effect=Stops population growth on an enemy planet for 24 hours.
+
|-
-
|gp=4
+
| {{GameImage|artifacts/gravtrap.png}}<br>[[Grav-Whip Trap]]
-
|ap=00500
+
|Trap, planet, 1 week
-
|send=Yes}}
+
|When applied, the first ship to attack the target planet will take 400 damage.
-
 
+
| align="center" | 1,500
-
{{ComArtTable
+
| align="center" | <font color=lime>Yes</font>
-
|name=Flux Probe
+
| align="center" | 9 for 20
-
|type=Enemy planet consumable
+
|-
-
|effect=This probe returns data on the number of other ships that have scanned the target planet.
+
| {{GameImage|artifacts/console.png}}<br>[[Grid Console]]
-
|gp=2
+
|Ship module, 2 hours
-
|ap=00250 <BR>(set of 3)
+
|A temporary firmware package, increasing your ship defenses by 20%. Costs 5 energy to use.
-
|send=Yes}}
+
| align="center" | 700
-
 
+
| align="center" | <font color=lime>Yes</font>
-
{{ComArtTable
+
| align="center" | 6 for 20
-
|name=Grav-Whip Trap
+
|-
-
|type=Trap, planet
+
| {{GameImage|artifacts/calmtrap.png}}<BR>[[Halcyon Trap]]
-
|effect=The first ship to attack the target planet within the week will take 400 damage.
+
|Trap, ship, 1 week
-
|gp=12
+
|When applied, the first ship to attack you will cause you to become pacified for 2 hours, being unable to attack or be attacked by others.
-
|ap=01500
+
| align="center" | 1,500
-
|send=Yes}}
+
| align="center" | <font color=lime>Yes</font>
-
 
+
| align="center" | 9 for 20
-
{{ComArtTable
+
|-
-
|name=Grid Console
+
| {{GameImage|artifacts/block.png}}<br>[[Ion Repulsor Charge]]
-
|type=Ship consumable
+
|Planet, player, 24 hours
-
|effect=+20% defense for 2 hours. Costs 5 energy to use.
+
|Bolsters structural defenses on a planet by 30%.
-
|gp=6
+
| align="center" | 900
-
|ap=00700
+
| align="center" | <font color=lime>Yes</font>
-
|send=Yes}}
+
| align="center" | 7 for 20
-
 
+
|-
-
{{ComArtTable
+
| {{GameImage|artifacts/storm.png}}<br>[[Ion Storm Charge]]
-
|name=Halcyon Trap
+
|Planet, enemy, 1 hour
-
|type=Trap, ship
+
|Reduces all defenses of an enemy planet by 15%.
-
|effect=The first ship to attack you within the week will cause you to become pacified for 2 hours, being unable to attack or be attacked.
+
| align="center" | 900
-
|gp=12
+
| align="center" | <font color=lime>Yes</font>
-
|ap=01500
+
| align="center" | 7 for 20
-
|send=Yes}}
+
|-
-
 
+
| {{GameImage|artifacts/krionustrap.png}}<br>[[Krionus Virus Trap]]
-
{{ComArtTable
+
|Trap, ship, 1 week
-
|name=Ion Repulsor Charge
+
|When applied, the first ship to attack you will lose 90% attack for 30 minutes.
-
|type=Planet consumable
+
| align="center" | 1,000
-
|effect=+30% planetary defense for 24 hours.
+
| align="center" | <font color=lime>Yes</font>
-
|gp=7
+
| align="center" | 8 for 20
-
|ap=00900
+
|-
-
|send=Yes}}
+
| {{GameImage|artifacts/serum.png}}<br>[[Longevity Serum]]
-
 
+
|Planet, player, 48 hours
-
{{ComArtTable
+
|Increases a planet's maximum population by 50%.
-
|name=Ion Storm Charge
+
| align="center" | 1,000
-
|type=Enemy planet consumable
+
| align="center" | <font color=lime>Yes</font>
-
|effect=-15% planetary defense for 1 hour.
+
| align="center" | 8 for 20
-
|gp=7
+
|-
-
|ap=00900
+
| {{GameImage|artifacts/storepod.png}}<BR>[[Mass Storage Pod]]
-
|send=Yes}}
+
|Ship module, permanent
-
 
+
|Permanently expands the cargo capacity of your ship by 60.
-
{{ComArtTable
+
| align="center" | 20,000
-
|name=Krionus Virus Trap
+
| align="center" | <font color=red>No</font>
-
|type=Trap, ship
+
| align="center" | N/A
-
|effect=The first ship to attack you within the week will lose 90% attack for 30 minutes.
+
|-
-
|gp=8
+
| {{GameImage|artifacts/swarm.png}}<br>[[Nanite Swarm Capsules]]
-
|ap=01000
+
|Ship module, 2 hours
-
|send=Yes}}
+
|Releases a swarm of armor nanites around your ship, increasing ship hull integrity by 50%. Costs 5 energy to use.
-
 
