Energy

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m (Weapons)
 
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-
[[Category:Energy]][[Category:Gameplay and Help]]
+
[[Category:Ship Energy]][[Category:Gameplay and Help]]
-
 
+
-
'''Energy''' is the most important resource that you will manage as captain of your ship. Your current Energy reserve is shown by the yellow bar in the upper left portion of your screen (above [[Hull]]) along with numbers showing your current usable energy reserve and current energy capacity when full. Players start with 80 energy, provided by 80 [[Engineers]].
+
-
 
+
-
----
+
 +
'''Energy''' {{E}} is one of the most important resources that you will manage as captain of your ship. Your current Energy reserve is shown by the yellow bar in the upper left portion of your screen (above [[Hull]]) along with numbers showing your current usable energy reserve and current energy capacity when full. Players start with 80 energy, provided by 80 [[Engineers]].  Having insufficient energy may mean you have to wait on your energy to recharge in order to do anything.
== Using Energy ==
== Using Energy ==
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*To hack or raid other players
*To hack or raid other players
*To use certain [[Artifacts]]
*To use certain [[Artifacts]]
-
*To post on Ship Comms (not [[Legion Comms]])
+
*To post on individual Ship Comms (not [[Legion Comms]])
-
*To bid on items in The Galactic Trading Center  
+
*To bid on items in the [[Galactic Trading Center]]
----
----
-
== Gaining Energy ==
+
== Restoring Energy ==
-
Energy is gained in several ways:
+
Energy is regenerated in several ways:
-
*Regenerated over time.
+
*Regenerates for free over time.
-
**The base regeneration period is 3 minutes for 1 energy point.
+
**The base regeneration period is 180 seconds per energy point.
**The regeneration period is reduced by the amounts and types of [[Relays]], certain [[Mission Rewards|Mission Items]] and [[Artifacts]] installed on your ship.
**The regeneration period is reduced by the amounts and types of [[Relays]], certain [[Mission Rewards|Mission Items]] and [[Artifacts]] installed on your ship.
**The countdown timer to the right of the Energy Bar shows the time remaining until the next energy point is added.
**The countdown timer to the right of the Energy Bar shows the time remaining until the next energy point is added.
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*Advancing in [[Rank]] refills energy reserves to the installed capacity.
*Advancing in [[Rank]] refills energy reserves to the installed capacity.
-
===Energy Boosting Artifacts===
+
===Energy Restoring Artifacts===
* Remember to '''Uninstall''' any [[Relays]] you may have in your ship '''''before''''' using an energy booster
* Remember to '''Uninstall''' any [[Relays]] you may have in your ship '''''before''''' using an energy booster
* Remember to '''Install''' any [[Reactors|Reactors or Cores]] you may have in your ship '''''before''''' using an energy booster
* Remember to '''Install''' any [[Reactors|Reactors or Cores]] you may have in your ship '''''before''''' using an energy booster
{|class="wikitable sortable" border="1" cellpadding="5" cellspacing="0" align="top"
{|class="wikitable sortable" border="1" cellpadding="5" cellspacing="0" align="top"
|-
|-
-
! align="center" width="80" | Artifact Name
+
! class="unsortable" align="center" | Image
-
! class="unsortable" align="center" | Effect
+
! align="center" width="120" | Artifact Name
! align="center" | Obtained From
! align="center" | Obtained From
! align="center" | Event
! align="center" | Event
-
! class="unsortable" align="center" | Image
+
! class="unsortable" align="center" | Effect
|-
|-
 +
| align="center" | {{GameImage|artifacts/energycube.png}}
|[[Energy Cube]]
|[[Energy Cube]]
 +
| align="center" | [[Daily Reward]]
 +
| align="center" | Daily / Ongoing
|Fully restores energy.
|Fully restores energy.
Note: uninstall your relays, uninstall any weapon modules that drain energy, and equip all of your best power cores BEFORE you use the Energy Cube to get the maximum energy recharge possible.
Note: uninstall your relays, uninstall any weapon modules that drain energy, and equip all of your best power cores BEFORE you use the Energy Cube to get the maximum energy recharge possible.
-
| align="center" | [[Daily Reward]]
 
