Races
(→The Scruuge) |
m (→Xecti) |
||
Line 175: | Line 175: | ||
=== Xecti === | === Xecti === | ||
- | Images [http://173.203.31.34/galaxylegion/images/ships/ship-base-xecti-right.png Ship] | + | Images [http://173.203.31.34/galaxylegion/images/ships/ship-base-xecti-right.png Ship] [http://173.203.31.34/galaxylegion/images/aliens/xecti.png Race] |
A race of Bug-like creatures, this race is unlock-able in the mission chain "The Derelict", in the mission "The Xecti Agreement". This race gets you 40% bonus in attack, and 40% bonus to defense when your ship or any of your planets are attacked. | A race of Bug-like creatures, this race is unlock-able in the mission chain "The Derelict", in the mission "The Xecti Agreement". This race gets you 40% bonus in attack, and 40% bonus to defense when your ship or any of your planets are attacked. |
Revision as of 08:53, 10 December 2011
Playable Races
Initial Player Races
In Galaxy Legion there are a total of 6 initial playable races, these being Aerlen, Inergon, Human, Konqul, Sillixx, and Vygoid. Each one has a bonus to a skill of one type or another (Based on a percent increase), and each one is limited to certain Professions. Both of these are picked at the beginning of the game and can later be changed for 20 Galaxy Points or a Glaviz Device or Sphere of the New Era.
Aerlen
Aerlen prefer anonymity and try to avoid conflict. Aerlen ships are very agile and difficult to target. The Aerlen race have a 30% bonus to ship Defense. Which allows one's ship to have higher Defense gained through Thrusters/Dampeners and Helmsmen.
Available Professions: Physicist, Explorer, Fixer, Biologist, Excavator, Hacker
Human
Humans adapt quickly to their surroundings, and fit a wide variety of roles. The Human race have a 10% bonus to all Experience gains. Which allows for one to go up Ranks faster in comparison to other races.
Available Professions: Merchant, Spy, Explorer, Miner, Hacker, Raider
Inergon
Inergon are beings capable of absorbing energy from everything around them. Because of this those of the Inergon race have a 10% bonus to max Energy. Which allows one's ship to have higher Energy gained through Reactors and engineers than other races, but also reduce more Energy lost from Relays.
Available Professions: Spy, Merchant, Physicist, Explorer, Builder, Biologist
Link to Fan-Made History: Race Histories, The Inergon
Konqul
The Konqul are a race of rigidly organized soldiers. Konqul attack first and ask questions later. They have a 20% bonus to ship Attack and Planetary Invasion. Which allows one's ship to have higher attack gained through Cannons and Tactical Officers.
Available Professions: Spy, Builder, Fixer, Excavator, Miner, Raider
Sillixx
Sillixx are well known as proficient traders. Their ships are larger than all other races. Because of this those of the Sillixx race have a 10% bonus to ship size (more Decks). Which allows one's ship to hold more equipment in comparison to other races.
Available Professions: Merchant, Explorer, Builder, Fixer, Biologist, Raider
Vygoid
The Vygoid replaced most of their original physiology with technology. They have an affinity for all scientific pursuits. Because of this those of the Vygoid race have a 20% bonus to Research gains, Which allows faster access to new equipment for one's ship.
Available Professions: Spy, Physicist, Builder, Excavator, Miner, Hacker
The bonuses gained from races and professions are very powerful, one should plan ahead as to what they would like to do in the game before choosing.
Unlockable Player Races
Unlockable Player Races require prerequisites to be completed before becoming available. When unlocked, any effect that changes your race will allow you to become one. These do not come into effect immediately on unlocking. Professions listed are those known, others may be possible.
Drannik
The original Drannik race was actually extinct. Their hunger for productivity lead them to develop several fleets of autonomous drones. The drones were instructed to self-replicate, and thus it was believed that they long outlived their original creators. Drannik Automatons are commonly found wandering the galaxy. However, not too long ago a few races found some of the original Drannik DNA and used this to bring them back to life. The Drannik explained that they had actually been killed by their creations, and then fought back against their creations with these races' help. The Drannik saw that their new saviors and friends were great fighters against the Drones, and helped them become like the Drannik race. Becoming this race gives you a 40% increase to attack against NPCs.
Available Professions:
Physicist, Builder, Explorer, Hacker, Merchant, Fixer
Playable after completion of A Pact with the Drannik.
This mission is the last in the Drannik Mission chain, which begins with The Drannik Extinction, and becomes available at Rank 185.
Genetarr
Genetarr are known for their psionic powers. After successfully completing an intricately-coordinated effort against the Stryll Order, the Genetarr feel it is their time to rise.
The Genetarr have the 'Mind Influence' ability, which can be used against any NPC, lowering their attack by 50%. It has a 30 minute cooldown.