+
| align="center" | 750
-
{{ComArtTable
+
| align="center" | <font color=lime>Yes</font>
-
|name=Longevity Serum
+
| align="center" | 6 for 20
-
|type=Planet consumable
+
|-
-
|effect=Increases a planet's maximum population by 50% for 48 hours.
+
| {{GameImage|artifacts/interface.png}}<br>[[Neural Interface]]
-
|gp=8
+
|Player, 20 minutes
-
|ap=01000
+
|Enhances your situational awareness, increasing all experience gains by 15%.
-
|send=Yes}}
+
| align="center" | 3,500
-
 
+
| align="center" | <font color=lime>Yes</font>
-
{{ComArtTable
+
| align="center" | 25 for 20
-
|name=Mass Storage Pod
+
|-
-
|type=Ship enhancement
+
| {{GameImage|artifacts/nullfuse.png}}<br>[[Null Fuse]]
-
|effect=Permanently expands the cargo capacity of your ship by 60.
+
|Battle, player
-
|gp=N/A
+
|Removes a harmful trap effect (at random) from your ship.
-
|ap=20000
+
| align="center" | 2,000
-
|send=No}}
+
| align="center" | <font color=red>No</font>
-
 
+
| align="center" | 15 for 20
-
{{ComArtTable
+
|-
-
|name=Nanite Swarm Capsules
+
| {{GameImage|artifacts/minetrap.png}}<br>[[Omicron Mine Trap]]
-
|type=Ship consumable
+
|Trap, ship, 1 week
-
|effect=Increases ship hull integrity by 50% for 2 hours. Costs 5 energy to use.
+
|When applied, the first ship to attack you will take 400 additional damage instantly.<br>
-
|gp=6
+
| align="center" | 1,000
-
|ap=00750
+
| align="center" | <font color=lime>Yes</font>
-
|send=Yes}}
+
| align="center" | 8 for 20
-
 
+
|-
-
{{ComArtTable
+
| {{GameImage|artifacts/p-turret.png}}<br>[[Phase Cutter Chassis]]
-
|name=Neural Interface
+
|Planet structure
-
|type=Ship consumable
+
|[Size: 1, Mining: 1, Attack: 100 ]
-
|effect=Increases all experience gains by 15% for 20 minutes.
+
Constructs a Phase Cutter on your planet (limit 2 per planet).
-
|gp=28
+
| align="center" | 1,000
-
|ap=03500
+
| align="center" | <font color=red>No</font>
-
|send=Yes}}
+
| align="center" | 8 for 20
-
 
+
|-
-
{{ComArtTable
+
| {{GameImage|artifacts/vortex2.png}}<BR>[[Planetary Time Vortex]]
-
|name=Null Fuse
+
|Planet, player
-
|type=Ship consumable
+
|Instantly advances the growth of a recently-colonized planet by 1 day.<br>
-
|effect=Removes one harmful trap effect (at random) from your ship.
+
| align="center" | 550
-
|gp=16
+
| align="center" | <font color=lime>Yes</font>
-
|ap=02000
+
| align="center" | 4 for 20
-
|send=No}}
+
|-
-
 
+
| {{GameImage|artifacts/vortex3.png}}<BR>[[Planet Vortex Deflector]]
-
{{ComArtTable
+
|Planet, 24 hours
-
|name=Omicron Mine Trap
+
|Gives the target planet immunity to artifacts.<br>
-
|type=Trap, ship
+
| align="center" | 900
-
|effect=The first ship to attack you within the week will take 400 additional damage instantly.
+
| align="center" | <font color=lime>Yes</font>
-
|gp=8
+
| align="center" | 7 for 20
-
|ap=01000
+
|-
-
|send=Yes}}
+
| {{GameImage|artifacts/positron.png}}<BR>[[Positron Clouder]]
-
 
+
|Battle, enemy
-
{{ComArtTable
+
|Reduces the Target Players cloak by 50%. This artifact can be used multiple times on the enemy player so the effects stack.
-
|name=Phase Cutter Chassis
+
| align="center" | 400
-
|type=Planet structure
+
| align="center" | <font color=lime>Yes</font>
-
|effect=[Size: 1, Mining: 1, Attack: 100, Limit: 2]
+
| align="center" | 3 for 20
-
|gp=8
+
|-
-
|ap=01000
+
| {{GameImage|artifacts/chemcenter.png}}<BR>[[Processing Core Chassis]]
-
|send=No}}
+
|Planet structure
-
 
