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- Races …les and crew effects. Changing your race will cause you to lose the trait bonus for your original race, and acquire the racial trait of the new race that … …n ships are very agile and difficult to target. The Aerlen race have a 30% bonus to ship [[Defense]]. Which allows one's ship to have higher [[Defense]] ga…33 KB (4556 words) - 20:09, 9 May 2025
- Professions …an additional 10% for each base level lower than 8, up to a maximum of 40% bonus at level 5 and lower. Costs: 15 Ability Points …et for 10 energy with an 8 hour cooldown. In addition, the enemy planet's population must be taken down to 100 or less in order for this ability to work.<br>11 KB (1406 words) - 12:58, 27 May 2025
- Artifact Market * Also Provides a 8% bonus to your ship's defenses while it is under attack. '''Size: 3, Artifact: 2, Mining: 2, Population: 300, Limit: 1 per Planet'''10 KB (1359 words) - 11:24, 21 January 2024
- Planets …l availability of 15x or higher. However, because the artifact provides a bonus of two levels to the mineral availability, a toxic planet at 14x Mega Rich… *Note: The passive cloak bonus was boosted to 1200, up from 200, on August 4, 201157 KB (7640 words) - 02:21, 27 June 2024
- Mission Rewards {{GameImage|items/supercomputer.png}} [[AI Supercomputer]]: Adds a 5 point bonus to scan, attack, defense, and cloaking, Added to devices category of the s… {{GameImage|items/mech.png}} [[Prototype Mech XV]]: Provides 15 attack bonus during planetary invasions, added to weapons category of ship.10 KB (1489 words) - 03:59, 16 June 2024
- Senator Test [Size: 1, Population: 200, Defense: 200, Limit: 2] [Size: 1, Research: 1, Population: 250, Defense: 250, Limit: 2]55 KB (7557 words) - 18:51, 12 December 2019
- Hints …y ships, those ships cannot be targeted *from* the planet window until the population drops below 10 (invasion-ready). The ships can still be targeted in other … …chassis that will help more on a +1200% production bonus instead of a +50% Bonus.14 KB (2261 words) - 21:36, 23 January 2020
- Special Buildings …s, tier reward, or NPC. As such they give more than one type of bonus or a bonus that is hard to get. *Population: 166.643 KB (5362 words) - 19:15, 7 August 2024
- Octafari Distress …. Population bonus doubles on a Terra, Gaia, or Dyson planet. Population bonus triples on an Oceanic planet.</div>1 KB (187 words) - 01:51, 4 October 2020
- Maximizing Planets … double the bonuses) and a [[Quantum Hydro-Meliorator]] (triple population bonus on the resulting melted oceanic). …d 30%), you would ideally want to rift those planets that had gained a 30% bonus for the maximum benefit.46 KB (6386 words) - 04:28, 4 April 2023
- Battle Market Artifacts |effect=[Size: 10, Cloak: 45, Hacking Bonus: +7%, Limit: 3, Upkeep: 25,000 [[Credits|CR]]/day] [Size:10, Cloak: 90, Hacking Bonus: +9%, Limit: 3, Upkeep: 5,000,000 [[Credits|CR]]/day]22 KB (2827 words) - 13:39, 13 February 2025
- Common Artifacts … defense effectively increases by 3.9 because of the Aerlen's +30% defense bonus. If you were to switch away from Aerlen to another race, you'd see that yo… …ut by 4 (output increases by 5 if you are a Vygoid due to the 20% research bonus). The effect is permanent unless you lose a scientist during raiding or [[…24 KB (3133 words) - 22:04, 17 June 2023
- Game Guide * Vygoid - 20% bonus to research * Biologist - 10% extra planet population (Aerlen, Inergon, Sillixx)14 KB (2401 words) - 04:14, 22 January 2020
- Mission Artifacts …des to others, the listed stats are the final total stats, rather than the bonus. |effect=Destroys one standard, non-artifact, defense, attack, or population structure at random on an enemy planet.49 KB (6180 words) - 12:45, 20 January 2020
- Hyper Terraformer Device …ill be retained on top of those listed above. It will also receive legion bonus stats just like other planets, meaning the planet's total attack, defense,… * There is also apparently a minimum population requirement (between 20 and 70)3 KB (523 words) - 02:20, 18 October 2021
- Quantum Hydro-Meliorator …ures]][[Category:Artifact Production]][[Category:Planet Size 1]][[Category:Population]][[Category:No Scrap]][[Category:Planet Artifacts]][[Category:Mission Arti… Population: 1001 KB (161 words) - 01:51, 4 October 2020
- Mutagenic Cartridges ''Infuses your weapons with a powerful virus, giving a 1500 bonus to planetary invasions. Lasts only a short time.'' …tes:''' Because these last such a short time, you should reduce the planet population to 10 or less before using it, otherwise the effect may wear off before yo…1 KB (166 words) - 23:26, 23 January 2020
- Collective Theory Lab |[[Special Module]] - Size:20, Shield:300, Shield Bonus:+5% (Limit 3 per ship) |[[Planet Structure]] - Size:1, Population +500, Population Bonus +50% (Limit 1 per planet)21 KB (2761 words) - 22:13, 4 November 2024
- Bioship Landing Platform …ctures]][[Category:Mission Artifacts]][[Category:Planet Size 1]][[Category:Population]][[Category:Planet Cloak]][[Category:Complex Tech Parts Scrap]] …'Bioship Landing Platform''' on your planet. While installed, the cloaking bonus automatically scales based on the size of the planet.''2 KB (314 words) - 15:10, 12 January 2019
- Planetary Events and Effects | align="left" | +200% population …n_Upgrade|Improved Invasion]] effect that gives a 50% planetary production bonus for 2 days after every successful invasion if you have acquired [[Medals#P…16 KB (2223 words) - 04:24, 4 April 2023