Weapons
Weapons are Equipment that increases your ships Attack. Better weapons are unlocked by putting Research into the "Advanced Weapons" line. There can be up to 8 researched weapons installed at once. The effectiveness of weapons can be increased by using Artifacts.
The current maximum Attack that can be obtained purely from researchable weapons (ignoring any artifact, Race or Profession bonuses) is from 8 Heavy Quasi-Chaotic Blasters 100% upgraded with Havoc Coils, which give 6832 Attack for 440 decks and take a total upkeep of 16,400,000,000 (16.4 billion) credits per day.
Contents |
Researchable Advanced Weapons
Version | Type | Size | ATK (Attack) | ATK/Deck | CR Cost | Mineral Cost | Upkeep per Day | Required Research | Image URL |
---|---|---|---|---|---|---|---|---|---|
Medium1 | Autocannon | 3 | 1 | 0.333 | 300 CR | None | 15 CR | None | Image |
Heavy | Autocannon | 4 | 2 | 0.500 | 600 CR | None | 30 CR | Advanced Weapons | Image |
Light | Mass Driver | 5 | 3 | 0.600 | 1,000 CR | None | 50 CR | Linear Induction | Image |
Medium1 | Mass Driver | 6 | 5 | 0.833 | 1,400 CR | None | 70 CR | Linear Induction | Image |
Heavy | Mass Driver | 7 | 7 | 1.000 | 1,960 CR | None | 98 CR | Linear Induction | Image |
Light | Laser Cannon | 9 | 12 | 1.333 | 3,842 CR | 77 Dynite | 192 CR | Laser Focusing | Image |
Medium1 | Laser Cannon | 10 | 15 | 1.500 | 5,378 CR | 108 Dynite | 269 CR | Laser Focusing | Image |
Heavy | Laser Cannon | 11 | 18 | 1.636 | 7,500 CR | 150 Dynite | 375 CR | Laser Focusing | Image |
Light | Ion Cannon | 13 | 25 | 1.923 | 14,800 CR | 30 Chrisium | 740 CR | Ion Channelling | Image |
Medium1 | Ion Cannon | 14 | 29 | 2.071 | 20,600 CR | 41 Chrisium | 1,000 CR | Ion Channelling | Image |
Heavy | Ion Cannon | 15 | 33 | 2.200 | 28,900 CR | 58 Chrisium | 1,400 CR | Ion Channelling | Image |
Light | Plasma Cannon | 17 | 42 | 2.470 | 56,700 CR | 11 Darrinyte | 2,800 CR | Plasma Filtering | Image |
Medium1 | Plasma Cannon | 18 | 47 | 2.611 | 79,400 CR | 16 Darrinyte | 4,000 CR | Plasma Filtering | Image |
Heavy | Plasma Cannon | 19 | 52 | 2.736 | 111,000 CR | 22 Darrinyte | 5,600 CR | Plasma Filtering | Image |
Light | Phase Cannon | 21 | 63 | 3.000 | 218,000 CR | 9 Hydium | 10,900 CR | Phased Energy | Image |
Medium1 | Phase Cannon | 22 | 69 | 3.136 | 304,000 CR | 12 Hydium | 15,200 CR | Phased Energy | Image |
Heavy | Phase Cannon | 23 | 75 | 3.260 | 427,000 CR | 17 Hydium | 21,400 CR | Phased Energy | Image |
Light | Graviton Shearer | 25 | 88 | 3.520 | 837,000 CR | 17 Erixion | 41,900 CR | Graviton Shearing | Image |
Medium1 | Graviton Shearer | 26 | 95 | 3.653 | 1,171,000 CR | 23 Erixion | 58,600 CR | Graviton Shearing | Image |
Heavy | Graviton Shearer | 27 | 102 | 3.777 | 1,640,000 CR | 33 Erixion | 82,000 CR | Graviton Shearing | Image |
Light | Disruptor Cannon | 29 | 117 | 4.034 | 3,200,000 CR | 13 Pawlacite | 160,000 CR | Matter Disruption | Image |
Medium1 | Disruptor Cannon | 30 | 125 | 4.166 | 4,500,000 CR | 18 Pawlacite | 225,000 CR | Matter Disruption | Image |
Heavy | Disruptor Cannon | 31 | 133 | 4.290 | 6,300,000 CR | 25 Pawlacite | 315,000 CR | Matter Disruption | Image |
