Common Artifacts

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[[Category:Artifacts]][[Category:Artifact Shipments]]
[[Category:Artifacts]][[Category:Artifact Shipments]]
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Common artifacts are artifacts that can be acquired through cashing in your hourly artifact hauls from planets. Save up your hourly artifact hauls if you want a chance to get more expensive artifacts. A maximum of 500 artifacts can be received in a single pull.  Your pull will also be interrupted if your [[Cargo]] capacity is reached.
+
Common artifacts are artifacts that can be acquired through cashing in your hourly artifact hauls from planets. Save up your hourly artifact hauls if you want a chance to get more expensive artifacts. A maximum of 2000 artifacts can be received in a single pull.  Your pull will also be interrupted if your [[Cargo]] capacity is reached.
 +
 
 +
While this table includes the {{GP}} cost to buy common artifacts, most {{GP}} should be reserved to buy much more limited artifacts.
 +
 
 +
The minimum price for sendable common artifacts on the [[Galactic Trading Center]] is 10,000 credits.
Minimum scrap value in credits for each common artifact is 5x the Artifact Points Cost.
Minimum scrap value in credits for each common artifact is 5x the Artifact Points Cost.
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Maximum scrap value in credits for each common artifact is 20x the Artifact Points Cost
Maximum scrap value in credits for each common artifact is 20x the Artifact Points Cost
-
Note that scrapping the Alien Data Disc does not make sense once you have unlocked the Research Contract.  Using the contract, the 700 research points converts to 17.5 million credits.
+
*Note: scrapping the [[Alien Data Disc]] does not make sense once you have unlocked the [[Upkeep#Research_Contract|Research Contract]].  Using the contract, each 700 research points can be turned in for 17.5 million [[credits]].
-
The minimum price for sendable common artifacts on the Galactic Trading Center is 10,000 credits.
+
===Increasing Artifact Points===
 +
*See the [[Planetary Structure Reference]] for a list of structures that provide artifact points on planets
 +
*The [[Excavator]] profession
 +
*The [[Taltherian]] [[Evolution Trees: Taltherian#Neo-Structural Instinct|Neo-Structural Instinct]] evolution
 +
*The [[Well of Yonayan]] ability (temporary and the effect you receive on use is random)
 +
*The [[Chuhn (seasonal event)#Seasonal UST Buff|Chuhn Prestige]] (available only during the Chuhn seasonal event)
 +
 
 +
===Additional Ways to Earn Artifact Points===
 +
*[[Raiding]]
 +
*[[Resource Storage#Artifacts that Provide X Hours of Production|Artifacts that provide production]]
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! align="center" width="120" | Artifact Name
! align="center" width="120" | Artifact Name
! align="center" width="80" | Type
! align="center" width="80" | Type
-
! class="unsortable" align="center" width="300" | Effect
+
! class="unsortable" align="center" width="275" | Effect
! align="left" width="60" | Artifact Points Cost
! align="left" width="60" | Artifact Points Cost
-
! align="left" width="65" | Min Scrap Value
+
! align="left" width="20" | Send-able?
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! align="left" width="65" | Max Scrap Value
+
! align="left" width="80" | How much {{GP}} for how many of the artifact?
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! align="left" width="30" | Send-able?
+
-
! align="left" width="30" | [[Galaxy Points|GP]] Cost
+
|-
|-
-
|[[Alarm Sentry]]
+
| {{GameImage|artifacts/security.png}}<BR>[[Alarm Sentry]]
|Trap, planet, 1 week
|Trap, planet, 1 week
|When applied, the first ship to attack the target planet will cause the planet to strike to action, boosting its defense by 600 for 12 hours.
|When applied, the first ship to attack the target planet will cause the planet to strike to action, boosting its defense by 600 for 12 hours.
-
| align="center" | 1800
+
| align="center" | 1,800
-
| align="center" | 009,000
+
-
| align="center" | 036,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 14
+
| align="center" | 9 for 20
|-
|-
-
|[[Alien Data Disc]]
+
| {{GameImage|artifacts/datadisc.png }}<BR>[[Alien Data Disc]]
|Research
|Research
|Grants 700 Research Points.
|Grants 700 Research Points.
-
 