+
|[Size: 1, Artifact: 1, Mining: 1, Limit: 1]
-
{{ComArtTable
+
Constructs a Processing Core on your planet.
-
|name=Planetary Time Vortex
+
| align="center" | 2,000
-
|type=Planet consumable
+
| align="center" | <font color=red>No</font>
-
|effect=Advances the growth of a recently-colonized planet by 1 day. Has no effect on planets that have already peaked in development.
+
| align="center" | 16 for 10
-
|gp=4
+
|-
-
|ap=00550
+
| {{GameImage|artifacts/qfirewall.png}}<br>[[Quantum Firewall Trap]]
-
|send=Yes}}
+
|Trap, ship, 1 week
-
 
+
|When applied, the first ship to hack you will lose all cloaking power for 2 hours.
-
{{ComArtTable
+
| align="center" | 1,200
-
|name=Planet Vortex Deflector
+
| align="center" | <font color=lime>Yes</font>
-
|type=Planet consumable
+
| align="center" | 9 for 20
-
|effect=Gives the target planet immunity to all artifacts for 24 hours.
+
|-
-
|gp=7
+
| {{GameImage|artifacts/qflare2.png}}<br>[[Quantum Flare]]
-
|ap=00900
+
|Battle, enemy, 15 minutes
-
|send=Yes}}
+
|Emits rapid pulses of jamming energy, reducing enemy scan ability by 50%.
-
 
+
| align="center" | 500
-
{{ComArtTable
+
| align="center" | <font color=lime>Yes</font>
-
|name=Positron Clouder
+
| align="center" | 4 for 20
-
|type=Enemy consumable
+
|-
-
|effect=-50% cloak for 15 minutes. This item stacks with itself.
+
| {{GameImage|artifacts/mprocessor.png}}<br>[[Refining Lab Chassis]]
-
|gp=3
+
|Planet structure
-
|ap=00400
+
|[Size: 1, Mining: 1, Research: 1, Limit: 1]
-
|send=Yes}}
+
Constructs a Refining Lab on your planet.
-
 
+
| align="center" | 2,000
-
{{ComArtTable
+
| align="center" | <font color=red>No</font>
-
|name=Processing Core Chassis
+
| align="center" | 16 for 10
-
|type=Planet structure
+
|-
-
|effect=[Size: 1, Artifact: 1, Mining: 1, Limit: 1]
+
| {{GameImage|artifacts/commtower.png}}<br>[[Relay Tower Chassis]]
-
|gp=16
+
|Planet structure
-
|ap=02000
+
|[Size: 1, Artifact: 1, Research: 1, Limit: 1]
-
|send=No}}
+
Constructs a Relay Tower on your planet.
-
 
+
| align="center" | 2,000
-
{{ComArtTable
+
| align="center" | <font color=red>No</font>
-
|name=Quantum Firewall Trap
+
| align="center" | 16 for 10
-
|type=Trap, ship
+
|-
-
|effect=The first ship to hack you within the week will lose all cloaking power for 2 hours. (Their cloak rating will be reduced to 0)
+
| {{GameImage|artifacts/nanodrones.png}}<BR>[[Repair Nanodrones]]
-
|gp=10
+
|Battle, player
-
|ap=01200
+
|Restores full hull integrity when used.<br>
-
|send=Yes}}
+
| align="center" | 300
-
 
+
| align="center" | <font color=lime>Yes</font>
-
{{ComArtTable
+
| align="center" | N/A
-
|name=Quantum Flare
+
|-
-
|type=Enemy consumable
+
| {{GameImage|artifacts/prisoners.png}}<br>[[Rescued Prisoners]]
-
|effect=-50% enemy scan ability for 15 minutes.
+
|Ship, permanent
-
|gp=4
+
| Releasing the prisoners will grant goodwill from their homeworld.<br>
-
|ap=00500
+
Adds 3 Rank Points.
-
|send=Yes}}
+
| align="center" | 4,000
-
 
+
| align="center" | <font color=red>No</font>
-
{{ComArtTable
+
| align="center" | N/A
-
|name=Refining Lab Chassis
+
|-
-
|type=Planet structure
+
| {{GameImage|artifacts/sentry.png}}<br>[[Sentry Guards]]
-
|effect=[Size: 1, Mining: 1, Research: 1, Limit: 1]
+
|Trap, planet, 24 hours
-
|gp=16
+
|Activates Sentry Guards on the target planet, boosting its attack output by 300.
-
|ap=02000
+
| align="center" | 1,000
-
|send=No}}
+
| align="center" | <font color=lime>Yes</font>
-
 