Light | Quantum Devastator | 33 | 150 | 4.545 | 12,350,000 CR | 25 Dieterion | 617,500 CR | Quantum Disassembly | Image |
Medium1 | Quantum Devastator | 34 | 159 | 4.676 | 17,200,000 CR | 34 Dieterion | 860,000 CR | Quantum Disassembly | Image |
Heavy | Quantum Devastator | 35 | 168 | 4.800 | 24,200,000 CR | 48 Dieterion | 1,200,000 CR | Quantum Disassembly | Image |
Light | Singularity Launcher | 37 | 187 | 5.054 | 47,400,000 CR | 47 Dysillon | 2,370,000 CR | Micro Singularities | Image |
Medium1 | Singularity Launcher | 38 | 197 | 5.184 | 66,400,000 CR | 66 Dysillon | 3,320,000 CR | Micro Singularities | Image |
Heavy | Singularity Launcher | 39 | 207 | 5.308 | 93,000,000 CR | 93 Dysillon | 4,650,000 CR | Micro Singularities | Image |
Light | Antiproton Cannon | 41 | 228 | 5.561 | 183,000,000 CR | 37 Kurenite | 9,150,000 CR | Antimatter Streams | Image |
Medium1 | Antiproton Cannon | 42 | 239 | 5.690 | 255,000,000 CR | 51 Kurenite | 12,750,000 CR | Antimatter Streams | Image |
Heavy | Antiproton Cannon | 43 | 250 | 5.814 | 357,000,000 CR | 71 Kurenite | 17,900,000 CR | Antimatter Streams | Image |
Light | Null Ray | 45 | 274 | 6.088 | 700,000,000 CR | 200 Kurenite | 35,000,000 CR | Null Rays | Image |
Medium1 | Null Ray | 46 | 287 | 6.239 | 980,000,000 CR | 300 Kurenite | 49,000,000 CR | Null Rays | Image |
Heavy | Null Ray | 47 | 300 | 6.383 | 1,350,000,000 CR | 500 Kurenite | 67,500,000 CR | Null Rays | Image |
Light | Thetacron Cannon | 49 | 328 | 6.694 | 2,650,000,000 CR | 800 Kurenite | 132,500,000 CR | Thetacron Radiation | Image |
Medium1 | Thetacron Cannon | 50 | 343 | 6.860 | 3,750,000,000 CR | 1,200 Kurenite | 187,500,000 CR | Thetacron Radiation | Image |
Heavy | Thetacron Cannon2 | 51 | 358 | 7.020 | 5,200,000,000 CR | 1,600 Kurenite | 260,000,000 CR | Thetacron Radiation | Image |
Light | Quasi-Chaotic Blaster2 | 53 | 391 | 7.377 | 10,200,000,000 CR | 2,600 Kurenite | 510,000,000 CR | Quasi-Chaotic Force | Image |
Medium1 | Quasi-Chaotic Blaster2 | 54 | 409 | 7.574 | 14,500,000,000 CR | 3,600 Kurenite | 725,000,000 CR | Quasi-Chaotic Force | Image |
Heavy | Quasi-Chaotic Blaster2 | 55 | 427 | 7.763 | 20,500,000,000 CR | 4,800 Kurenite | 1,025,000,000 CR | Quasi-Chaotic Force | Image |
1 Medium Weapons DO NOT display ANY SubType in their name within the game, Ie. the "Medium Autocannon" is actually displayed ingame as simply "Autocannon". The "medium" name is used here only to underscore their actual role as a game mechanic.
2 All standard weapons can be upgraded using Havoc Coils - the reward from the second task of the Foundry of War legion mission, which increase the attack and upkeep by 20% up to a maximum of 100%. Due to the energy you are likely to expend in obtaining these, it is not recommended to use them on anything less than Heavy Thetacron Cannons.
The coils will upgrade one of your installed standard weapons at random, eventually it would take 40 of them to upgrade 8 weapons. A Heavy Quasi-Chaotic Blaster with 5 upgrades (100%) currently has the second highest attack/deckspace ratio in the game, after a Galakis Pirate Ray with 5 upgrades (200%).