+
| align="center" | 700
-
Note: You can also purchase 1000 Research Points for 15 [[Galaxy Points]]. This is generally only considered a good use of Galaxy Points early in the game however, as you will eventually earn far more than 1000 research points PER HOUR from planetary production.
+
-
| align="center" | 0700
+
-
| align="center" | 003,500
+
-
| align="center" | 014,000
+
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | N/A
| align="center" | N/A
|-
|-
-
|[[Ancient Crystal Foci]]
+
| {{GameImage|artifacts/crystal.png}}<BR>[[Ancient Crystal Foci]]
|Ship module, temporary
|Ship module, temporary
|Increases the power of weapon systems by 5% for a short amount of time.
|Increases the power of weapon systems by 5% for a short amount of time.
-
| align="center" | 0400
+
| align="center" | 400
-
| align="center" | 002,000
+
-
| align="center" | 008,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 3
+
| align="center" | 3 for 20
|-
|-
-
|[[Android Helmsman]]
+
| {{GameImage|artifacts/android.png}}<BR>[[Android Helmsman]]
|Ship, permanent
|Ship, permanent
-
|Hiring this droid will add 3 helmsmen to your crew, increasing your defense by 3. The effect is permanent unless you lose a helmsman during raiding or  [[XTS-9 Refinement]]. If your current race is Aerlen when you use one, your defense effectively increases by 3.9 because of the Aerlen's +30% defense bonus. If you were to switch away from Aerlen to another race, you'd see that you still only permanently increased your defense by 3.
+
|Hiring this droid into your crew will increase your defense by 3
-
| align="center" | 2000
+
| align="center" | 2,000
-
| align="center" | 010,000
+
-
| align="center" | 040,000
+
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
-
| align="center" | 16
+
| align="center" | 16 for 20
|-
|-
-
|[[Android Scientist]]
+
| {{GameImage|artifacts/android2.png}}<BR>[[Android Scientist]]
|Ship, permanent
|Ship, permanent
-
|Hiring this droid will add 4 scientists to your crew, increasing your hourly research output by 4 (output increases by 5 if you are a Vygoid due to the 20% research bonus). The effect is permanent unless you lose a scientist during raiding or [[XTS-9 Refinement]].
+
|Hiring this droid into your crew will increase your research by 4
-
| align="center" | 1800
+
| align="center" | 1,800
-
| align="center" | 009,000
+
-
| align="center" | 036,000
+
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
-
| align="center" | 14
+
| align="center" | 14 for 20
|-
|-
-
|[[Calming Amplifier]]
+
| {{GameImage|artifacts/pacify.png}}<BR>[[Calming Amplifier]]
|Battle, player, 4 hours
|Battle, player, 4 hours
|Prevents your ship from being attacked, but also prevents your ship from attacking.  
|Prevents your ship from being attacked, but also prevents your ship from attacking.  
-
| align="center" | 0900
+
| align="center" | 900
-
| align="center" | 004,500
+
-
| align="center" | 018,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 7
+
| align="center" | 7 for 20
|-
|-
-
|[[Cloning Pods]]
+
| {{GameImage|artifacts/pod2.png}}<br>[[Cloning Pods]]
|Planet, player
|Planet, player
|Quickly maximizes the target planet population.
|Quickly maximizes the target planet population.
-
| align="center" | 0400
+
| align="center" | 400
-
| align="center" | 002,000
+
-
| align="center" | 008,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 3
+
| align="center" | 3 for 20
|-
|-
-
|[[Containment Cage]]
+
| {{GameImage|artifacts/cage.png}}<br>[[Containment Cage]]
|Battle, player
|Battle, player
|Removes all harmful effects (except traps) from your ship.
|Removes all harmful effects (except traps) from your ship.
-
| align="center" | 0600
+
| align="center" | 600
-
| align="center" | 003,000
+
-
| align="center" | 012,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 5
+
| align="center" | 5 for 20
|-
|-
-
|[[Containment Missile]]
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| {{GameImage|artifacts/missile.png}}<BR>[[Containment Missile]]
|Battle, enemy
|Battle, enemy
-
|Removes most beneficial effects from an enemy ship. This does not include traps like mines.
+
|Removes most beneficial effects (except traps) from an enemy ship
-
| align="center" | 0850
+
| align="center" | 850
-
| align="center" | 004,250
+
-
| align="center" | 017,000
+
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
-
| align="center" | 7
+
| align="center" | 7 for 20
|-
|-
-
|[[Continuum Beacon]]
+
| {{GameImage|artifacts/ssbeacon.png}}<BR>[[Continuum Beacon]]
|Ship module, 1 hour
|Ship module, 1 hour
|Increases the Scanning capability of your ship by 15%. Costs 10 energy to use.
|Increases the Scanning capability of your ship by 15%. Costs 10 energy to use.
-
 
+
| align="center" | 5,000
-
Note 1: only one Continuum Beacon may be used at any time.
+
-
 
+
-
Note 2: effects stack with the effects of Tachyon Cylinders, Subspace Seekers, and Stryll Seekers. Use one of each when scanning for planets for best effect. Always use the additive (Tachyon, Subspace) buffs '''before''' the percentage buffs (Continuum, Stryll).
+
-
| align="center" | 5000
+
-
| align="center" | 025,000
+
-
| align="center" | 100,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 40
+
| align="center" | 32 for 20
|-
|-
-
|[[Crimson Obelisk]]
+
| {{GameImage|artifacts/crimsonobelisk.png}}<br>[[Crimson Obelisk]]
|Ship module, temporary
|Ship module, temporary
|Magnifies the intensity of weapon systems, temporarily increasing attack by 10%. Costs 5 energy to use.
|Magnifies the intensity of weapon systems, temporarily increasing attack by 10%. Costs 5 energy to use.
-
| align="center" | 0900
+
| align="center" | 900
-
| align="center" | 004,500
+
-
| align="center" | 018,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 7
+
| align="center" | 7 for 20
|-
|-
-
|[[Dark Pyramid]]
+
| {{GameImage|artifacts/darkpyramid.png }}<br>[[Dark Pyramid]]
|Ship module, 10 hours
|Ship module, 10 hours
|Temporarily increases your cloaking ability by 50.
|Temporarily increases your cloaking ability by 50.
-
| align="center" | 0350
+
| align="center" | 350
-
| align="center" | 001,750
+
-
| align="center" | 007,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 3
+
| align="center" | 2 for 15
|-
|-
-
|[[Disarming Bomb]]
+
| {{GameImage|artifacts/overload.png}}<BR>[[Disarming Bomb]]
|Ship module, temporary
|Ship module, temporary
|Disrupts the systems of a target ship, temporarily reducing attack by 10%.
|Disrupts the systems of a target ship, temporarily reducing attack by 10%.
-
| align="center" | 0900
+
| align="center" | 900
-
| align="center" | 004,500
+
-
| align="center" | 018,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 7
+
| align="center" | 7 for 20
|-
|-
-
|[[Drannik Saboteur]]
+
| {{GameImage|artifacts/dsaboteur.png}}<br>[[Drannik Saboteur]]
|Battle, enemy
|Battle, enemy
|Sabotages the systems of a non-player enemy (NPC), temporarily reducing its defense by 50%.
|Sabotages the systems of a non-player enemy (NPC), temporarily reducing its defense by 50%.
-
| align="center" | 1600
+
| align="center" | 1,600
-
| align="center" | 008,000
+
-
| align="center" | 032,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 13
+
| align="center" | 9 for 20
|-
|-
-
|[[Durtanium Brackets]]
+
| {{GameImage|artifacts/bracket.png}}<br>
 +
[[Durtanium Brackets]]
|Ship module, permanent
|Ship module, permanent
-
|Stabilizes interior bulkheads, permanently increasing ship hull integrity by 10. If your current profession is Fixer when you use one, your hull effectively increases by 13 because of the Fixer's +30% hull bonus. If you were to switch away from Fixer to another profession, you'd see that you still only permanently increased your hull by 10. If you are of the Lazuli race the boost increases to 15 due to the race's 50% boost to hull, which would go back to 10 if you swapped races. It is possible to be a Lazuli Fixer, which would mean a total boost of 19.5 (1.3 from Fixer * 1.5 from Lazuli) per artifact for the cumulative +95% bonus.
+
|Stabilizes interior bulkheads, permanently increasing ship hull integrity by 10.
-
| align="center" | 1800
+
| align="center" | 1,800
-
| align="center" | 009,000
+
-
| align="center" | 036,000
+
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
-
| align="center" | 14
+
| align="center" | 14 for 20
|-
|-
-
|[[EMP Sphere]]
+
| {{GameImage|artifacts/empsphere.png}}<BR>[[EMP Sphere]]
|Battle, enemy
|Battle, enemy
|Disrupts the systems of a target ship, temporarily reducing defense by 10%.
|Disrupts the systems of a target ship, temporarily reducing defense by 10%.
-
 