-
| align="center" | Daily / Ongoing
 
-
| align="center" | [http://galaxylegion.erismedia.netdna-cdn.com/galaxylegion/images/artifacts/energycube.png Image]
 
|-
|-
 +
| align="center" | {{GameImage|artifacts/emblem-i.png}}
|[[Tri-Matrix Emblem]]
|[[Tri-Matrix Emblem]]
-
|Fully restores hull, shields and energy.
 
-
Note: uninstall your relays, uninstall any weapon modules that drain energy, equip all of your best power cores, equip all of your best shields, and equip all of your best hull modules BEFORE you use the Tri-Matrix Emblem to get the maximum energy recharge, shield recharge, and hull repair possible.
 
| align="center" | [[Daily Reward]]
| align="center" | [[Daily Reward]]
| align="center" | Daily / Ongoing
| align="center" | Daily / Ongoing
-
| align="center" | [http://galaxylegion.erismedia.netdna-cdn.com/galaxylegion/images/artifacts/emblem-i.png Image]
+
|Fully restores hull, shields and energy.
 +
Note: uninstall your relays, uninstall any weapon modules that drain energy, equip all of your best power cores, equip all of your best shields, and equip all of your best hull modules BEFORE you use the Tri-Matrix Emblem to get the maximum energy recharge, shield recharge, and hull repair possible.
 +
|-
 +
| align="center" | {{GameImage|artifacts/eliosb1.png}}
 +
|[[Elios Heliacal Plant]]<BR>(planet structure)
 +
| align="center" | [[Artifact Market]] 
 +
| align="center" | [[Elios (seasonal event)]]
 +
|Fully restores energy (2 charges).
 +
Note: uninstall your relays, uninstall any weapon modules that drain energy, and equip all of your best power cores BEFORE you use the charge of the Elios Heliacal Plant to get the maximum energy recharge possible.
|}
|}
==Improvements==
==Improvements==
Energy can be improved in three ways:
Energy can be improved in three ways:
-
*Recharge Rate: Installing [[Relays]] and certain [[Missions|Mission Rewards]] and [[Artifacts]] onto your ship will reduce the time it takes to recharge one point of energy, allowing you to do more in the game sooner.  This often comes at the cost of lowering your max energy capacity, so be careful not to be gone too long, or energy will fill and the benefit is wasted.
+
*Recharge Rate: Installing [[Relays]] and certain [[Missions|Mission Rewards]] and [[Artifacts]] onto your ship will reduce the time it takes to recharge one point of energy [[Energy Charge Rate]], allowing you to do more in the game sooner.  This often comes at the cost of lowering your max energy capacity, so be careful not to be gone too long, or energy will fill and the benefit is wasted.
*Energy capacity: Installing [[Reactors]] and certain [[Artifacts]] onto your ship will increase your maximum energy capacity, thereby letting you get a good night's sleep (or earn a living) without worrying about filling up and wasting regeneration cycles. Installing some of these is often considered essential if you use [[Relays]], to counter the capacity reduction inherent in them.
*Energy capacity: Installing [[Reactors]] and certain [[Artifacts]] onto your ship will increase your maximum energy capacity, thereby letting you get a good night's sleep (or earn a living) without worrying about filling up and wasting regeneration cycles. Installing some of these is often considered essential if you use [[Relays]], to counter the capacity reduction inherent in them.
*Crew: Purchasing [[Engineers]] with [[Rank Points]] will permanently increase your max energy.  You gain two Engineers (and thus, two max energy) for every rank point spent. Where ship modules come with install and upkeep costs, Engineers take no space and will happily work for free.  They also improve your chance of successfully raiding.
*Crew: Purchasing [[Engineers]] with [[Rank Points]] will permanently increase your max energy.  You gain two Engineers (and thus, two max energy) for every rank point spent. Where ship modules come with install and upkeep costs, Engineers take no space and will happily work for free.  They also improve your chance of successfully raiding.
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Energy will be reduced by using certain Relays and Weapons.<br>
Energy will be reduced by using certain Relays and Weapons.<br>
Maximum Energy reduction is 630.
Maximum Energy reduction is 630.
 +
===[[Relays]]===
===[[Relays]]===
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<br>
<br>
|-
|-
 +
! class="unsortable" align="center" | Image URL
! align="center" width="150pt" | Name  
! align="center" width="150pt" | Name  
! align="center" width="35" | Size
! align="center" width="35" | Size
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! align="center" width="65pt" | Upkeep
! align="center" width="65pt" | Upkeep
! align="center" width="160pt" | Gained From
! align="center" width="160pt" | Gained From
-
! class="unsortable" align="center" | Image URL
 