Discoverable or Salvageable Advanced Weapons
Many weapons can be obtained from completing missions or defeating NPCs or other players. These can be installed in addition to your 8 researched weapon modules, but are subject to their own limits on how many of each type can be installed.
Special Seasonal NPCs - Hallows Bane Series
The Hallows Bane weapon series are available as a drop from special NPC's that are available for two weeks during the Hallows Bane (Halloween) event every year.
Name | Size | ATK (Attack) | Second Bonus | ATK/Deck | Gained From | Equip Limit | Image URL | Upkeep per Day | First Appeared |
---|---|---|---|---|---|---|---|---|---|
Bane Emitter3 | 10 | 20 | +20 invasion-only attack | 2.000 | NPC: Bane Revenant | 4 Bane Emitters | Image | ? CR | 2010 Event |
Charged Bane Emitter3 | 12 | 30 | +30 invasion-only attack | 2.500 | NPC: Bane Revenant | 4 Bane Emitters | Image | ? CR | 2010 Event |
Overcharged Bane Emitter3 | 13 | 45 | +45 invasion-only attack | 3.462 | NPC: Bane Eidolon | 4 Bane Emitters | Image | 250,000 CR | 2011 Event |
Hypercharged Bane Emitter3 | 14 | 60 | +60 invasion-only attack | 4.286 | NPC: Bane Eidolon | 4 Bane Emitters | Image | 2,500,000 CR | 2011 Event |
MegaCharged Bane Emitter3 | 15 | 75 | +75 invasion-only attack | 5.000 | NPC: Bane Reaver | 4 Bane Emitters | Image | 2,500,000 CR | 2012 Event |
TerrorCharged Bane Emitter3 | 16 | 90 | +90 invasion-only attack | 5.625 | NPC: Bane Phantom | 4 Bane Emitters | Image | ? CR | 2013 Event |
3 If you receive one of the above weapons after you kill a Bane Revenant or Bane Eidolon, the version you receive is based on your rank at the time of receiving it. Ships of Rank 1-49 receive the standard version, ships of Rank 50-149 receive the charged version, and ships of Rank 150 and above randomly receive either the Overcharged or Hypercharged version. The MegaCharged Bane Emitter is only dropped by Bane Reavers (ranks 500+) and the TerrorCharged Bane Emitter is only dropped by Bane Phantoms (ranks 1,000+). Once received, these weapons may be installed/used at any time, but they can only be received during the Hallows Bane events. If you haven't got one, just wait until Halloween this year for another chance!
NPC - Crimson Series
The Crimson series of weapons may be dropped by destroying elite NPC's of the Crimson Blades faction. Elite NPC's can be targeted by multiple players of the same legion and can drop several weapons or artifacts.
Name | Size | ATK (Attack) | Second Bonus | ATK/Deck | Gained From | Equip Limit | Image URL | Upkeep per Day |
---|---|---|---|---|---|---|---|---|
Crimson Auto-Laser | 5 | 25 | None | 5.000 | NPC: Crimson Armory, Crimson Vault, Vortul, Crimson Annihilator | 4 Crimson Weapons | Image | ? CR |
Crimson Auto-Phaser | 8 | 40 | None | 5.000 | NPC: Crimson Armory, Vortul, Crimson Annihilator | 4 Crimson Weapons | Image | 12,500 CR |
Vortul Blast Phaser | 12 | 75 | None | 6.250 | NPC: Vortul, Crimson Annihilator | 4 Crimson Weapons | Image | 25,000 CR |
Korteth Twin-Blaster | 14 | 100 | None | 7.143 | NPC: Korteth, Crimson Carrier | 4 Crimson Weapons | Image | 125,000 CR |
Korteth Twin-Blaster (100% upgrade) | 14 | 200 | None | 14.286 | NPCs: Korteth, Crimson Carrier and at least 4 Kelethor, Crimson Haulers | 4 Crimson Weapons | Image | 375,000 CR |
Elite PvP Combat - Dominion Cannon Series
The Dominion Cannons can be bought via the battle market of the battle tab. They cost red badges, which themselves can only be gained through fighting and destroying other players.