+
| align="center" | 900
-
Note : Can be used multiple times on a enemy player so the effects stacked. However, It can only be used once on a NPC.
+
-
| align="center" | 0900
+
-
| align="center" | 004,500
+
-
| align="center" | 018,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 7
+
| align="center" | 7 for 20
|-
|-
-
|[[Engineered Virus]]
+
| {{GameImage|artifacts/virus.png}}<br>[[Engineered Virus]]
|Planet, enemy, 24 hours
|Planet, enemy, 24 hours
|Stops population growth on an enemy planet.
|Stops population growth on an enemy planet.
-
| align="center" | 0500
+
| align="center" | 500
-
| align="center" | 002,500
+
-
| align="center" | 010,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 4
+
| align="center" | 4 for 20
|-
|-
-
|[[Flux Probe]]
+
| {{GameImage|artifacts/probe2.png}}<br>[[Flux Probe]]
|Planet
|Planet
|This probe returns data on the number of other ships that have scanned the target planet.
|This probe returns data on the number of other ships that have scanned the target planet.
-
| align="center" | 0250<BR>(set of 3)
+
| align="center" | 250<BR>(set of 3)
-
| align="center" | 001,250
+
-
| align="center" | 005,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 2
+
| align="center" | 2 for 20
|-
|-
-
|[[Grav-Whip Trap]]
+
| {{GameImage|artifacts/gravtrap.png}}<br>[[Grav-Whip Trap]]
|Trap, planet, 1 week
|Trap, planet, 1 week
|When applied, the first ship to attack the target planet will take 400 damage.
|When applied, the first ship to attack the target planet will take 400 damage.
-
| align="center" | 1500
+
| align="center" | 1,500
-
| align="center" | 007,500
+
-
| align="center" | 030,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 12
+
| align="center" | 9 for 20
|-
|-
-
|[[Grid Console]]
+
| {{GameImage|artifacts/console.png}}<br>[[Grid Console]]
|Ship module, 2 hours
|Ship module, 2 hours
|A temporary firmware package, increasing your ship defenses by 20%. Costs 5 energy to use.
|A temporary firmware package, increasing your ship defenses by 20%. Costs 5 energy to use.
-
| align="center" | 0700
+
| align="center" | 700
-
| align="center" | 003,500
+
-
| align="center" | 014,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 6
+
| align="center" | 6 for 20
|-
|-
-
|[[Halcyon Trap]]
+
| {{GameImage|artifacts/calmtrap.png}}<BR>[[Halcyon Trap]]
|Trap, ship, 1 week
|Trap, ship, 1 week
|When applied, the first ship to attack you will cause you to become pacified for 2 hours, being unable to attack or be attacked by others.
|When applied, the first ship to attack you will cause you to become pacified for 2 hours, being unable to attack or be attacked by others.
-
| align="center" | 1500
+
| align="center" | 1,500
-
| align="center" | 007,500
+
-
| align="center" | 030,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 12
+
| align="center" | 9 for 20
|-
|-
-
|[[Ion Repulsor Charge]]
+
| {{GameImage|artifacts/block.png}}<br>[[Ion Repulsor Charge]]
|Planet, player, 24 hours
|Planet, player, 24 hours
|Bolsters structural defenses on a planet by 30%.
|Bolsters structural defenses on a planet by 30%.
-
| align="center" | 0900
+
| align="center" | 900
-
| align="center" | 004,500
+
-
| align="center" | 018,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 7
+
| align="center" | 7 for 20
|-
|-
-
|[[Ion Storm Charge]]
+
| {{GameImage|artifacts/storm.png}}<br>[[Ion Storm Charge]]
|Planet, enemy, 1 hour
|Planet, enemy, 1 hour
|Reduces all defenses of an enemy planet by 15%.
|Reduces all defenses of an enemy planet by 15%.
-
| align="center" | 0900
+
| align="center" | 900
-
| align="center" | 004,500
+
-
| align="center" | 018,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 7
+
| align="center" | 7 for 20
|-
|-
-
|[[Krionus Virus Trap]]
+
| {{GameImage|artifacts/krionustrap.png}}<br>[[Krionus Virus Trap]]
|Trap, ship, 1 week
|Trap, ship, 1 week
|When applied, the first ship to attack you will lose 90% attack for 30 minutes.
|When applied, the first ship to attack you will lose 90% attack for 30 minutes.
-
| align="center" | 1000
+
| align="center" | 1,000
-
| align="center" | 005,000
+
-
| align="center" | 020,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 8
+
| align="center" | 8 for 20
|-
|-
-
|[[Longevity Serum]]
+
| {{GameImage|artifacts/serum.png}}<br>[[Longevity Serum]]
|Planet, player, 48 hours
|Planet, player, 48 hours
|Increases a planet's maximum population by 50%.
|Increases a planet's maximum population by 50%.
-
| align="center" | 1000
+
| align="center" | 1,000
-
| align="center" | 005,000
+
-
| align="center" | 020,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 8
+
| align="center" | 8 for 20
|-
|-
-
|[[Mass Storage Pod]]
+
| {{GameImage|artifacts/storepod.png}}<BR>[[Mass Storage Pod]]
|Ship module, permanent
|Ship module, permanent
|Permanently expands the cargo capacity of your ship by 60.
|Permanently expands the cargo capacity of your ship by 60.
| align="center" | 20,000
| align="center" | 20,000
-
| align="center" | 100,000
 
