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  • Races
    …as a racial trait that applies a %bonus to a ship stat, applied after ship modules and crew effects. Changing your race will cause you to lose the trait bon… === [[Dark Smugglers Guild]] ===
    34 KB (4628 words) - 04:08, 1 July 2025
  • Cargo
    * [[Dark Root-Sorter]] - 9% when upgraded to max …rals, undrawn artifact points, and undrawn mineral points. Installed ship modules take up [[Deck]] space. If you do not have enough deck space to install a…
    5 KB (712 words) - 05:14, 12 July 2025
  • Stats
    | align="center" | [[Defensive Modules|Thrusters and Dampeners]] (Defenses/Shields) | align="center" | [[Jammers and Cloaking Modules|Cloaks and Jammers]] (Devices)
    5 KB (705 words) - 18:56, 21 June 2025
  • Deck
    We begin the game with a small amount of Deck space to install ship modules in. As we progress in the game, we get opportunities to add more decks. Th… … preferred method. Eventually you will reach the point where all your ship modules fit and you collect excess Ship Bot in cargo. The cost benefit of using GP…
    11 KB (1527 words) - 19:43, 28 October 2024
  • Weapons
    …ayers. These can be installed ''in addition'' to your 8 researched weapon modules, but are subject to their own limits on how many of each type can be insta… | align="center" | [[Dark Arbalest]]
    61 KB (7385 words) - 21:15, 26 May 2024
  • Minerals
    All minerals can be sold and are used to create [[Structures]] and [[Modules]]. If you wish to build a structure or buy a module without having to che… *[[Abilities#Dark Aperture-Key|Dark Aperture-Key Ability]] - 50%
    6 KB (798 words) - 04:58, 12 July 2025
  • Combat
    …thers will give you a chance to improve your ship or planets via special [[modules]], [[artifacts]], and sometimes [[research]] points. Some may only be enco… *[[Dark Smugglers Guild]]
    11 KB (1790 words) - 01:06, 24 January 2020
  • Hulls
    [[Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Hull]] | align="left" | [[Dark AssemblyBot]]
    19 KB (2173 words) - 21:22, 26 May 2024
  • Mission Rewards
    [[Category:Missions]][[Category:Ship Modules]][[Category:Structures]][[Category:Artifacts]][[Category:Mission Artifacts… They allow for special buildings or modules to be constructed. Known blueprints include Anti-Resistance Base, Exotic T…
    10 KB (1489 words) - 03:59, 16 June 2024
  • Senator Test
    |[[Dark Arbalest]] |Constructs a Dark Arbalest weapon module on your ship.
    55 KB (7557 words) - 18:51, 12 December 2019
  • Research Tree
    … at the same time as the first ship weapon on that tier. If there are base modules for a tier, the player gets those at the same time as the second ship weap… ! align="center" width="150" | Ship Modules
    51 KB (6874 words) - 11:31, 16 June 2024
  • Defensive Modules
    [[Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Defenses]] Defensive Modules are the backbone of a ship's defense. The more defensive modules there are, the lower the chance that the user will take damage from enemy …
    29 KB (3343 words) - 00:26, 3 May 2024
  • Sensors and Scanners
    …e per mark and 4 size per new system, except the newest "Chroniton Imager" modules which increase the space required per level. <br> …both the [[Scan]] and [[Energy]] bonuses, if you have at least one [[Other Modules|'F.A.T.H.E.R.']] module already installed when you first install it. It i…
    29 KB (3405 words) - 17:28, 15 January 2025
  • Reactors
    [[Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Energy]] | align="left" | Dark Energy Core
    33 KB (4062 words) - 21:27, 26 May 2024
  • Other Modules
    [[Category:Modules]][[Category:Ship]] These modules follow the form of [[Equipment]]. However, these modules do not count to the normal module type limits.
    21 KB (2478 words) - 22:38, 26 May 2024
  • Kurenite
    ''A mineral used for high level modules and structures.'' Used in the construction of the following ship modules:
    2 KB (189 words) - 03:16, 24 January 2023
  • Dysillon
    ''A mineral used for some higher level modules and structures.'' Used in the construction of the following ship modules:
    1 KB (151 words) - 03:15, 24 January 2023
  • Upkeep
    …unt of [[Credits]] that you must pay daily to maintain your ship [[Modules|modules]] and [[Allies|allies]]. All equipment increases the upkeep costs for you… *[[Dark AssemblyBot]] - Ship module, 5% each, limit 3
    1 KB (206 words) - 05:00, 12 July 2025
  • Scan Blitz and Max Scan
    2) Install 5 of your best [[Sensors and Scanners|scanning modules]].<br> 3) Install all modules that give scanning boost.<br>
    21 KB (2429 words) - 21:10, 21 June 2025
  • Combat Badges
    …t the end of battle encounters. Badges can be exchanged for the artifacts, modules, and structures found only in the Battle Market. The '''''View Battle Mark… …ll earn an additional green badge if the planet is under the effect of a [[Dark Arbalest VII]] (or greater)
    16 KB (2425 words) - 01:34, 11 July 2025

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