Name | Size | ATK (Attack) | Second Bonus | ATK/Deck | Gained From | Equip Limit | Image URL | Upkeep per Day |
---|---|---|---|---|---|---|---|---|
Dominion Cannon | 8 | 50 | None | 6.250 | Battle Market: 40 Red Badges | 4 Dominion Cannons | Image | 5,000 CR |
Dominion Cannon - Mark II | 12 | 90 | None | 7.500 | Battle Market: 72 Red Badges | 4 Dominion Cannons | Image | 25,000 CR |
Dominion Cannon - Mark III | 17 | 150 | None | 8.824 | Battle Market: 128 Red Badges | 4 Dominion Cannons | Image | 250,000 CR |
Dominion Auto-Blaster4 | 17 | 230 | None | 13.529 | Battle Market: 184 Red Badges4 | 4 Dominion Cannons | Image | 5,000,000 CR |
Dominion Tri-Blaster5 | 17 | 310 | None | 18.235 | Battle Market: 272 Red Badges5 | 4 Dominion Cannons | ? | ? CR |
4 The Dominion Auto-Blaster is an upgrade of, rather than a replacement of, the Dominion Cannon Mark III. To build one, you need to purchase a Dominion Cannon - Mark III for 128 Red Badges, and use a Dominion Auto-Blaster Upgrade on it, which costs a further 184 Red Badges. This makes the actual total cost of each Dominion Auto-Blaster 312 Red Badges. You also need 550 medal points to unlock the Auto-Blasters in the Battle Market.
5 The Dominion Tri-Blaster is an upgrade of, rather than a replacement of, the Dominion Auto-Blaster. To build one, you need to purchase a Dominion Cannon - Mark III for 128 Red Badges, then use a Dominion Auto-Blaster Upgrade on it, and then a Dominion Tri-Blaster Upgrade on it, which costs a further 184 & 272 Red Badges respectively. This makes the actual total cost of each Dominion Tri-Blaster 584 Red Badges. You also need 550 medal points to unlock the Auto-Blasters and 800 medal points to unlock the Tri-Blaster in the Battle Market.
While this requires a lot of work in obtaining red badges and medal points, they have one of the highest attack/deckspace ratios in the game, especially at low/mid ranks (below 300) where legion missions are not practical, and Kelethor upgrades (rank 750+) are not available. They also have a relatively low upkeep cost in CR, so they are worth the effort.
Other NPCs
Some weapons may be dropped by other rare NPC's. They are individual, one-off weapons, rather than being part of a chain of gradually-improving weapons.
Name | Size | ATK (Attack) | Second Bonus | ATK/Deck | Gained From | Equip Limit | Image URL | Upkeep per Day |
---|---|---|---|---|---|---|---|---|
Lazuli Mind Controller | 8 | 35 | +35 invasion-only attack | 4.375 | NPC: Reynard, Lazuli Titan | 3 Lazuli Weapons | Image | 25,000 CR |
Ion Pulse Ballistae6 | 10 | 80 | -40 Energy6 | 8 | NPC: Drannik Ballistae | 4 Drannik Weapons | Image | 125,000 CR |
Zebeeren's Cannon | 15 | 110 | Seasonal NPC | 7.333 | NPC: Zebeeren, Scruuge Despot | 2 Zebeeren's Cannons | Image | ? CR |
6 The Ion Pulse Ballistae reduces your max energy by 40 per Ion Pulse Ballistae when equipped, therefore if all four Ion Pulse Ballistae are equipped, they will reduce your max energy by 160. If unequipped, your max energy will return to normal. It is therefore strongly suggested that you unequip all of your Ion Pulse Ballistae before you level up or use Energy Boosters, such as an Energy Cube, Tri-Matrix Emblem, or Insignia of Independence, to ensure you receive the maximum energy refill possible from these artifacts. Also do the same thing before you rank up.
Mission-Exclusive Weapons
Some weapons can only be gained through completing specific missions.