-
| align="center" | 400,000
 
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | N/A
| align="center" | N/A
|-
|-
-
|[[Nanite Swarm Capsules]]
+
| {{GameImage|artifacts/swarm.png}}<br>[[Nanite Swarm Capsules]]
|Ship module, 2 hours
|Ship module, 2 hours
|Releases a swarm of armor nanites around your ship, increasing ship hull integrity by 50%. Costs 5 energy to use.
|Releases a swarm of armor nanites around your ship, increasing ship hull integrity by 50%. Costs 5 energy to use.
-
| align="center" | 0750
+
| align="center" | 750
-
| align="center" | 003,750
+
-
| align="center" | 015,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 6
+
| align="center" | 6 for 20
|-
|-
-
|[[Neural Interface]]
+
| {{GameImage|artifacts/interface.png}}<br>[[Neural Interface]]
|Player, 20 minutes
|Player, 20 minutes
|Enhances your situational awareness, increasing all experience gains by 15%.
|Enhances your situational awareness, increasing all experience gains by 15%.
-
| align="center" | 3500
+
| align="center" | 3,500
-
| align="center" | 017,500
+
-
| align="center" | 070,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 28
+
| align="center" | 25 for 20
|-
|-
-
|[[Null Fuse]]
+
| {{GameImage|artifacts/nullfuse.png}}<br>[[Null Fuse]]
|Battle, player
|Battle, player
|Removes a harmful trap effect (at random) from your ship.
|Removes a harmful trap effect (at random) from your ship.
-
| align="center" | 2000
+
| align="center" | 2,000
-
| align="center" | 010,000
+
-
| align="center" | 040,000
+
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
-
| align="center" | 16
+
| align="center" | 15 for 20
|-
|-
-
|[[Omicron Mine Trap]]
+
| {{GameImage|artifacts/minetrap.png}}<br>[[Omicron Mine Trap]]
|Trap, ship, 1 week
|Trap, ship, 1 week
|When applied, the first ship to attack you will take 400 additional damage instantly.<br>
|When applied, the first ship to attack you will take 400 additional damage instantly.<br>
-
Note: Omicron Mine Traps can be traded in for the more powerful Thetacron Mine Trap artifact through the [[Thetacron Yield Tests]] mission. This mission can be completed an unlimited number of times.
+
| align="center" | 1,000
-
| align="center" | 1000
+
-
| align="center" | 005,000
+
-
| align="center" | 020,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 8
+
| align="center" | 8 for 20
|-
|-
-
|[[Phase Cutter Chassis]]
+
| {{GameImage|artifacts/p-turret.png}}<br>[[Phase Cutter Chassis]]
|Planet structure
|Planet structure
|[Size: 1, Mining: 1, Attack: 100 ]
|[Size: 1, Mining: 1, Attack: 100 ]
Constructs a Phase Cutter on your planet (limit 2 per planet).
Constructs a Phase Cutter on your planet (limit 2 per planet).
-
| align="center" | 1000
+
| align="center" | 1,000
-
| align="center" | 005,000
+
-
| align="center" | 020,000
+
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
-
| align="center" | 8
+
| align="center" | 8 for 20
|-
|-
-
|[[Planetary Time Vortex]]
+
| {{GameImage|artifacts/vortex2.png}}<BR>[[Planetary Time Vortex]]
|Planet, player
|Planet, player
|Instantly advances the growth of a recently-colonized planet by 1 day.<br>
|Instantly advances the growth of a recently-colonized planet by 1 day.<br>
-
Note: does not have any effect on planets that have already peaked in development. The game will still allow you to use them though, so be careful or you will waste them!
+
| align="center" | 550
-
| align="center" | 0550
+
-
| align="center" | 002,750
+
-
| align="center" | 011,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 4
+
| align="center" | 4 for 20
|-
|-
-
|[[Planet Vortex Deflector]]
+
| {{GameImage|artifacts/vortex3.png}}<BR>[[Planet Vortex Deflector]]
|Planet, 24 hours
|Planet, 24 hours
|Gives the target planet immunity to artifacts.<br>
|Gives the target planet immunity to artifacts.<br>
-
Note: the immunity to artifacts includes beneficial artifacts including Planet Fluxes!
+
| align="center" | 900
-
| align="center" | 0900
+
-
| align="center" | 004,500
+
-
| align="center" | 018,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 7
+
| align="center" | 7 for 20
|-
|-
-
|[[Positron Clouder]]
+
| {{GameImage|artifacts/positron.png}}<BR>[[Positron Clouder]]
|Battle, enemy
|Battle, enemy
|Reduces the Target Players cloak by 50%. This artifact can be used multiple times on the enemy player so the effects stack.
|Reduces the Target Players cloak by 50%. This artifact can be used multiple times on the enemy player so the effects stack.
-
| align="center" | 0400
+
| align="center" | 400
-
| align="center" | 002,000
+
-
| align="center" | 008,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 3
+
| align="center" | 3 for 20
|-
|-
-
