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  • Professions
    Passive Ability: Reduces [[upkeep]] and hull repair costs by 50%.<br> …an additional 10% for each base level lower than 8, up to a maximum of 40% bonus at level 5 and lower. Costs: 15 Ability Points
    11 KB (1406 words) - 12:58, 27 May 2025
  • Energy
    …ergy) for every rank point spent. Where ship modules come with install and upkeep costs, Engineers take no space and will happily work for free. They also … ! align="center" width="65pt" | Upkeep
    14 KB (1773 words) - 03:28, 24 January 2023
  • Weapons
    …ed with Havoc Coils, which give 6832 Attack for 440 decks and take a total upkeep of 16,400,000,000 (16.4 billion) credits per day. ! align="center" width="110" | Upkeep per Day
    61 KB (7385 words) - 21:15, 26 May 2024
  • Ship Shields
    …y Obviator Shields, which give 2795 Shields for 260 decks and take a total upkeep of 325,000,000 (325 million) credits per day. ! align="center" width="45" | Bonus Per Size
    32 KB (3778 words) - 03:03, 3 May 2024
  • Hulls
    …t Syncopated Platings, which give 5525 Hull for 215 decks and take a total upkeep of 800,000,000 (800 million) credits per day. ! align="center" | Hull Bonus
    19 KB (2173 words) - 21:22, 26 May 2024
  • Relays
    So say a player at the start of the game has a ship with 120 energy and no bonus charge. This ship recharges energy every three minutes, and gains 20 energ… ! align="center" width="130pt" | Upkeep
    16 KB (2153 words) - 02:12, 15 August 2024
  • Senator Test
    …and above. The Chromatic Cannon has an ability (with cooldown): 5% attack bonus against enemy bases for 2 hours. …nnon on your ship, increasing its attack by 50 and its base attack ability bonus to 7%, without increasing its size.
    55 KB (7557 words) - 18:51, 12 December 2019
  • Defensive Modules
    …Inverter-Mark IIIs, which give 5784 Defense for 784 decks and take a total upkeep of 2,600,000,000 (2.6 billion) credits per day. ! align="center" width="125pt" | Upkeep
    29 KB (3343 words) - 00:26, 3 May 2024
  • Sensors and Scanners
    …Imager - Mark IIIs, which gives 6,900 Scan for 620 decks and takes a total upkeep of 471,500,000,000 (471.5 billion) credits per day. ! align="center" width="60pt" | Scan Bonus
    29 KB (3405 words) - 17:28, 15 January 2025
  • Reactors
    '''Reactors''' are a type of ship [[Module]] that give a bonus to your total max energy. The maximum number of '''researched''' reactors … …y-Universe Reactors, which give 1620 Energy for 150 decks and take a total upkeep of 1,485,000,000 (1.485 billion) credits per day.
    33 KB (4062 words) - 21:27, 26 May 2024
  • Jammers and Cloaking Modules
    …ional Mask-Mark IIIs, which give 2764 Cloak for 216 decks and take a total upkeep of 3,100,000,000 (3.1 billion) credits per day. ! align="center" width="45" | Cloaking Bonus
    19 KB (2126 words) - 20:56, 26 May 2024
  • Hints
    …a '''''mass scanning session''''', sell all the large scanners because the upkeep on them is so high. Some people keep one or two small to medium sized scan… …chassis that will help more on a +1200% production bonus instead of a +50% Bonus.
    14 KB (2261 words) - 21:36, 23 January 2020
  • The Oruas Eye (ally)
    …ooldown). Each time this ally ranks up, this ally will provide a (2%*rank) bonus to all existing stats. …rises 2% with each rank, so a rank 100 Oruas Eye will cost 13.4 billion in upkeep each day.
    6 KB (853 words) - 15:26, 5 November 2024
  • Battle Market Artifacts
    |effect=Initial: [Size: 0, Energy: 60, Cloak:60, Hull 120, Upkeep: 100m [[Credits|CR]]/day] |effect=[Size: 10, Cloak: 45, Hacking Bonus: +7%, Limit: 3, Upkeep: 25,000 [[Credits|CR]]/day]
    22 KB (2827 words) - 13:39, 13 February 2025
  • Cosmic Rail
    '''Cost in [[Upkeep]] per day:''' 42.9M [[Credits|CR]]<br> Bonus: If this device is already installed on your ship, this will instead upgra…
    4 KB (435 words) - 03:46, 25 July 2024
  • Common Artifacts
    …g the [[Alien Data Disc]] does not make sense once you have unlocked the [[Upkeep#Research_Contract|Research Contract]]. Using the contract, each 700 resea… … defense effectively increases by 3.9 because of the Aerlen's +30% defense bonus. If you were to switch away from Aerlen to another race, you'd see that yo…
    24 KB (3133 words) - 22:04, 17 June 2023
  • Bases
    …ane Turret on your base to a Hallows Bane Turret II, increasing its attack bonus to 12%.<br />[ Base Module - Size:2, Attack: +12%, Limit: 2 per Base] …Turret II on your base to a Hallows Bane Turret III, increasing its attack bonus to 14%.<br />[ Base Module - Size:2, Attack: +14%, Limit: 2 per Base]
    51 KB (6423 words) - 04:58, 19 August 2024
  • Game Guide
    * Vygoid - 20% bonus to research * Builder - 50% reduced upkeep (Inergon, Konqul, Sillixx, Vygoid)
    14 KB (2401 words) - 04:14, 22 January 2020
  • Mission Artifacts
    …des to others, the listed stats are the final total stats, rather than the bonus. |effect=Increases the research production of a planet by 1 level. This bonus doubles if the planet's current research production is abundant or less.
    49 KB (6180 words) - 12:45, 20 January 2020
  • Modulated Xecti Disruptor
    '''Cost in [[Upkeep]] per Day:''' ?? [[Credits|CR]]<br> …sions#Spy|Spies]], and [[Professions#Hacker|Hackers]] get double the Cloak bonus while installed
    2 KB (204 words) - 22:40, 4 August 2020

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