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- Energy *To colonize, attack and invade [[Planets]] *To attack and disable other ships and [[Bases|Legion Bases]]14 KB (1773 words) - 03:28, 24 January 2023
- Artifact Market * Each module reduces the Energy Recharge Rate by 5 seconds. | align="center" | [[Ship Module]]10 KB (1359 words) - 11:24, 21 January 2024
- Stats |[[Attack]] …]]s or completing missions come under "Ship Equipment"; therefore only non-module items which directly affect the statistic (temporarily or permanently) are…5 KB (705 words) - 21:34, 23 January 2020
- Deck * [[Cyclopean Lens VIII]] +8% attack for each 1500 decks (unbuffed - rounded up) up to a max of 72% at 13,500 (… NOTE: In order to fit the maximum number of the best researchable module of every type, you will need a deck quantity of 2565.11 KB (1527 words) - 19:43, 28 October 2024
- Modules …ice is either the credit price you paid for the module, or a set value the module comes with when you get it. The [[Builder]] profession, which uses a 2.5% … …m. Generally, the cost in credits is equal to the price of buying the same module again, without the requirement for [[Minerals]].5 KB (740 words) - 23:38, 27 August 2014
- Planets … Lab]] (Also known as the CT-Lab) Thermionic Intensifiers add +800 passive attack, +1 size, and +1 richness to all three resource types on the planet. … after it's transformation, it may be wise to use them to maximize passive attack before creating the Demon.57 KB (7640 words) - 02:21, 27 June 2024
- Ship Shields …er" | +90 Attack, Activated Ability (with 5 charges): Cyclobeam charge, 6% attack bonus for 8 hours. …air) by reducing the amount of time between "ticks" by several seconds per module. They can be found by completing missions or defeating certain NPC's in co…32 KB (3778 words) - 03:03, 3 May 2024
- Hulls | align="center" | +20 Attack | align="center" | Module stacks, upgrading by 60% to 300% max, at which point you get a bonus +5% O…19 KB (2173 words) - 21:22, 26 May 2024
- Exotic Dynamo '''Artifact Type:''' Ship Module<br> Attack: +151 KB (154 words) - 09:10, 15 April 2019
- AI Supercomputer …acts]][[Category:Mission Reward]][[Category:Ship Scanning]][[Category:Ship Attack]][[Category:Ship Defenses]][[Category:Ship Cloaking ]] '''Artifact Type:''' Ship Module<br>1,019 B (148 words) - 08:58, 15 April 2019
- Relays '''Relays''' are a type of ship [[Module]] that increases your [[Energy]] recharge rate - so you gain more energy p… …es; completing missions. Complete the amount of missions specified and the module will automatically be installed on your ship. Unlike all other ship module…16 KB (2153 words) - 02:12, 15 August 2024
- Senator Test [Size: 1, Artifact: 1, Research: 2, Attack: 500, Limit: 1] Initial Stats: Attack: 60, Defense: 6055 KB (7557 words) - 18:51, 12 December 2019
- Defensive Modules …0 hour cooldown): 6% defense bonus for 1 hour (can not be debuffed, only 1 module can be activated at a time). | align="center" | +150 Attack, +180 Cloak29 KB (3343 words) - 00:26, 3 May 2024
- Sensors and Scanners '''''<u>Note</u>:''''' Scanners are a large size module, gaining 2 size per mark and 4 size per new system, except the newest "Chr… | align="center" | +5 attack, +5 Defense, +5 Cloak29 KB (3405 words) - 17:28, 15 January 2025
- Reactors '''Reactors''' are a type of ship [[Module]] that give a bonus to your total max energy. The maximum number of '''res… …gn="center" | Mission: [[Thoughts Revealed]] (Player must be rank 50+ when module is FIRST installed)33 KB (4062 words) - 21:27, 26 May 2024
- Other Modules …e form of [[Equipment]]. However, these modules do not count to the normal module type limits. ! align="center" | Module21 KB (2478 words) - 22:38, 26 May 2024
- Legion * Players receive a 2% bonus to planetary attack, defense, and cloak for each active legion member … 2 additional treaty slots for each [[Bases#Special_Base_Modules|Embassy]] module you build (maximum 5 Embassies)8 KB (1299 words) - 21:49, 20 January 2020
- Cosmic Rail '''Artifact Type:''' Ship Module<br> Attack: +604 KB (435 words) - 03:46, 25 July 2024
- Common Artifacts |When applied, the first ship to attack the target planet will cause the planet to strike to action, boosting its … |Ship module, temporary24 KB (3133 words) - 22:04, 17 June 2023
- Bases … your base and unlocks the use of certain base special abilities.<br>[Base Module - Standard Size: 2, Defense: +10%, Limit: 2 per Base] | style="padding:5px;" | Installs a Command Beacon on your base.<br>[Base Module - Special Size: 2, Scan Cost: -1 Red Badge, Limit: 3 per Base]51 KB (6426 words) - 22:21, 18 June 2025