|[[Processing Core Chassis]]
+
| {{GameImage|artifacts/chemcenter.png}}<BR>[[Processing Core Chassis]]
|Planet structure
|Planet structure
|[Size: 1, Artifact: 1, Mining: 1, Limit: 1]
|[Size: 1, Artifact: 1, Mining: 1, Limit: 1]
Constructs a Processing Core on your planet.
Constructs a Processing Core on your planet.
-
| align="center" | 2000
+
| align="center" | 2,000
-
| align="center" | 010,000
+
-
| align="center" | 040,000
+
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
-
| align="center" | 16
+
| align="center" | 16 for 10
|-
|-
-
|[[Quantum Firewall Trap]]
+
| {{GameImage|artifacts/qfirewall.png}}<br>[[Quantum Firewall Trap]]
|Trap, ship, 1 week
|Trap, ship, 1 week
-
|When applied, the first ship to hack you will lose all cloaking power for 2 hours. (Their cloak rating will be reduced to 0)
+
|When applied, the first ship to hack you will lose all cloaking power for 2 hours.
-
| align="center" | 1200
+
| align="center" | 1,200
-
| align="center" | 006,000
+
-
| align="center" | 024,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 10
+
| align="center" | 9 for 20
|-
|-
-
|[[Quantum Flare]]
+
| {{GameImage|artifacts/qflare2.png}}<br>[[Quantum Flare]]
|Battle, enemy, 15 minutes
|Battle, enemy, 15 minutes
|Emits rapid pulses of jamming energy, reducing enemy scan ability by 50%.
|Emits rapid pulses of jamming energy, reducing enemy scan ability by 50%.
-
| align="center" | 0500
+
| align="center" | 500
-
| align="center" | 002,500
+
-
| align="center" | 010,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 4
+
| align="center" | 4 for 20
|-
|-
-
|[[Refining Lab Chassis]]
+
| {{GameImage|artifacts/mprocessor.png}}<br>[[Refining Lab Chassis]]
|Planet structure
|Planet structure
|[Size: 1, Mining: 1, Research: 1, Limit: 1]
|[Size: 1, Mining: 1, Research: 1, Limit: 1]
Constructs a Refining Lab on your planet.
Constructs a Refining Lab on your planet.
-
| align="center" | 2000
+
| align="center" | 2,000
-
| align="center" | 010,000
+
-
| align="center" | 040,000
+
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
-
| align="center" | 16
+
| align="center" | 16 for 10
|-
|-
-
|[[Relay Tower Chassis]]
+
| {{GameImage|artifacts/commtower.png}}<br>[[Relay Tower Chassis]]
|Planet structure
|Planet structure
|[Size: 1, Artifact: 1, Research: 1, Limit: 1]
|[Size: 1, Artifact: 1, Research: 1, Limit: 1]
Constructs a Relay Tower on your planet.
Constructs a Relay Tower on your planet.
-
| align="center" | 2000
+
| align="center" | 2,000
-
| align="center" | 010,000
+
-
| align="center" | 040,000
+
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
-
| align="center" | 16
+
| align="center" | 16 for 10
|-
|-
-
|[[Repair Nanodrones]]
+
| {{GameImage|artifacts/nanodrones.png}}<BR>[[Repair Nanodrones]]
|Battle, player
|Battle, player
|Restores full hull integrity when used.<br>
|Restores full hull integrity when used.<br>
-
Note: A full hull restoration may also be purchased directly for 3 [[Galaxy Points]]. Your ship will also be fully repaired every time you increase in rank, or when a Tri-Matrix Emblem artifact is used.
+
| align="center" | 300
-
| align="center" | 0300
+
-
| align="center" | 001,500
+
-
| align="center" | 006,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | N/A
| align="center" | N/A
|-
|-
-
|[[Rescued Prisoners]]
+
| {{GameImage|artifacts/prisoners.png}}<br>[[Rescued Prisoners]]
|Ship, permanent
|Ship, permanent
| Releasing the prisoners will grant goodwill from their homeworld.<br>
| Releasing the prisoners will grant goodwill from their homeworld.<br>
-
Adds 3 Rank Points. Go to the "Ship Crew & Size" section of the Ship tab to assign them however you like.
+
Adds 3 Rank Points.
-
| align="center" | 4000
+
| align="center" | 4,000
-
| align="center" | 020,000
+
-
| align="center" | 080,000
+
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
| align="center" | N/A
| align="center" | N/A
|-
|-
-
|[[Sentry Guards]]
+
| {{GameImage|artifacts/sentry.png}}<br>[[Sentry Guards]]
|Trap, planet, 24 hours
|Trap, planet, 24 hours
|Activates Sentry Guards on the target planet, boosting its attack output by 300.
|Activates Sentry Guards on the target planet, boosting its attack output by 300.
-
| align="center" | 1000
+
| align="center" | 1,000
-
| align="center" | 005,000
+
-
| align="center" | 020,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 8
+
| align="center" | 8 for 20
|-
|-
-
|[[Shield Amplifier]]
+
| {{GameImage|artifacts/shieldrelay.png}}<BR>[[Shield Amplifier]]
|Ship module, 4 hours
|Ship module, 4 hours
|Doubles the amount of shield power available on your ship for four hours.
|Doubles the amount of shield power available on your ship for four hours.
-
 