+
| align="center" | 8 for 20
-
{{ComArtTable
+
|-
-
|name=Relay Tower Chassis
+
| {{GameImage|artifacts/shieldrelay.png}}<BR>[[Shield Amplifier]]
-
|type=Planet structure
+
|Ship module, 4 hours
-
|effect=[Size: 1, Artifact: 1, Research: 1, Limit: 1]
+
|Doubles the amount of shield power available on your ship for four hours.
-
|gp=16
+
| align="center" | 1,200
-
|ap=02000
+
| align="center" | <font color=lime>Yes</font>
-
|send=No}}
+
| align="center" | 9 for 20
-
 
+
|-
-
{{ComArtTable
+
| {{GameImage|artifacts/restorer.png}}<BR>[[Shield Restorer]]
-
|name=Repair Nanodrones
+
|Battle, player
-
|type=Ship consumable
+
|Fully restores your [[Shields]] when used.<br>
-
|effect=Restores full hull integrity when used.
+
| align="center" | 350
-
|gp=N/A
+
| align="center" | <font color=lime>Yes</font>
-
|ap=00300
+
| align="center" | N/A
-
|send=Yes}}
+
|-
-
 
+
| {{GameImage|artifacts/shielder.png}}<br>[[Shield Sentries]]
-
{{ComArtTable
+
|Trap, planet, 24 hours
-
|name=Rescued Prisoners
+
|Activates Shield Sentries on a target planet, boosting its defense by 300 for 1 day (24 hours).
-
|type=Ship enhacement
+
| align="center" | 1,200
-
|effect=Adds 3 permanent Rank Points.
+
| align="center" | <font color=lime>Yes</font>
-
|gp=N/A
+
| align="center" | 9 for 20
-
|ap=04000
+
|-
-
|send=No}}
+
| {{GameImage|artifacts/shipbot.png}}<br>[[Ship-Bot]]
-
 
+
|Ship, permanent
-
{{ComArtTable
+
|Permanently adds 2 decks to your ship when used.
-
|name=Sentry Guards
+
| align="center" | 3,000
-
|type=Trap, planet
+
| align="center" | <font color=red>No</font>
-
|effect=If the planet is attacked within a week, attack is increased 300 for 24 hours.
+
| align="center" | 24 for 20
-
|gp=8
+
|-
-
|ap=01000
+
| {{GameImage|artifacts/elevator.png}}<BR>[[Space Elevator Chassis]]
-
|send=Yes}}
+
|Planet structure
-
 
+
|[Size: 1, Artifact: 1, Population: 50 ]
-
{{ComArtTable
+
Constructs a Space Elevator on your planet (limit 2 per planet).
-
|name=Shield Amplifier
+
| align="center" | 1,000
-
|type=Ship consumable
+
| align="center" | <font color=red>No</font>
-
|effect=Doubles shield power for 4 hours.
+
| align="center" | 8 for 20
-
 
+
|-
-
'''<u>Note:</u>''' since shield recharge (Repair) rate is based on max shield strength, it also doubles your shield repair rate.
+
| {{GameImage|artifacts/probe.png}}<br>[[Spy Probe - Defenses]]
-
|gp=10
+
|Battle, enemy
-
|ap=01200
+
|This probe returns data on the total amount of defense the target ship has.
-
|send=Yes}}
+
| align="center" | 250<BR>(set of 2)
-
 
+
| align="center" | <font color=lime>Yes</font>
-
{{ComArtTable
+
| align="center" | 2 for 20
-
|name=Shield Restorer
+
|-
-
|type=Ship consumable
+
| {{GameImage|artifacts/probe3.png}}<br>[[Spy Probe - Resources]]
-
|effect=Fully restores your [[Shields]] when used.
+
|Battle, enemy
-
|gp=N/A
+
|This probe returns data on the target ship's resource contents in cargo.
-
|ap=00350
+
| align="center" | 600
-
|send=Yes}}
+
| align="center" | <font color=lime>Yes</font>
-
 
+
| align="center" | 5 for 20
-
{{ComArtTable
+
|-
-
|name=Shield Sentries
+
| {{GameImage|artifacts/probe.png}}<br>[[Spy Probe - Weapons]]
-
|type=Trap, planet
+
|Battle, enemy
-
|effect=If planet is attacked within a week, +300 defense for 1 day.
+
|This probe returns data on the total amount of attack power the target ship has.
-
|gp=10
+
| align="center" | 250<BR>(set of 2)
-
|ap=01200
+
| align="center" | <font color=lime>Yes</font>
-
|send=Yes}}
+
| align="center" | 2 for 20
-
 