|-
|-
 +
| align="center" | {{GameImage|items/power-conduit.png}}
| align="left" | Power Conduit
| align="left" | Power Conduit
| align="center" | 5
| align="center" | 5
| align="center" | +1
| align="center" | +1
| align="center" | -5
| align="center" | -5
-
| align="left" | 50 [[Credits|CR]] per day
+
| align="left" | 50 {{CR}} per day
| align="left" | [[Research Tree#Advanced Power Systems|Advanced Power Systems]]
| align="left" | [[Research Tree#Advanced Power Systems|Advanced Power Systems]]
-
| align="center" | [http://173.203.31.34/galaxylegion/images/items/power-conduit.png Image]
 
|-
|-
 +
| align="center" | {{GameImage|items/energy-relay.png}}
| align="left" | High Energy Relay
| align="left" | High Energy Relay
| align="center" | 5
| align="center" | 5
| align="center" | +3
| align="center" | +3
| align="center" | -10
| align="center" | -10
-
| align="left" | 299 [[Credits|CR]] per day
+
| align="left" | 299 {{CR}} per day
| align="left" | [[Research Tree#Advanced Power Systems|Superconductive Relays]]
| align="left" | [[Research Tree#Advanced Power Systems|Superconductive Relays]]
-
| align="center" | [http://173.203.31.34/galaxylegion/images/items/energy-relay.png Image]
 
|-
|-
 +
| align="center" |  {{GameImage|items/plasma-relay.png}}
| align="left" | Plasma Relay
| align="left" | Plasma Relay
| align="center" | 5
| align="center" | 5
| align="center" | +6
| align="center" | +6
| align="center" | -20
| align="center" | -20
-
| align="left" | 1,200 [[Credits|CR]] per day
+
| align="left" | 1,200 {{CR}} per day
| align="left" | [[Research Tree#Advanced Power Systems|Plasma Relays]]
| align="left" | [[Research Tree#Advanced Power Systems|Plasma Relays]]
-
| align="center" | [http://173.203.31.34/galaxylegion/images/items/plasma-relay.png Image]
 
|-
|-
 +
| align="center" | {{GameImage|items/wave-conduit.png}}
| align="left" | Wave Conduit
| align="left" | Wave Conduit
| align="center" | 5
| align="center" | 5
| align="center" | +9
| align="center" | +9
| align="center" | -30
| align="center" | -30
-
| align="left" | 4,900 [[Credits|CR]] per day
+
| align="left" | 4,900 {{CR}} per day
| align="left" | [[Research Tree#Advanced Power Systems|Wave Conduits]]
| align="left" | [[Research Tree#Advanced Power Systems|Wave Conduits]]
-
| align="center" | [http://173.203.31.34/galaxylegion/images/items/wave-conduit.png Image]
 