Name | Size | ATK (Attack) | Second Bonus | ATK/Deck | Gained From | Equip Limit | Image URL | Upkeep per Day |
---|---|---|---|---|---|---|---|---|
Exotic Pulser | 5 | 30 | -10 Energy7 | 6.000 | Mission: Slowing the Prejor Advance | 3 Exotic Pulsers | Image | 2,100 CR |
Psionic Amplifier | 10 | 30 | +30 invasion-only attack | 3.000 | Mission: Harnessing the Weapon | 1 Psionic Amplifier | Image | 8,600 CR |
Leviathan Rift-Emitter | 13 | 30 | 35 Cloak | 2.307 | NPC: Octafari Leviathan | 4 Octafari Weapons | Image | 5,000 CR |
Taltherian Sentry | 16 | 55 | 55 Defense | 3.437 | Mission: Unwelcome Visitors | 4 Taltherian Sentries | Image | ? CR |
Dark Smuggler Chassis | 25 | 600 (Invasion) | Applies Disguise8 | 0 | Mission: Furtive Adjustments | 1 Dark Smuggler Chassis | Image | ? CR |
Modulated Xecti Disruptor (No Racial Bonus) | 15 | 209 | 40 Cloak9 | 1.39 | Mission: Desperate Confinement | 4 Xecti Disruptors | Image | 3,700 (?) CR |
Modulated Xecti Disruptor (Zolazin, Spies, and Hackers) | 15 | 209 | 80 Cloak9 | 1.39 | Mission: Desperate Confinement | 4 Xecti Disruptors | Image | 3,700 (?) CR |
Modulated Xecti Disruptor (Konqul, Dranik, and Raiders) | 15 | 409 | 40 Cloak9 | 2.69 | Mission: Desperate Confinement | 4 Xecti Disruptors | Image | 3,700 (?) CR |
T.O. Cyclobeam Charger | 20 | 90 | 180 Shield | 4.5 | NPC: T.O. Sector Warden spawned on completion of Mission: Ravyn's Return | 3 Cyclobeam Chargers | Needs Image | ? CR |
T-Plasma Gemini Cannon | 15 | 160 | 2% chance to do additional 10% hull/shield damage10 | 10.667 | Mission: Weaponizing T-Plasma | 3 Gemini Cannons | Image | ? CR |
7 The Exotic Pulser reduces your max energy by 10 Per Exotic Pulser when equipped, therefore if all three available Exotic Pulsers are equipped, they will reduce your max energy by 30. If unequipped, your max energy will return to normal. Furthermore, it is strongly suggested that you unequip all of your Exotic Pulsers before you level up or use Energy Boosters, such as an Energy Cube, Tri-Matrix Emblem, or Insignia of Independence, to ensure you receive the maximum energy refill possible from these artifacts. Also do the same thing before you rank up.
8 Applies a disguise to your ship that makes it appear to be a Dark Smuggler to any other ship that targets you, that is to say, it hides your Race and Profession. It also changes the physical look of your ship to support this illusion. Installing it will make your ship look like This.
9 While Installed: Zolazin, Spies, and Hackers get double the Cloak bonus; meanwhile, Konqul, Drannik, and Raiders get double the Attack bonus.
10 Each additional cannon increases the percentage chance (up to 6.1208% with 3) but not the percentage damage.
Legion Mission-Exclusive Weapons
These weapons are available only from completing specific tasks during Legion missions, which are a special type of collaborative mission that is undertaken by an entire legion rather than just individual players. Each mission has three tasks that must all be completed, but each player may only complete one of the tasks, meaning a legion must carefully decide who does each task. Legion missions last for three days (72 hours), but this can be both increased - or decreased - by spending Galaxy Points.