+
|-
-
{{ComArtTable
+
| {{GameImage|artifacts/transporthub.png}}<br>[[Spy Uplink Chassis]]
-
|name=Ship-Bot
+
|Planet structure
-
|type=Ship enhancement
+
|[Size:1, Research: 1, Cloak: 40 ]
-
|effect=Permanently adds 2 decks to your ship when used.
+
Constructs a Spy Uplink on your planet (limit 2 per planet).
-
|gp=24
+
| align="center" | 1,000
-
|ap=03000
+
| align="center" | <font color=red>No</font>
-
|send=No}}
+
| align="center" | 8 for 20
-
 
+
|-
-
{{ComArtTable
+
| {{GameImage|artifacts/scanpurge.png}}<BR>[[Star Chart Purger]]
-
|name=Space Elevator Chassis
+
|Planet
-
|type=Planet structure
+
|Removes the target planet from your scan database, increasing your chances of scanning for new locations. Costs 5 energy to use.<br>
-
|effect=[Size: 1, Artifact: 1, Population: 50, Limit: 2]
+
| align="center" | 1,000
-
|gp=8
+
| align="center" | <font color=red>No</font>
-
|ap=01000
+
| align="center" | 8 for 20
-
|send=No}}
+
|-
-
 
+
| {{GameImage|artifacts/seeker.png}}<BR>[[Subspace Seeker]]
-
{{ComArtTable
+
|Ship module, 1 hour
-
|name=Spy Probe - Defenses
+
|Temporarily increases the scanning capability of your ship by 175. Costs 10 energy to use.<br>
-
|type=Enemy consumable
+
| align="center" | 2,000
-
|effect=Gives data on the total amount of defense the target ship has.
+
| align="center" | <font color=lime>Yes</font>
-
|gp=2
+
| align="center" | 15 for 20
-
|ap=00250 <BR>(set of 2)
+
|-
-
|send=Yes}}
+
| {{GameImage|artifacts/cylinder.png}}<BR>[[Tachyon Cylinder]]
-
 
+
|Ship module, 1 hour
-
{{ComArtTable
+
|Temporarily increases the scanning capability of your ship by 50.<br>
-
|name=Spy Probe - Resources
+
| align="center" | 700
-
|type=Enemy consumable
+
| align="center" | <font color=lime>Yes</font>
-
|effect=Gives data on the target ship's uncollected resources.
+
| align="center" | 6 for 20
-
|gp=5
+
|-
-
|ap=00600
+
| {{GameImage|artifacts/tesseract.png}}<br>[[Tesseract Container]]
-
|send=Yes}}
+
|Ship, permanent
-
 
+
|Permanently expands the cargo capacity of your ship by 10.
-
{{ComArtTable
+
| align="center" | 1,750
-
|name=Spy Probe - Weapons
+
| align="center" | <font color=red>No</font>
-
|type=Enemy consumable
+
| align="center" | 14 for 20
-
|effect=Gives data on the total amount of attack power the target ship has.
+
|-
-
|gp=2
+
| {{GameImage|artifacts/time.png}}<br>[[Time Manipulator]]
-
|ap=00250 <BR>(set of 2)
+
|Player
-
|send=Yes}}
+
|Removes any active timers for your hack, raid, repair, and trade abilities, allowing you to use those abilities again.
-
 
+
| align="center" | 750
-
{{ComArtTable
+
| align="center" | <font color=lime>Yes</font>
-
|name=Spy Uplink Chassis
+
| align="center" | N/A
-
|type=Planet structure
+
|-
-
|effect=[Size:1, Research: 1, Cloak: 40, Limit: 2]
+
| {{GameImage|artifacts/wormhole3.png}}<BR>[[Unstable Wormhole Emitter]]
-
|gp=8
+
|Battle, player
-
|ap=01000
+
|Warps away 1 guard of a target enemy planet.
-
|send=No}}
+
| align="center" | 2,100
-
 
+
| align="center" | <font color=lime>Yes</font>
-
{{ComArtTable
+
| align="center" | 17 for 20
-
|name=Star Chart Purger
+
|-
-
|type=Planet consumable
+
| {{GameImage|artifacts/voidshell.png}}<br>[[Void Shell]]
-
|effect=Removes the target planet from your scan database, increasing your chances of scanning for new locations. Costs 5 energy to use.
+
|Planet, player, 1 day
-
|gp=8
+
|Surrounds a planet in a strong stealth field, increasing its cloak by 100 for 1 day.
-
|ap=01000
+
| align="center" | 550
-
|send=No}}
+
| align="center" | <font color=lime>Yes</font>
-
 
+
| align="center" | 4 for 20
-
{{ComArtTable
+
|-
-
|name=Subspace Seeker
+
| {{GameImage|artifacts/warpgate.png}}<br>[[Warp Gate Chassis]]
-
|type=Ship consumable
+
|Planet Structure
-
|effect=+175 scan for 1 hour. Costs 10 energy to use.
+
|[Size: 1, Mining: 1, Artifact: 1, Research: 1, Limit: 1]
-
 