|-
|-
 +
| align="center" | {{GameImage|items/prelay.png}}
| align="left" | Positron Relay
| align="left" | Positron Relay
| align="center" | 5
| align="center" | 5
| align="center" | +12
| align="center" | +12
| align="center" | -40
| align="center" | -40
-
| align="left" | 20K [[Credits|CR]] per day
+
| align="left" | 20K {{CR}} per day
| align="left" | [[Research Tree#Advanced Power Systems|Positron Relays]]
| align="left" | [[Research Tree#Advanced Power Systems|Positron Relays]]
-
| align="center" | [http://173.203.31.34/galaxylegion/images/items/prelay.png Image]
 
|-
|-
 +
| align="center" | {{GameImage|items/x-conduit.png}}
| align="left" | X Conduit
| align="left" | X Conduit
| align="center" | 5
| align="center" | 5
| align="center" | +15
| align="center" | +15
| align="center" | -50
| align="center" | -50
-
| align="left" | 90K [[Credits|CR]] per day
+
| align="left" | 90K {{CR}} per day
| align="left" | [[Research Tree#Advanced Power Systems|X Conduits]]
| align="left" | [[Research Tree#Advanced Power Systems|X Conduits]]
-
| align="center" | [http://173.203.31.34/galaxylegion/images/items/x-conduit.png Image]
 
|-
|-
 +
| align="center" | {{GameImage|items/transconduit.png}}
| align="left" | Transconduit
| align="left" | Transconduit
| align="center" | 5
| align="center" | 5
| align="center" | +18
| align="center" | +18
| align="center" | -60
| align="center" | -60
-
| align="left" | 405K [[Credits|CR]] per day
+
| align="left" | 405K {{CR}} per day
| align="left" | [[Research Tree#Advanced Power Systems|Transconduits]]
| align="left" | [[Research Tree#Advanced Power Systems|Transconduits]]
-
| align="center" | [http://173.203.31.34/galaxylegion/images/items/transconduit.png Image]
 
|-
|-
 +
| align="center" | {{GameImage|items/irepeater.png}}
| align="left" | Isomophic Repeater
| align="left" | Isomophic Repeater
| align="center" | 5
| align="center" | 5
| align="center" | +21
| align="center" | +21
| align="center" | -70
| align="center" | -70
-
| align="left" | 1,850K [[Credits|CR]] per day
+
| align="left" | 1,850K {{CR}} per day
| align="left" | [[Research Tree#Advanced Power Systems|Isomorphic Entanglement]]
| align="left" | [[Research Tree#Advanced Power Systems|Isomorphic Entanglement]]
-
| align="center" | [http://173.203.31.34/galaxylegion/images/items/irepeater.png Image]
 
|-
|-
 +
| align="center" | {{GameImage|items/wterminal.png}}
| align="left" | Wormhole Relays
| align="left" | Wormhole Relays
| align="center" | 5
| align="center" | 5
| align="center" | +24
| align="center" | +24
| align="center" | -90
| align="center" | -90
-
| align="left" | 10M [[Credits|CR]] per day
+
| align="left" | 10M {{CR}} per day
| align="left" | [[Research Tree#Advanced Power Systems|Wormhole Channeling]]
| align="left" | [[Research Tree#Advanced Power Systems|Wormhole Channeling]]
-
| align="center" | [http://173.203.31.34/galaxylegion/images/items/wterminal.png Image]
 
|-
|-
 +
| align="center" | {{GameImage|items/hyperconduit.png}}
| align="left" | HyperChannel Relays
| align="left" | HyperChannel Relays
| align="center" | 5
| align="center" | 5
| align="center" | +27
| align="center" | +27
| align="center" | -120
| align="center" | -120
-
| align="left" | 45M [[Credits|CR]] per day
+
| align="left" | 45M {{CR}} per day
| align="left" | [[Research Tree#Advanced Power Systems|Flux Vibration Channeling]]
| align="left" | [[Research Tree#Advanced Power Systems|Flux Vibration Channeling]]
-
| align="center" | [http://galaxylegion.erismedia.netdna-cdn.com/galaxylegion/images/items/hyperconduit.png Image]
 