Playable after completing Seal of the Genetarr mission
Available Professions: Builder, Fixer, Merchant, Explorer, Physicist, Biologist
Kronyn
The Kronyn have an ability similar to Mylarai and Taltherian, allowing them to upgrade the research production of a planet once every 40 hours, and costs 200 energy to use.
Playable after completing Altered Directions mission
Available Professions: Biologist, Builder, Excavator, Explorer, Hacker, Physicist
Lazuli
The Lazuli are master ship builders, taking their skills from their former Syndicate rulers. After a large group of Lazuli declared independence from the Syndicate, they became allies to many of the other races in the Galaxy, and continue to fight against their former oppressors.
The Lazuli provide a 50% bonus to hull integrity.
Playable after completing Lazuli Independence mission
Available Professions: Builder, Fixer, Raider, Biologist, Miner, Physicist
Mylarai
The Mylarai are the wealthiest and most reckless miners in the galaxy. Arrogant and spontaneous, they put profit motives above all others, which frequently results in trouble.
The Mylarai have the 'Enrich' Ability, which can be used on their planets. It increases the mining production of the planet by 1, and has a 40 hour cooldown and costs 200 energy to use.
Available Professions:
Miner, Fixer, Spy, Raider, Merchant, Explorer
Playable after completing The Mylarai Accord mission
Taltherian
The Taltherians were an advanced industrious civilization, but a subspace mutagen ravaged their original population. Surviving Taltherians still carry the amazing skills of their ancestors, developing vast cities and colonies. The original Taltherians built large Ecumenopolis worlds, covered in structures from horizon to horizon.
The Taltherians have the 'Urbanize' Ability, which can be used on their planets. It increases the artifact production of the planet by 1, and has a 40 hour cooldown. It costs 200 energy to use.
Playable after completing Taltherian Renewal mission
Available Professions: Builder, Excavator, Miner, Merchant, Spy, Raider.
Zolazin
Another race of cyborgs. This species is very secretive and has very advanced stealth technology. If you are a member of the Zolazin you have a boost of 40% Cloak. The Zolazin are also the only race to be able to choose the Saboteur profession.
Available Professions:
Spy, Raider, Explorer, Hacker, Builder, Saboteur
Playable after completing The Zolazin Truce mission
Xecti
A race of Bug-like creatures, this race is unlock-able in the mission chain "The Derelict", in the mission "The Xecti Agreement". This race gets you 40% bonus in attack, and 40% bonus to defense when your ship or any of your planets are attacked.
Available Professions: Builder, Fixer, Governor, Miner, Raider, Spy
NPC Races/Factions
Other than the players, many other races exist, including ones that have yet to be discovered. They are not playable but usually appear in limited-time missions. Other Races also appear throughout the list of attackable enemies in the Battle area.
The Crimson Blades
Like the Sha'din Coalition, the Crimson Blades are a dangerous band of criminals. However, rather than specialising in Hacking, they are experts in all manner of criminal activities. The profits from their illicit activities have allowed them to acquire and construct massively powerful ships, and it is rumoured that they even have stations hidden throughout the Galaxy. Only the captains of the most powerful ships in the Galaxy should even think about attempting to take on such dangerous criminals.
Crimson Blade vessels are occasionally found wandering the galaxy.
Missions: Crimson Confrontation, The Dark Thief
The Drannik Automatons
The original Drannik race is actually extinct. Their hunger for productivity lead them to develop several fleets of autonomous drones. The drones were instructed to self-replicate, and thus its believed that they long outlived their original creators.
Drannik Automatons are commonly found wandering the galaxy.
Missions: The Drannik Extinction
Dark Smugglers Guild
The Dark Smugglers Guild do exactly what their name implies - smuggle. If you want it, they can get it...for a price. The Guild prefers to escape those that give chase, rather than fight back. As such, their ships are difficult to hit due to their speed, and are only lightly armed. They also prefer to cover their ships with tough armour platings, rather than protective shields.
Dark Smugglers Guild vessels are commonly found wandering the galaxy.
The Genetarr
The Genetarr are a race of highly intelligent beings. Their society is a pure matriarchy. Ruling classes are based on groups of Genetarr that have skills manifesting special and strange metaphysical abilities unique to their race. Genetarr females possess even more powerful versions of these abilities, including telepathy.
Missions: Thoughts Revealed
The Glaviz
The Glaviz are a highly secretive race that have been in isolation for centuries. They rarely engage in contact with other races.
Missions: The Glaviz Incident, The Zolazin Pursuit, The Zolazin Battle, The Glaviz Vendetta, Vornexa's Taunt, Spoils of War
The Hallows Bane
Members of the Hallows Bane come out of hiding only at certain times in the galactic cycle, looking to harvest unsuspecting ships for their supplies.