+
| align="center" | 1,200
-
Note: since shield recharge (Repair) rate is based on max shield strength, this artifact ''also doubles your shield repair rate'' whilst it is in effect.
+
-
| align="center" | 1200
+
-
| align="center" | 006,000
+
-
| align="center" | 024,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 10
+
| align="center" | 9 for 20
|-
|-
-
|[[Shield Restorer]]
+
| {{GameImage|artifacts/restorer.png}}<BR>[[Shield Restorer]]
|Battle, player
|Battle, player
|Fully restores your [[Shields]] when used.<br>
|Fully restores your [[Shields]] when used.<br>
-
Note: A full Shield restoration may be purchased directly for 3 [[Galaxy Points]]. Your shields will also be fully repaired each time you increase in rank, or when you use a Tri-Matrix Emblem artifact. Shields will also automatically repair themselves over time.
+
| align="center" | 350
-
| align="center" | 0350
+
-
| align="center" | 001,750
+
-
| align="center" | 007,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | N/A
| align="center" | N/A
|-
|-
-
|[[Shield Sentries]]
+
| {{GameImage|artifacts/shielder.png}}<br>[[Shield Sentries]]
|Trap, planet, 24 hours
|Trap, planet, 24 hours
|Activates Shield Sentries on a target planet, boosting its defense by 300 for 1 day (24 hours).
|Activates Shield Sentries on a target planet, boosting its defense by 300 for 1 day (24 hours).
-
| align="center" | 1200
+
| align="center" | 1,200
-
| align="center" | 006,000
+
-
| align="center" | 024,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 10
+
| align="center" | 9 for 20
|-
|-
-
|[[Ship-Bot]]
+
| {{GameImage|artifacts/shipbot.png}}<br>[[Ship-Bot]]
|Ship, permanent
|Ship, permanent
|Permanently adds 2 decks to your ship when used.
|Permanently adds 2 decks to your ship when used.
-
| align="center" | 3000
+
| align="center" | 3,000
-
| align="center" | 015,000
+
-
| align="center" | 060,000
+
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
-
| align="center" | 24
+
| align="center" | 24 for 20
|-
|-
-
|[[Space Elevator Chassis]]
+
| {{GameImage|artifacts/elevator.png}}<BR>[[Space Elevator Chassis]]
|Planet structure
|Planet structure
|[Size: 1, Artifact: 1, Population: 50 ]
|[Size: 1, Artifact: 1, Population: 50 ]
Constructs a Space Elevator on your planet (limit 2 per planet).
Constructs a Space Elevator on your planet (limit 2 per planet).
-
| align="center" | 1000
+
| align="center" | 1,000
-
| align="center" | 005,000
+
-
| align="center" | 020,000
+
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
-
| align="center" | 8
+
| align="center" | 8 for 20
|-
|-
-
|[[Spy Probe - Defenses]]
+
| {{GameImage|artifacts/probe.png}}<br>[[Spy Probe - Defenses]]
|Battle, enemy
|Battle, enemy
|This probe returns data on the total amount of defense the target ship has.
|This probe returns data on the total amount of defense the target ship has.
-
| align="center" | 0250<BR>(set of 2)
+
| align="center" | 250<BR>(set of 2)
-
| align="center" | 001,250
+
-
| align="center" | 005,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 2
+
| align="center" | 2 for 20
|-
|-
-
|[[Spy Probe - Resources]]
+
| {{GameImage|artifacts/probe3.png}}<br>[[Spy Probe - Resources]]
|Battle, enemy
|Battle, enemy
|This probe returns data on the target ship's resource contents in cargo.
|This probe returns data on the target ship's resource contents in cargo.
-
| align="center" | 0600
+
| align="center" | 600
-
| align="center" | 003,000
+
-
| align="center" | 012,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 5
+
| align="center" | 5 for 20
|-
|-
-
|[[Spy Probe - Weapons]]
+
| {{GameImage|artifacts/probe.png}}<br>[[Spy Probe - Weapons]]
|Battle, enemy
|Battle, enemy
|This probe returns data on the total amount of attack power the target ship has.
|This probe returns data on the total amount of attack power the target ship has.
-
| align="center" | 0250<BR>(set of 2)
+
| align="center" | 250<BR>(set of 2)
-
| align="center" | 001,250
+
-
| align="center" | 005,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 2
+
| align="center" | 2 for 20
|-
|-
-
|[[Spy Uplink Chassis]]
+
| {{GameImage|artifacts/transporthub.png}}<br>[[Spy Uplink Chassis]]
|Planet structure
|Planet structure
|[Size:1, Research: 1, Cloak: 40 ]
|[Size:1, Research: 1, Cloak: 40 ]
Constructs a Spy Uplink on your planet (limit 2 per planet).
Constructs a Spy Uplink on your planet (limit 2 per planet).
-
| align="center" | 1000
+
| align="center" | 1,000
-
| align="center" | 005,000
+
-
| align="center" | 020,000
+
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
-
| align="center" | 8
+
| align="center" | 8 for 20
|-
|-
-
|[[Star Chart Purger]]
+
| {{GameImage|artifacts/scanpurge.png}}<BR>[[Star Chart Purger]]
|Planet
|Planet
|Removes the target planet from your scan database, increasing your chances of scanning for new locations. Costs 5 energy to use.<br>
|Removes the target planet from your scan database, increasing your chances of scanning for new locations. Costs 5 energy to use.<br>
-
Note: it is possible, albeit unlikely, to re-scan a planet you have previously purged.
+
| align="center" | 1,000
-
| align="center" | 1000
+
-
| align="center" | 005,000
+
-
| align="center" | 020,000
+
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
-
| align="center" | 8
+
| align="center" | 8 for 20
|-
|-
-
|[[Subspace Seeker]]
+
| {{GameImage|artifacts/seeker.png}}<BR>[[Subspace Seeker]]
|Ship module, 1 hour
|Ship module, 1 hour
|Temporarily increases the scanning capability of your ship by 175. Costs 10 energy to use.<br>
|Temporarily increases the scanning capability of your ship by 175. Costs 10 energy to use.<br>
-
Note 1: only one Subspace Seeker may be used at any time.
+
| align="center" | 2,000
-
 