Name | Size | ATK (Attack) | Second Bonus | ATK / Deck | Mission | Task | Equip Limit | Upkeep per Day | Image URL |
---|---|---|---|---|---|---|---|---|---|
Chronostatic Pulser (0% Upgrade) | 19 | 80 | 25 Energy | 4.21 | Disturbance at Ryelis | Remove Orbital Waste and Place Cannons | 1 Chronostatic Pulser | ? | Image |
Chronostatic Pulser (200% Upgrade) | 19 | 240 | 75 Energy | 12.63 | Disturbance at Ryelis | Remove Orbital Waste and Place Cannons | 1 Chronostatic Pulser | ? | Image |
Galakis Pirate Ray (0% Upgrade) | 18 | 100 | - | 5.55 | Galakis, City of Deals | Reduce Piracy along Routes | 1 Pirate Ray | ? | Image |
Galakis Pirate Ray (200% Upgrade) | 18 | 300 | - | 16.66 | Galakis, City of Deals | Reduce Piracy along Routes | 1 Pirate Ray | ? | Image |
Gammacron Trap Bay | 25 | 60 | Defence +60; Activated Ability11 | 2.4 | Foundry of War | Perform Mine Yield Tests | 2 Trap Bays | ? | Image |
Sniper Drone (0% Upgrade) | 25 | 75 | 250 Hull | 3.000 | Assault on Crimson Deep-6 | Disable Sniper Drones | 1 Sniper Drone | 47.5M CR | Image |
Sniper Drone (200% Upgrade) | 25 | 225 | 750 Hull | 9.000 | Assault on Crimson Deep-6 | Disable Sniper Drones | 1 Sniper Drone | 142.5M CR | Image |
Vorean Bio-Ray | 15 | 0 | Invasion-only Attack: 200; Activated Ability12 | 13.33 (Invasion Only) | Vorean Extinction | Bioweapon Research | 2 Bio-Rays | 50M CR | Image |
11Activated Ability (with 5 charges refillable via Galaxy Points): Sets a Gammacon Trap for 1 week. If tripped, the attacking ship will be dealt damage equal to 50% of its maximum hull + shield.
12Activated Ability (with 2 charges refillable via Galaxy Points): Vorean Biocharge, increases invasion attack by 8% for 1 hour.
Radiant Weapons
Currently only one type of Radiant Weapon is available, the Radiant Surge Cannon.
Radiant Surge Cannons are obtained by purchasing the Radiant Surge Cannon artifact from the Artifact Market at a price of 48 Galaxy Points. When the Radiant Surge Cannon artifact is used from your trade menu, a Radiant Surge cannon will be created and installed on your ship. The Radiant Surge Cannon that is produced changes depending on what your ship's rank is at the time the artifact was used to create the weapon.
Note: if your level increases whilst you have have one of these weapons, the Cannon will NOT upgrade to match your new level; you will need to buy a new Radiant Surge Cannon for more Galaxy Points. The actual cost of the Cannons is the same regardless of your level.
The highest Cannon observed on a player is Mark IX (9). It is believed that this is the highest available level, as there are players at level 1700+ that still have Mark IX's installed. Also see the note below about the Mark IX cannons; they are not as powerful as they *should* be.
- Image: Radiant Surge Cannon.
Version | Size | (ATK) Attack | ATK/Deck | Rank Range | Equip Limit | Upkeep Cost | Sells for/ Repair Cost |
---|---|---|---|---|---|---|---|
Mark I | 9 | 40 | 4.44 | Ranks 1 - 99 | 2 Radiant Weapons | 250 CR | 5,000 CR |
Mark II | 12 | 60 | 5.00 | Ranks 100 - 199 | 2 Radiant Weapons | 25,000 CR | 250,000 CR |
Mark III | 17 | 100 | 5.88 | Ranks 200 - 299 | 2 Radiant Weapons | 250,000 CR | 2,500,000 CR |
Mark IV | 20 | 150 | 7.50 | Ranks 300 - 399 | 2 Radiant Weapons | 250,000 CR | 5,000,000 CR |
Mark V | 24 | 200 | 8.33 | Ranks 400 - 499 | 2 Radiant Weapons | ?? CR | ?? CR |
Mark VI | 30 | 300 | 10.00 | Ranks 500 - 599 | 2 Radiant Weapons | 25,000,000 CR | 350,000,000 CR |
Mark VII | 36 | 400 | 11.11 | Ranks 600 - 699 | 2 Radiant Weapons | 100,000,000 CR | 1,000,000,000 CR |
Mark VIII | 40 | 550 | 13.75 | Ranks 700 - 799 | 2 Radiant Weapons | 150,000,000 CR | ?? CR |
Mark IX | 50 | 675 | 13.5013 | Ranks 800+ | 2 Radiant Weapons | 200,000,000 CR | 4,000,000,000 CR |
13This is not a mistake. The Mark IX Radiant Surge Cannon does not follow the pattern of the other Radiant weapons in attack strength. It is less deckspace efficient than the less powerful variants it replaces, because it does not receive as large an attack bonus. It is unknown why this is the case. If it had followed the standard pattern, it would have 700 or even 750 attack, which would respectively give an ATK/Deck ratio of 14.00 or even 15.00.