- Randomly appears on the Battle tab during the Halloween season
The Lazuli Syndicate
The Lazuli Syndicate are a large gang of powerful galactic pirates. Their strength and expansion is a direct result of the ships they raid and steal, adding to their numbers and efficiency. The Lazuli prefer specific types of ships, especially larger ones that travel alone.
The Syndicate controls a large network of factories and refineries, using the ships they take to construct even more powerful structures and vessels.
The Mylarai Mining Guild
The Mylarai Mining Guild have a notorious reputation for disregarding most of the Galactic rules regarding trade practices. Their mining procedures are reckless, and fatalities are common. They have also been known to illegally dump waste on any worlds in their trade route.
Missions: Octafari Distress, The Mylarai Embargo, Dubious Intent, The Grid Crisis
The Octafari
Currently an unplayable race: Octafari picture
The Octafari are a relatively unknown aquatic race that possess advanced dimensional-shifting technology. They control a small region of space, and claim that their ocean worlds are being polluted by the illegal actions of the Mylarai Mining Guild. They petition the Galactic Council for access to new colony sites away from the Mylarai Mining Guild, but they're hiding something...
Missions: Octafari Distress, Following the Trail, Octafari Migration
The Prejor
The Prejor were a thriving race of untold power that once occupied the galaxy. For reasons unknown, they all but disappeared, leaving their powerful technology behind.
Missions: Prejoran Motives
The Rogue Science League
The Rogue Science League is an organization of spies and undercover agents that sell trade secrets to our enemies at the highest bid. While their ships are lightly armed, they are heavily shielded. Those that destroy a Rogue Science League vessel will be rewarded with the secrets that would otherwise have fallen into enemy hands.
Rogue Science League vessels are commonly found wandering the galaxy.
The Scruuge
Race - Image
The Scruuge are a sect of radical idealists, motivated by greed, envy, and a misguided pursuit of perfection. The Scruuge claim that the galaxy is too overpopulated, and they directly interfere with trade and government aid programs, especially during busy seasonal trade cycles.
Ships are asked to engage The Scruuge and reclaim any gifts they have may stolen during their blockades.
Currently a unplayable race, appear as holiday race during December.
Mission: Avarice of the Scruuge
NPC - Scruuge Behemoth
The Sha'din Coalition
The Sha'din are a loose band of notorious criminals. Their ships are well-equipped, paid for by the profits of their illicit activities, and are specifically designed to allow their pilots to hack into even the most secure of facilities. Their ships typically have better weapons systems than defences, making them dangerous opponents.
Sha'din Coalition vessels are commonly found wandering the galaxy.
The Silthion Hive
The Silthion are a race of rapidly evolving insectoids that survive and travel directly in space. Originally, they were isolated on their homeworld located in the Vorigar Region, but over the years, their physiology rapidly changed to allow travel to nearby planets. As time progressed, their rapid travel produced a dense fog of waste gases in that region, which eventually led to the shadowing of planets there. It is now known as the Vorigar Expanse.
The Silthion have begun to leave the Expanse, and their reliance on certain types of plasma energy create problems when they seek and attack other ships, outposts, and planets.
Missions: Aggressive Evolution, Into the Expanse
The Stryll Order
The Stryll Order are a secretive organization of genetically enhanced criminal hunters. They are trained and enhanced for a single purpose: seek and destroy. Their missions and hits are paid for by wealthy individuals, organizations, and corrupt governments looking to find and/or assassinate targets. Hiring a Stryll is illegal in all primary Galactic governments.
The Stryll Order possess some of the most advanced ship tracking equipment known, and are capable of tracking down even the most elusive of targets.
Stryll Order vessels are occasionally found wandering the galaxy.
The Terran Outsiders
The Terran Outsiders are a group of rogue Humans who diverted from the original expansion centuries ago. They have developed many unique technologies and guard their advances jealously. T.O. Ships are especially well known for their superior shield technology, far more advanced than other races and factions. Caution is advised when dealing with Terran Outsider vessels.
Terran Outsider vessels are occasionally found wandering the galaxy.
Missions: Unrelenting Expansion, The Inside Job, Finding the Fornyis Twins, Restructuring the Council, Secrets of the Outsiders, Relentless Blockade
The Zolazin Cyborgs
The Zolazin are an advanced group of tech-obsessed cyborgs. They use superior cloaking technology to spy on other races. When they find technology that would prove useful to them, they will attempt to steal it. Their technology makes them difficult to find and track.
The Zolazin were involved in the infamous Glaviz Incident, stealing a powerful and important relic from the Glaviz homeworld.
Missions: The Glaviz Incident, The Zolazin Pursuit, The Zolazin Battle, Vornexa's Taunt, Spoils of War