+
Constructs a Warp Gate on your planet.
-
'''<u>Note:</u>''' Effects stack with the effects of [[Continuum Beacon]]s, [[Stryll Seeker]]s, and [[Tachyon Cylinder]]s.
+
| align="center" | 4,000
-
|gp=16
+
| align="center" | <font color=red>No</font>
-
|ap=02000
+
| align="center" | 29 for 10
-
|send=Yes}}
+
|-
-
 
+
| {{GameImage|artifacts/cells2.png}}<br>[[XCharge Cells]]
-
{{ComArtTable
+
|Ship module, permanent
-
|name=Tachyon Cylinder
+
|Integrates into existing field systems, permanently increasing your shield capacity by 5.
-
|type=Ship enhancement
+
| align="center" | 1,800
-
|effect=+50 scan for 1 hour.
+
| align="center" | No
-
 
+
| align="center" | 14 for 20
-
'''<u>Note:</u>''' Effects stack with the effects of [[Continuum Beacon]]s, [[Stryll Seeker]]s, and [[Subspace Seeker]]s.
+
-
|gp=6
+
-
|ap=00700
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Tesseract Container
+
-
|type=Ship enhacement
+
-
|effect=Permanently expands the cargo capacity of your ship by 10.
+
-
|gp=14
+
-
|ap=01750
+
-
|send=No}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Time Manipulator
+
-
|type=Ship consumable
+
-
|effect=Removes any active timers for your hack, raid, repair, and trade abilities, allowing you to use those abilities again.
+
-
|gp=N/A
+
-
|ap=00750
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Unstable Wormhole Emitter
+
-
|type=Enemy consumable
+
-
|effect=Warps away 1 guard of a target enemy planet.
+
-
|gp=17
+
-
|ap=02100
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Void Shell
+
-
|type=Planet consumable
+
-
|effect=+100 planetary cloak for 1 day.
+
-
|gp=4
+
-
|ap=00550
+
-
|send=Yes}}
+
-
 
+
-
{{ComArtTable
+
-
|name=Warp Gate Chassis
+
-
|type=Planet Structure
+
-
|effect=[Size: 1, Mining: 1, Artifact: 1, Research: 1, Limit: 1]
+
-
|gp=32
+
-
|ap=04000
+
-
|send=No}}
+
-
 
+
-
{{ComArtTable
+
-
|name=XCharge Cells
+
-
|type=Ship enhacement
+
-
|effect=Permanent +5 to shield capacity.
+
-
|gp=14
+
-
|ap=01800
+
-
|send=No}}
+
|}
|}
-
{{NavArtifact}}
+
----
 +
<center>
 +
[[Artifacts]] | [[Battle Market Artifacts]] | [[Mission Artifacts]] | [[NPC-Dropped Artifacts]] | [[Market Artifacts]] | [[Base-Raiding Artifacts]] | [[Collective Theory Lab]]
 +
</center>
 +
----

Current revision as of 02:00, 22 June 2025


Common artifacts are artifacts that can be acquired through cashing in your hourly artifact hauls from planets. Save up your hourly artifact hauls if you want a chance to get more expensive artifacts. A maximum of 2000 artifacts can be received in a single pull. Your pull will also be interrupted if your Cargo capacity is reached.

While this table includes the galaxypoints.pngGP cost to buy common artifacts, most galaxypoints.pngGP should be reserved to buy much more limited artifacts.

The minimum price for sendable common artifacts on the Galactic Trading Center is 10,000 credits.

Minimum scrap value in credits for each common artifact is 5x the Artifact Points Cost.

Maximum scrap value in credits for each common artifact is 20x the Artifact Points Cost