+
-
Note 2: effects stack with the effects of Continuum Beacons, Stryll Seekers, and Tachyon Cylinders. Use one of each at the same time when scanning for planets for best effect.
+
-
| align="center" | 2000
+
-
| align="center" | 010,000
+
-
| align="center" | 040,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 16
+
| align="center" | 15 for 20
|-
|-
-
|[[Tachyon Cylinder]]
+
| {{GameImage|artifacts/cylinder.png}}<BR>[[Tachyon Cylinder]]
|Ship module, 1 hour
|Ship module, 1 hour
|Temporarily increases the scanning capability of your ship by 50.<br>
|Temporarily increases the scanning capability of your ship by 50.<br>
-
Note 1: only one Tachyon Cylinder may be used at any time.
+
| align="center" | 700
-
 
+
-
Note 2: effects stack with the effects of Continuum Beacons, Stryll Seekers, and Subspace Seekers. Use one of each at the same time when scanning for planets for best effect.
+
-
| align="center" | 0700
+
-
| align="center" | 009,000
+
-
| align="center" | 036,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 6
+
| align="center" | 6 for 20
|-
|-
-
|[[Tesseract Container]]
+
| {{GameImage|artifacts/tesseract.png}}<br>[[Tesseract Container]]
|Ship, permanent
|Ship, permanent
|Permanently expands the cargo capacity of your ship by 10.
|Permanently expands the cargo capacity of your ship by 10.
-
| align="center" | 1750
+
| align="center" | 1,750
-
| align="center" | 003,500
+
-
| align="center" | 014,000
+
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
-
| align="center" | 14
+
| align="center" | 14 for 20
|-
|-
-
|[[Time Manipulator]]
+
| {{GameImage|artifacts/time.png}}<br>[[Time Manipulator]]
|Player
|Player
|Removes any active timers for your hack, raid, repair, and trade abilities, allowing you to use those abilities again.
|Removes any active timers for your hack, raid, repair, and trade abilities, allowing you to use those abilities again.
-
| align="center" | 0750
+
| align="center" | 750
-
| align="center" | 003,750
+
-
| align="center" | 015,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
| align="center" | N/A
| align="center" | N/A
|-
|-
-
|[[Unstable Wormhole Emitter]]
+
| {{GameImage|artifacts/wormhole3.png}}<BR>[[Unstable Wormhole Emitter]]
|Battle, player
|Battle, player
|Warps away 1 guard of a target enemy planet.
|Warps away 1 guard of a target enemy planet.
-
| align="center" | 2100
+
| align="center" | 2,100
-
| align="center" | 010,500
+
-
| align="center" | 042,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 17
+
| align="center" | 17 for 20
|-
|-
-
|[[Void Shell]]
+
| {{GameImage|artifacts/voidshell.png}}<br>[[Void Shell]]
|Planet, player, 1 day
|Planet, player, 1 day
|Surrounds a planet in a strong stealth field, increasing its cloak by 100 for 1 day.
|Surrounds a planet in a strong stealth field, increasing its cloak by 100 for 1 day.
-
| align="center" | 0550
+
| align="center" | 550
-
| align="center" | 002,750
+
-
| align="center" | 011,000
+
| align="center" | <font color=lime>Yes</font>
| align="center" | <font color=lime>Yes</font>
-
| align="center" | 4
+
| align="center" | 4 for 20
|-
|-
-
|[[Warp Gate Chassis]]
+
| {{GameImage|artifacts/warpgate.png}}<br>[[Warp Gate Chassis]]
|Planet Structure
|Planet Structure
|[Size: 1, Mining: 1, Artifact: 1, Research: 1, Limit: 1]
|[Size: 1, Mining: 1, Artifact: 1, Research: 1, Limit: 1]
Constructs a Warp Gate on your planet.
Constructs a Warp Gate on your planet.
-
| align="center" | 4000
+
| align="center" | 4,000
-
| align="center" | 020,000
+
-
| align="center" | 080,000
+
| align="center" | <font color=red>No</font>
| align="center" | <font color=red>No</font>
-
| align="center" | 32
+
| align="center" | 29 for 10
|-
|-
-
|[[XCharge Cells]]
+
| {{GameImage|artifacts/cells2.png}}<br>[[XCharge Cells]]
|Ship module, permanent
|Ship module, permanent
-
|Integrates into existing field systems, permanently increasing your shield capacity by 5. If your current profession is Physicist when you use one, your shield effectively increases by 6.5 because of the Physicist's +30% shield bonus. If you were to switch away from Physicist to another profession, you'd see that you still only permanently increased your shield by 5.
+
|Integrates into existing field systems, permanently increasing your shield capacity by 5.
-
| align="center" | 1800
+
| align="center" | 1,800
-
| align="center" | 009,000
+
-
| align="center" | 036,000
+
| align="center" | No
| align="center" | No
-
| align="center" | 14
+
| align="center" | 14 for 20
|}
|}

Current revision as of 02:00, 22 June 2025


Common artifacts are artifacts that can be acquired through cashing in your hourly artifact hauls from planets. Save up your hourly artifact hauls if you want a chance to get more expensive artifacts. A maximum of 2000 artifacts can be received in a single pull. Your pull will also be interrupted if your Cargo capacity is reached.

While this table includes the galaxypoints.pngGP cost to buy common artifacts, most galaxypoints.pngGP should be reserved to buy much more limited artifacts.

The minimum price for sendable common artifacts on the Galactic Trading Center is 10,000 credits.

Minimum scrap value in credits for each common artifact is 5x the Artifact Points Cost.

Maximum scrap value in credits for each common artifact is 20x the Artifact Points Cost

Increasing Artifact Points

Additional Ways to Earn Artifact Points



Artifact Name Type Effect Artifact Points Cost Send-able? How much galaxypoints.pngGP for how many of the artifact?
security.png
Alarm Sentry
Trap, planet, 1 week When applied, the first ship to attack the target planet will cause the planet to strike to action, boosting its defense by 600 for 12 hours. 1,800 Yes 9 for 20
datadisc.png
Alien Data Disc
Research Grants 700 Research Points. 700 No N/A
crystal.png
Ancient Crystal Foci
Ship module, temporary Increases the power of weapon systems by 5% for a short amount of time. 400 Yes 3 for 20
android.png
Android Helmsman
Ship, permanent Hiring this droid into your crew will increase your defense by 3 2,000 No 16 for 20
android2.png
Android Scientist
Ship, permanent Hiring this droid into your crew will increase your research by 4 1,800 No 14 for 20
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Calming Amplifier
Battle, player, 4 hours Prevents your ship from being attacked, but also prevents your ship from attacking. 900 Yes 7 for 20
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Cloning Pods
Planet, player Quickly maximizes the target planet population. 400 Yes 3 for 20
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Containment Cage
Battle, player Removes all harmful effects (except traps) from your ship. 600 Yes 5 for 20
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Containment Missile
Battle, enemy Removes most beneficial effects (except traps) from an enemy ship 850 No 7 for 20
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Continuum Beacon
Ship module, 1 hour Increases the Scanning capability of your ship by 15%. Costs 10 energy to use. 5,000 Yes 32 for 20
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Crimson Obelisk
Ship module, temporary Magnifies the intensity of weapon systems, temporarily increasing attack by 10%. Costs 5 energy to use. 900 Yes 7 for 20
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Dark Pyramid
Ship module, 10 hours Temporarily increases your cloaking ability by 50. 350 Yes 2 for 15
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Disarming Bomb
Ship module, temporary Disrupts the systems of a target ship, temporarily reducing attack by 10%. 900 Yes 7 for 20
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Drannik Saboteur
Battle, enemy Sabotages the systems of a non-player enemy (NPC), temporarily reducing its defense by 50%. 1,600 Yes 9 for 20
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Durtanium Brackets