|-
|-
|}
|}
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<br>
<br>
|-
|-
 +
! class="unsortable" align="center" width="40pt" | Image URL
! class="unsortable" align="center" width="165pt" | Name  
! class="unsortable" align="center" width="165pt" | Name  
! align="center" width="40" | Size
! align="center" width="40" | Size
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! class="unsortable" align="center" width="215pt" | Gained From
! class="unsortable" align="center" width="215pt" | Gained From
! class="unsortable" align="center" width="135pt" | Equip Limit
! class="unsortable" align="center" width="135pt" | Equip Limit
-
! class="unsortable" align="center" width="40pt" | Image URL
 
! align="center" width="110" | Upkeep per Day
! align="center" width="110" | Upkeep per Day
|-
|-
 +
| align="center" | {{GameImage|items/dballistae.png}}
| align="center" | [[Ion Pulse Ballistae]]
| align="center" | [[Ion Pulse Ballistae]]
| align="center" | 10
| align="center" | 10
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| align="center" | NPC: [[Drannik Ballistae]]
| align="center" | NPC: [[Drannik Ballistae]]
| align="center" | 4 Drannik Weapons
| align="center" | 4 Drannik Weapons
-
| align="center" | [http://173.203.31.34/galaxylegion/images/items/dballistae.png Image]
+
| align="center" | 125,000 {{CR}}
-
| align="center" | 125,000 [[Credits|CR]]
+
|-
|-
 +
| align="center" | {{GameImage|items/exoticpulse.png}}
| align="center" | [[Exotic Pulser]]
| align="center" | [[Exotic Pulser]]
| align="center" | 5
| align="center" | 5
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| align="center" | Mission: [[Slowing the Prejor Advance]]
| align="center" | Mission: [[Slowing the Prejor Advance]]
| align="center" | 3 Exotic Pulsers
| align="center" | 3 Exotic Pulsers
-
| align="center" | [http://173.203.31.34/galaxylegion/images/items/exoticpulse.png Image]
+
| align="center" | 2,100 {{CR}}
-
| align="center" | 2,100 [[Credits|CR]]
+
|-
|-
 +
|}
 +
 +
==Energy Recharge==
 +
 +
The recharge rate starts at 180 seconds per energy unit.<br>
 +
This is mostly increased by way of [[relays]].<br>
 +
All other increases come from the [[Market Artifacts| Artifact Market]] or from [[Mission_Rewards#Tier_Items|Mission Tier Rewards]].<br><br><br>
 +
 +
===Energy Recharge Modules - [[Relays]]===
 +
 +
 +
{|border="1" cellpadding="5" cellspacing="0" align="top"
 +
|-
 +
! align="center" width="150" | Module
 +
! align="center" width="40"| Limit
 +
! align="center" width="40" | Decks
 +
! align="center" width="70" | Effect
 +
! align="center" width="200"| Obtained from
 +
! align="center" width="50"| Cost
 +
! align="center" width="50"| Seconds Per Energy
 +
! align="center" width="50"| Energy Per Hour<BR>(3600/SPE)
 +
|-
 +
| align="center" | Default (none)
 +
| align="center" |
 +
| align="center" |
 +
| align="center" |
 +
| align="center" |
 +
| align="center" |
 +
| align="center" | 180
 +
| align="center" | 20
 +
|-
 +
| align="center" | [[Omicron Injector]]
 +
| align="center" | 1
 +
| align="center" | 0
 +
| align="center" | +10 Charge
 +
| align="center" | Mission Completion <BR> 1st Tier Reward
 +
| align="center" |
 +
| align="center" | 170
 +
| align="center" | 21
 +
|-
 +
| align="center" | [[Chron-Transistor]]
 +
| align="center" | 1
 +
| align="center" | 0
 +
| align="center" | +5 Charge
 +
| align="center" | Mission Completion <BR> 10th Tier Reward
 +
| align="center" |
 +
| align="center" | 165
 +
| align="center" | 22
 +
|-
 +
| align="center" | [[Krionite Transducer]]
 +
| align="center" | 1
 +
| align="center" | 0
 +
| align="center" | +8 Charge
 +
| align="center" | Mission Completion <BR> 23rd Tier Reward
 +
| align="center" |
 +
| align="center" | 157