Increasing Artifact Points

Additional Ways to Earn Artifact Points



Artifact Name Type Effect Artifact Points Cost Send-able? How much galaxypoints.pngGP for how many of the artifact?
security.png
Alarm Sentry
Trap, planet, 1 week When applied, the first ship to attack the target planet will cause the planet to strike to action, boosting its defense by 600 for 12 hours. 1,800 Yes 9 for 20
datadisc.png
Alien Data Disc
Research Grants 700 Research Points. 700 No N/A
crystal.png
Ancient Crystal Foci
Ship module, temporary Increases the power of weapon systems by 5% for a short amount of time. 400 Yes 3 for 20
android.png
Android Helmsman
Ship, permanent Hiring this droid into your crew will increase your defense by 3 2,000 No 16 for 20
android2.png
Android Scientist
Ship, permanent Hiring this droid into your crew will increase your research by 4 1,800 No 14 for 20
pacify.png
Calming Amplifier
Battle, player, 4 hours Prevents your ship from being attacked, but also prevents your ship from attacking. 900 Yes 7 for 20
pod2.png
Cloning Pods
Planet, player Quickly maximizes the target planet population. 400 Yes 3 for 20
cage.png
Containment Cage
Battle, player Removes all harmful effects (except traps) from your ship. 600 Yes 5 for 20
missile.png
Containment Missile
Battle, enemy Removes most beneficial effects (except traps) from an enemy ship 850 No 7 for 20
ssbeacon.png
Continuum Beacon
Ship module, 1 hour Increases the Scanning capability of your ship by 15%. Costs 10 energy to use. 5,000 Yes 32 for 20
crimsonobelisk.png
Crimson Obelisk
Ship module, temporary Magnifies the intensity of weapon systems, temporarily increasing attack by 10%. Costs 5 energy to use. 900 Yes 7 for 20
darkpyramid.png
Dark Pyramid
Ship module, 10 hours Temporarily increases your cloaking ability by 50. 350 Yes 2 for 15
overload.png
Disarming Bomb
Ship module, temporary Disrupts the systems of a target ship, temporarily reducing attack by 10%. 900 Yes 7 for 20
dsaboteur.png
Drannik Saboteur
Battle, enemy Sabotages the systems of a non-player enemy (NPC), temporarily reducing its defense by 50%. 1,600 Yes 9 for 20
bracket.png

Durtanium Brackets

Ship module, permanent Stabilizes interior bulkheads, permanently increasing ship hull integrity by 10. 1,800 No 14 for 20
empsphere.png
EMP Sphere
Battle, enemy Disrupts the systems of a target ship, temporarily reducing defense by 10%. 900 Yes 7 for 20
virus.png
Engineered Virus
Planet, enemy, 24 hours Stops population growth on an enemy planet. 500 Yes 4 for 20
probe2.png
Flux Probe
Planet This probe returns data on the number of other ships that have scanned the target planet. 250
(set of 3)
Yes 2 for 20
gravtrap.png
Grav-Whip Trap
Trap, planet, 1 week When applied, the first ship to attack the target planet will take 400 damage. 1,500 Yes 9 for 20
console.png
Grid Console
Ship module, 2 hours A temporary firmware package, increasing your ship defenses by 20%. Costs 5 energy to use. 700 Yes 6 for 20
calmtrap.png
Halcyon Trap
Trap, ship, 1 week When applied, the first ship to attack you will cause you to become pacified for 2 hours, being unable to attack or be attacked by others. 1,500 Yes 9 for 20
block.png
Ion Repulsor Charge
Planet, player, 24 hours Bolsters structural defenses on a planet by 30%. 900 Yes 7 for 20
storm.png
Ion Storm Charge
Planet, enemy, 1 hour Reduces all defenses of an enemy planet by 15%. 900 Yes 7 for 20
krionustrap.png
Krionus Virus Trap
Trap, ship, 1 week When applied, the first ship to attack you will lose 90% attack for 30 minutes. 1,000 Yes 8 for 20
serum.png
Longevity Serum
Planet, player, 48 hours Increases a planet's maximum population by 50%. 1,000 Yes 8 for 20
storepod.png
Mass Storage Pod
Ship module, permanent Permanently expands the cargo capacity of your ship by 60. 20,000 No N/A
swarm.png
Nanite Swarm Capsules
Ship module, 2 hours Releases a swarm of armor nanites around your ship, increasing ship hull integrity by 50%. Costs 5 energy to use. 750 Yes 6 for 20
interface.png
Neural Interface
Player, 20 minutes Enhances your situational awareness, increasing all experience gains by 15%. 3,500 Yes 25 for 20
nullfuse.png
Null Fuse
Battle, player Removes a harmful trap effect (at random) from your ship. 2,000 No 15 for 20
minetrap.png
Omicron Mine Trap
Trap, ship, 1 week When applied, the first ship to attack you will take 400 additional damage instantly.
1,000 Yes 8 for 20
p-turret.png
Phase Cutter Chassis
Planet structure [Size: 1, Mining: 1, Attack: 100 ]

Constructs a Phase Cutter on your planet (limit 2 per planet).

1,000 No 8 for 20
vortex2.png
Planetary Time Vortex
Planet, player Instantly advances the growth of a recently-colonized planet by 1 day.
550 Yes 4 for 20
vortex3.png
Planet Vortex Deflector
Planet, 24 hours Gives the target planet immunity to artifacts.
900 Yes 7 for 20
positron.png
Positron Clouder
Battle, enemy Reduces the Target Players cloak by 50%. This artifact can be used multiple times on the enemy player so the effects stack. 400 Yes 3 for 20
chemcenter.png
Processing Core Chassis
Planet structure [Size: 1, Artifact: 1, Mining: 1, Limit: 1]

Constructs a Processing Core on your planet.