Ship module, permanent Stabilizes interior bulkheads, permanently increasing ship hull integrity by 10. 1,800 No 14 for 20
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EMP Sphere
Battle, enemy Disrupts the systems of a target ship, temporarily reducing defense by 10%. 900 Yes 7 for 20
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Engineered Virus
Planet, enemy, 24 hours Stops population growth on an enemy planet. 500 Yes 4 for 20
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Flux Probe
Planet This probe returns data on the number of other ships that have scanned the target planet. 250
(set of 3)
Yes 2 for 20
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Grav-Whip Trap
Trap, planet, 1 week When applied, the first ship to attack the target planet will take 400 damage. 1,500 Yes 9 for 20
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Grid Console
Ship module, 2 hours A temporary firmware package, increasing your ship defenses by 20%. Costs 5 energy to use. 700 Yes 6 for 20
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Halcyon Trap
Trap, ship, 1 week When applied, the first ship to attack you will cause you to become pacified for 2 hours, being unable to attack or be attacked by others. 1,500 Yes 9 for 20
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Ion Repulsor Charge
Planet, player, 24 hours Bolsters structural defenses on a planet by 30%. 900 Yes 7 for 20
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Ion Storm Charge
Planet, enemy, 1 hour Reduces all defenses of an enemy planet by 15%. 900 Yes 7 for 20
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Krionus Virus Trap
Trap, ship, 1 week When applied, the first ship to attack you will lose 90% attack for 30 minutes. 1,000 Yes 8 for 20
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Longevity Serum
Planet, player, 48 hours Increases a planet's maximum population by 50%. 1,000 Yes 8 for 20
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Mass Storage Pod
Ship module, permanent Permanently expands the cargo capacity of your ship by 60. 20,000 No N/A
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Nanite Swarm Capsules
Ship module, 2 hours Releases a swarm of armor nanites around your ship, increasing ship hull integrity by 50%. Costs 5 energy to use. 750 Yes 6 for 20
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Neural Interface
Player, 20 minutes Enhances your situational awareness, increasing all experience gains by 15%. 3,500 Yes 25 for 20
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Null Fuse
Battle, player Removes a harmful trap effect (at random) from your ship. 2,000 No 15 for 20
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Omicron Mine Trap
Trap, ship, 1 week When applied, the first ship to attack you will take 400 additional damage instantly.
1,000 Yes 8 for 20
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Phase Cutter Chassis
Planet structure [Size: 1, Mining: 1, Attack: 100 ]

Constructs a Phase Cutter on your planet (limit 2 per planet).

1,000 No 8 for 20
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Planetary Time Vortex
Planet, player Instantly advances the growth of a recently-colonized planet by 1 day.
550 Yes 4 for 20
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Planet Vortex Deflector
Planet, 24 hours Gives the target planet immunity to artifacts.
900 Yes 7 for 20
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Positron Clouder
Battle, enemy Reduces the Target Players cloak by 50%. This artifact can be used multiple times on the enemy player so the effects stack. 400 Yes 3 for 20
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Processing Core Chassis
Planet structure [Size: 1, Artifact: 1, Mining: 1, Limit: 1]

Constructs a Processing Core on your planet.

2,000 No 16 for 10
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Quantum Firewall Trap
Trap, ship, 1 week When applied, the first ship to hack you will lose all cloaking power for 2 hours. 1,200 Yes 9 for 20
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Quantum Flare
Battle, enemy, 15 minutes Emits rapid pulses of jamming energy, reducing enemy scan ability by 50%. 500 Yes 4 for 20
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Refining Lab Chassis
Planet structure [Size: 1, Mining: 1, Research: 1, Limit: 1]

Constructs a Refining Lab on your planet.

2,000 No 16 for 10
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Relay Tower Chassis
Planet structure [Size: 1, Artifact: 1, Research: 1, Limit: 1]

Constructs a Relay Tower on your planet.

2,000 No 16 for 10
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Repair Nanodrones
Battle, player Restores full hull integrity when used.
300 Yes N/A
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Rescued Prisoners
Ship, permanent Releasing the prisoners will grant goodwill from their homeworld.

Adds 3 Rank Points.

4,000 No N/A
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Sentry Guards
Trap, planet, 24 hours Activates Sentry Guards on the target planet, boosting its attack output by 300. 1,000 Yes 8 for 20
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Shield Amplifier
Ship module, 4 hours Doubles the amount of shield power available on your ship for four hours. 1,200 Yes 9 for 20
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Shield Restorer
Battle, player Fully restores your Shields when used.
350 Yes N/A
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Shield Sentries
Trap, planet, 24 hours Activates Shield Sentries on a target planet, boosting its defense by 300 for 1 day (24 hours). 1,200 Yes 9 for 20
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Ship-Bot
Ship, permanent Permanently adds 2 decks to your ship when used. 3,000 No 24 for 20
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Space Elevator Chassis
Planet structure [Size: 1, Artifact: 1, Population: 50 ]

Constructs a Space Elevator on your planet (limit 2 per planet).

1,000 No 8 for 20
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Spy Probe - Defenses
Battle, enemy This probe returns data on the total amount of defense the target ship has. 250
(set of 2)
Yes 2 for 20
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Spy Probe - Resources
Battle, enemy This probe returns data on the target ship's resource contents in cargo. 600 Yes 5 for 20
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Spy Probe - Weapons
Battle, enemy This probe returns data on the total amount of attack power the target ship has. 250
(set of 2)
Yes 2 for 20
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Spy Uplink Chassis
Planet structure [Size:1, Research: 1, Cloak: 40 ]

Constructs a Spy Uplink on your planet (limit 2 per planet).

1,000 No 8 for 20
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Star Chart Purger
Planet Removes the target planet from your scan database, increasing your chances of scanning for new locations. Costs 5 energy to use.
1,000 No 8 for 20
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Subspace Seeker
Ship module, 1 hour Temporarily increases the scanning capability of your ship by 175. Costs 10 energy to use.
2,000 Yes 15 for 20
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Tachyon Cylinder
Ship module, 1 hour Temporarily increases the scanning capability of your ship by 50.
700 Yes 6 for 20
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Tesseract Container
Ship, permanent Permanently expands the cargo capacity of your ship by 10. 1,750 No 14 for 20
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Time Manipulator
Player Removes any active timers for your hack, raid, repair, and trade abilities, allowing you to use those abilities again. 750 Yes N/A
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Unstable Wormhole Emitter
Battle, player Warps away 1 guard of a target enemy planet. 2,100 Yes 17 for 20
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Void Shell
Planet, player, 1 day Surrounds a planet in a strong stealth field, increasing its cloak by 100 for 1 day. 550 Yes 4 for 20
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Warp Gate Chassis
Planet Structure [Size: 1, Mining: 1, Artifact: 1, Research: 1, Limit: 1]

Constructs a Warp Gate on your planet.

4,000 No 29 for 10
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XCharge Cells
Ship module, permanent Integrates into existing field systems, permanently increasing your shield capacity by 5. 1,800 No 14 for 20



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