 +
| align="center" | 23
 +
|-
 +
| align="center" | [[F.A.T.H.E.R.]]
 +
| align="center" | 2
 +
| align="center" | 5
 +
| align="center" | +5 Charge
 +
| align="center" | Artifact market
 +
| align="center" | 40 [[GP]]
 +
| align="center" | 147
 +
| align="center" | 24
 +
|-
 +
| align="center" | [[Silthion T-Plasma Hub]]
 +
| align="center" | 3
 +
| align="center" | 5
 +
| align="center" | +3 Charge
 +
| align="center" | [[Silthion Hive Colony]]
 +
| align="center" |
 +
| align="center" | 138
 +
| align="center" | 26
 +
|-
 +
| align="center" | HyperChannel Relays
 +
| align="center" | 4
 +
| align="center" | 5
 +
| align="center" | +27 Charge
 +
| align="center" | [[Research Tree#Advanced Power Systems|Flux Vibration Channeling]]
 +
| align="center" |
 +
| align="center" | 30
 +
| align="center" | 120
 +
|-
 +
| align="center" | [[Elios Collector]]
 +
| align="center" | 2
 +
| align="center" | 10
 +
| align="center" | +5 Charge
 +
| align="center" | Artifact market<BR> during [[Elios_(seasonal_event)]]<BR>starting in 2014
 +
| align="center" | 56 [[GP]]
 +
| align="center" | 20
 +
| align="center" | 180
 +
|-
 +
| align="center" | [[Elios Collector II]]
 +
| align="center" | 2
 +
| align="center" | 10
 +
| align="center" | +1 Charge
 +
| align="center" | Artifact market<BR> during [[Elios_(seasonal_event)]]<BR>starting in 2015
 +
| align="center" | 47 [[GP]]
 +
| align="center" | 18
 +
| align="center" | 200
 +
|-
 +
| align="center" | [[Elios Collector III]]
 +
| align="center" | 2
 +
| align="center" | 10
 +
| align="center" | +1 Charge
 +
| align="center" | Artifact market<BR> during [[Elios_(seasonal_event)]]<BR>starting in 2016
 +
| align="center" | 47 [[GP]]
 +
| align="center" | 16
 +
| align="center" | 225
 +
|-
 +
| align="center" | [[Elios Collector IV]]
 +
| align="center" | 2
 +
| align="center" | 10
 +
| align="center" | +1 Charge
 +
| align="center" | Artifact market<BR> during [[Elios_(seasonal_event)]]<BR>starting in 2017
 +
| align="center" | 47 [[GP]]
 +
| align="center" | 14
 +
| align="center" | 257
 +
|-
 +
| align="center" | [[Elios Collector V]]
 +
| align="center" | 2
 +
| align="center" | 10
 +
| align="center" | +1 Charge
 +
| align="center" | Artifact market<BR> during [[Elios_(seasonal_event)]]<BR>starting in 2018
 +
| align="center" | 47 [[GP]]
 +
| align="center" | 12
 +
| align="center" | 300
 +
|-
 +
| align="center" | [[Elios Collector VI]]
 +
| align="center" | 2
 +
| align="center" | 10
 +
| align="center" | +1 Charge
 +
| align="center" | Artifact market<BR> during [[Elios_(seasonal_event)]]<BR>starting in 2019
 +
| align="center" | 47 [[GP]]
 +
| align="center" | 10
 +
| align="center" | 360
 +
|-
 +
| align="center" | [[Elios Collector VII]]
 +
| align="center" | 2
 +
| align="center" | 10
 +
| align="center" | +1 Charge
 +
| align="center" | Artifact market<BR> during [[Elios_(seasonal_event)]]<BR>starting in 2020
 +
| align="center" | 47 [[GP]]
 +
| align="center" | 8
 +
| align="center" | 450
 +
|-
 +
| align="center" | [[Elios Collector VIII]]
 +
| align="center" | 2
 +
| align="center" | 10
 +
| align="center" | +1 Charge
 +
| align="center" | Artifact market<BR> during [[Elios_(seasonal_event)]]<BR>starting in 2021
 +
| align="center" | 47 [[GP]]
 +
| align="center" | 6
 +
| align="center" | 600
 +
|-
 +
| align="center" | [[Elios Collector IX]]
 +
| align="center" | 2
 +
| align="center" | 10
 +
| align="center" | +1 Charge
 +
| align="center" | Artifact market<BR> during [[Elios_(seasonal_event)]]<BR>starting in 2021
 +
| align="center" | 51 [[GP]]
 +
| align="center" | 4
 +
| align="center" | 900
 +
|-
 +
 +
|}
 +
 +
 +
----
----
 +
 +
See Also:
 +
 +
[[Equations#Energy_to_Rank-up|Energy Formulas]]