2,000 No 16 for 10
qfirewall.png
Quantum Firewall Trap
Trap, ship, 1 week When applied, the first ship to hack you will lose all cloaking power for 2 hours. 1,200 Yes 9 for 20
qflare2.png
Quantum Flare
Battle, enemy, 15 minutes Emits rapid pulses of jamming energy, reducing enemy scan ability by 50%. 500 Yes 4 for 20
mprocessor.png
Refining Lab Chassis
Planet structure [Size: 1, Mining: 1, Research: 1, Limit: 1]

Constructs a Refining Lab on your planet.

2,000 No 16 for 10
commtower.png
Relay Tower Chassis
Planet structure [Size: 1, Artifact: 1, Research: 1, Limit: 1]

Constructs a Relay Tower on your planet.

2,000 No 16 for 10
nanodrones.png
Repair Nanodrones
Battle, player Restores full hull integrity when used.
300 Yes N/A
prisoners.png
Rescued Prisoners
Ship, permanent Releasing the prisoners will grant goodwill from their homeworld.

Adds 3 Rank Points.

4,000 No N/A
sentry.png
Sentry Guards
Trap, planet, 24 hours Activates Sentry Guards on the target planet, boosting its attack output by 300. 1,000 Yes 8 for 20
shieldrelay.png
Shield Amplifier
Ship module, 4 hours Doubles the amount of shield power available on your ship for four hours. 1,200 Yes 9 for 20
restorer.png
Shield Restorer
Battle, player Fully restores your Shields when used.
350 Yes N/A
shielder.png
Shield Sentries
Trap, planet, 24 hours Activates Shield Sentries on a target planet, boosting its defense by 300 for 1 day (24 hours). 1,200 Yes 9 for 20
shipbot.png
Ship-Bot
Ship, permanent Permanently adds 2 decks to your ship when used. 3,000 No 24 for 20
elevator.png
Space Elevator Chassis
Planet structure [Size: 1, Artifact: 1, Population: 50 ]

Constructs a Space Elevator on your planet (limit 2 per planet).

1,000 No 8 for 20
probe.png
Spy Probe - Defenses
Battle, enemy This probe returns data on the total amount of defense the target ship has. 250
(set of 2)
Yes 2 for 20
probe3.png
Spy Probe - Resources
Battle, enemy This probe returns data on the target ship's resource contents in cargo. 600 Yes 5 for 20
probe.png
Spy Probe - Weapons
Battle, enemy This probe returns data on the total amount of attack power the target ship has. 250
(set of 2)
Yes 2 for 20
transporthub.png
Spy Uplink Chassis
Planet structure [Size:1, Research: 1, Cloak: 40 ]

Constructs a Spy Uplink on your planet (limit 2 per planet).

1,000 No 8 for 20
scanpurge.png
Star Chart Purger
Planet Removes the target planet from your scan database, increasing your chances of scanning for new locations. Costs 5 energy to use.
1,000 No 8 for 20
seeker.png
Subspace Seeker
Ship module, 1 hour Temporarily increases the scanning capability of your ship by 175. Costs 10 energy to use.
2,000 Yes 15 for 20
cylinder.png
Tachyon Cylinder
Ship module, 1 hour Temporarily increases the scanning capability of your ship by 50.
700 Yes 6 for 20
tesseract.png
Tesseract Container
Ship, permanent Permanently expands the cargo capacity of your ship by 10. 1,750 No 14 for 20
time.png
Time Manipulator
Player Removes any active timers for your hack, raid, repair, and trade abilities, allowing you to use those abilities again. 750 Yes N/A
wormhole3.png
Unstable Wormhole Emitter
Battle, player Warps away 1 guard of a target enemy planet. 2,100 Yes 17 for 20
voidshell.png
Void Shell
Planet, player, 1 day Surrounds a planet in a strong stealth field, increasing its cloak by 100 for 1 day. 550 Yes 4 for 20
warpgate.png
Warp Gate Chassis
Planet Structure [Size: 1, Mining: 1, Artifact: 1, Research: 1, Limit: 1]

Constructs a Warp Gate on your planet.

4,000 No 29 for 10
cells2.png
XCharge Cells
Ship module, permanent Integrates into existing field systems, permanently increasing your shield capacity by 5. 1,800 No 14 for 20



Artifacts | Battle Market Artifacts | Mission Artifacts | NPC-Dropped Artifacts | Market Artifacts | Base-Raiding Artifacts | Collective Theory Lab


Looking for something?

Use the form below to search the wiki:

 

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!