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- Races …one has a racial trait that applies a %bonus to a ship stat, applied after ship modules and crew effects. Changing your race will cause you to lose the t… {{GameImage|ships/ship-base2.png}}34 KB (4628 words) - 04:08, 1 July 2025
- Main Page Your character in Galaxy Legion plays the role of a commander of a ship in the galaxy, your goal is to become the most powerful commander in the g… * [[GL Interface Ship Tab]]3 KB (327 words) - 19:52, 5 May 2024
- Artifact Market '''Size: 5, Energy Recharge Rate: +5, Limit: 2 per Ship''' * Installs a Fusion Amplified Tensile High Energy Relay on your ship.10 KB (1421 words) - 20:12, 22 June 2025
- Stats [[Category:Ship]][[Category:Concepts]] …ress through the game will be one of your major focuses as captain of your ship.5 KB (705 words) - 18:56, 21 June 2025
- Modules …ules''' include all of the equipment that can be installed in any of the 5 ship equipment categories: *Devices - [[Jammers|Jammers & Cloaking]] and [[Scanners]]5 KB (740 words) - 23:38, 27 August 2014
- Mission Rewards [[Category:Missions]][[Category:Ship Modules]][[Category:Structures]][[Category:Artifacts]][[Category:Mission A… Unless otherwise specified, all mission tier items require NO space on a ship. The following can also be viewed in table form on the [[Mission Tiers]] p…10 KB (1489 words) - 03:59, 16 June 2024
- AI Supercomputer …canning]][[Category:Ship Attack]][[Category:Ship Defenses]][[Category:Ship Cloaking ]] ''Constructs an '''AI Supercomputer''' on your ship.''1,019 B (148 words) - 08:58, 15 April 2019
- Senator Test |[Ship Ally, Type Familiar] |Makes your ship appear as a space asteroid when targeted by other ships. Lasts 24 Hours.55 KB (7557 words) - 18:51, 12 December 2019
- Cloak …Planetary Cloaking|cloaking structures]]. Players start the game with zero cloaking power. It counters [[Scan]]. *Defense against being found - Cloak helps prevent your ship or planets from showing up on other people's scans, thereby reducing your …2 KB (339 words) - 00:38, 20 January 2020
- Research Tree …e modules for a tier, the player gets those at the same time as the second ship weapon on that tier. ! align="center" width="150" | Ship Modules51 KB (6874 words) - 11:31, 16 June 2024
- Jammers and Cloaking Modules …Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Cloaking]][[Category:Hacks]] Jammers and Cloaking Devices both count towards your Cloaking Ability. Cloak provides the following bonuses:19 KB (2126 words) - 20:56, 26 May 2024
- Other Modules [[Category:Modules]][[Category:Ship]] | +30 Scan, +30 Cloaking21 KB (2478 words) - 22:38, 26 May 2024
- Hints * Remember to '''Uninstall''' any [[Relays]] your ship is using and '''Install''' your [[Reactors|Reactors or Cores]], '''''befor… … [[Reactors]] ([[Research#Advanced Power Systems|energy modules]]) on your ship, and '''Uninstall''' relays.14 KB (2261 words) - 21:36, 23 January 2020
- Dieterion [[Cloaking Satellites]] Used in the construction of the following ship modules:1 KB (164 words) - 03:15, 24 January 2023
- The Shadow Lab … experimental project involving phase cloaking, and would like to use your ship's devices to verify the results.. '''Per Round Risks: ''' Potential for experiment mishap (cloaking module damage)</div>1 KB (178 words) - 17:24, 23 July 2024
- Invisible Pirates …nes. It won't be easy finding them; they possess some of the most advanced cloaking devices known. '''Un-gray Requirements: ''' Scan Power 200 , ship not too damaged</div>1 KB (140 words) - 06:07, 3 May 2020
- Planetary Cloaking * If the planet's cloak is greater than the ship's scan rating, the scan will fail (unless the planet is owned by an inacti… * If the planet's cloak is less than the ship's scan rating, then a 2nd roll takes place to determine scan success (the …19 KB (2280 words) - 01:13, 24 January 2020
- Dark Pyramid …eory Lab]][[Category:Mission Required]][[Category:Multiple Use]][[Category:Ship Artifacts]] ''Temporarily increases your cloaking ability by 50.''1 KB (190 words) - 19:15, 22 November 2023
- Scan Blitz and Max Scan …buffs are applied in the order they are listed in your Effects tab on your ship stats window. | align="center" | New ship startup or reset21 KB (2429 words) - 21:10, 21 June 2025
- Common Artifacts |When applied, the first ship to attack the target planet will cause the planet to strike to action, boo… |Ship module, temporary18 KB (2405 words) - 02:00, 22 June 2025