Current revision as of 03:28, 24 January 2023


Energy energy.pngE is one of the most important resources that you will manage as captain of your ship. Your current Energy reserve is shown by the yellow bar in the upper left portion of your screen (above Hull) along with numbers showing your current usable energy reserve and current energy capacity when full. Players start with 80 energy, provided by 80 Engineers. Having insufficient energy may mean you have to wait on your energy to recharge in order to do anything.

Contents

Using Energy

Energy allows you to complete the basic functions of Galaxy Legion, these being...


Restoring Energy

Energy is regenerated in several ways:

  • Regenerates for free over time.
    • The base regeneration period is 180 seconds per energy point.
    • The regeneration period is reduced by the amounts and types of Relays, certain Mission Items and Artifacts installed on your ship.
    • The countdown timer to the right of the Energy Bar shows the time remaining until the next energy point is added.
  • Full Energy Refills can be done.
  • Advancing in Rank refills energy reserves to the installed capacity.

Energy Restoring Artifacts

  • Remember to Uninstall any Relays you may have in your ship before using an energy booster
  • Remember to Install any Reactors or Cores you may have in your ship before using an energy booster
Image Artifact Name Obtained From Event Effect
energycube.png Energy Cube Daily Reward Daily / Ongoing Fully restores energy.

Note: uninstall your relays, uninstall any weapon modules that drain energy, and equip all of your best power cores BEFORE you use the Energy Cube to get the maximum energy recharge possible.

emblem-i.png Tri-Matrix Emblem Daily Reward Daily / Ongoing Fully restores hull, shields and energy.

Note: uninstall your relays, uninstall any weapon modules that drain energy, equip all of your best power cores, equip all of your best shields, and equip all of your best hull modules BEFORE you use the Tri-Matrix Emblem to get the maximum energy recharge, shield recharge, and hull repair possible.

eliosb1.png Elios Heliacal Plant
(planet structure)
Artifact Market Elios (seasonal event) Fully restores energy (2 charges).

Note: uninstall your relays, uninstall any weapon modules that drain energy, and equip all of your best power cores BEFORE you use the charge of the Elios Heliacal Plant to get the maximum energy recharge possible.

Improvements

Energy can be improved in three ways:

  • Recharge Rate: Installing Relays and certain Mission Rewards and Artifacts onto your ship will reduce the time it takes to recharge one point of energy Energy Charge Rate, allowing you to do more in the game sooner. This often comes at the cost of lowering your max energy capacity, so be careful not to be gone too long, or energy will fill and the benefit is wasted.
  • Energy capacity: Installing Reactors and certain Artifacts onto your ship will increase your maximum energy capacity, thereby letting you get a good night's sleep (or earn a living) without worrying about filling up and wasting regeneration cycles. Installing some of these is often considered essential if you use Relays, to counter the capacity reduction inherent in them.
  • Crew: Purchasing Engineers with Rank Points will permanently increase your max energy. You gain two Engineers (and thus, two max energy) for every rank point spent. Where ship modules come with install and upkeep costs, Engineers take no space and will happily work for free. They also improve your chance of successfully raiding.

Reductions

Energy will be reduced by using certain Relays and Weapons.
Maximum Energy reduction is 630.

Relays


Image URL Name Size Charge Rate Max Energy Reduction Upkeep Gained From
power-conduit.png Power Conduit 5 +1 -5 50 credits.pngCR per day Advanced Power Systems
energy-relay.png High Energy Relay 5 +3 -10 299 credits.pngCR per day Superconductive Relays
plasma-relay.png Plasma Relay 5 +6 -20 1,200 credits.pngCR per day Plasma Relays
wave-conduit.png Wave Conduit 5 +9 -30 4,900 credits.pngCR per day Wave Conduits
prelay.png Positron Relay 5 +12 -40 20K credits.pngCR per day Positron Relays
x-conduit.png X Conduit 5 +15 -50 90K credits.pngCR per day X Conduits
transconduit.png Transconduit 5 +18 -60 405K credits.pngCR per day Transconduits
irepeater.png Isomophic Repeater 5 +21 -70 1,850K credits.pngCR per day Isomorphic Entanglement
wterminal.png Wormhole Relays 5 +24 -90 10M credits.pngCR per day Wormhole Channeling
hyperconduit.png HyperChannel Relays 5 +27 -120 45M credits.pngCR per day Flux Vibration Channeling


Weapons


Image URL Name Size ATK (Attack) Second Bonus ATK/Deck Gained From Equip Limit Upkeep per Day
dballistae.png Ion Pulse Ballistae 10 80 -40 Energy 8 NPC: Drannik Ballistae 4 Drannik Weapons 125,000 credits.pngCR
exoticpulse.png Exotic Pulser 5 30 -10 Energy 6.000 Mission: Slowing the Prejor Advance 3 Exotic Pulsers 2,100 credits.pngCR

Energy Recharge

The recharge rate starts at 180 seconds per energy unit.
This is mostly increased by way of relays.
All other increases come from the Artifact Market or from Mission Tier Rewards.


Energy Recharge Modules - Relays

Module Limit Decks Effect Obtained from Cost Seconds Per Energy Energy Per Hour
(3600/SPE)
Default (none) 180 20
Omicron Injector 1 0 +10 Charge Mission Completion
1st Tier Reward
170 21
Chron-Transistor 1 0 +5 Charge Mission Completion
10th Tier Reward
165 22
Krionite Transducer 1 0 +8 Charge Mission Completion
23rd Tier Reward
157 23
F.A.T.H.E.R. 2 5 +5 Charge Artifact market 40 GP 147 24
Silthion T-Plasma Hub 3 5 +3 Charge Silthion Hive Colony 138 26
HyperChannel Relays 4 5 +27 Charge Flux Vibration Channeling 30 120
Elios Collector 2 10 +5 Charge Artifact market
during Elios_(seasonal_event)
starting in 2014
56 GP 20 180
Elios Collector II 2 10 +1 Charge Artifact market
during Elios_(seasonal_event)
starting in 2015
47 GP 18 200
Elios Collector III 2 10 +1 Charge Artifact market
during Elios_(seasonal_event)
starting in 2016
47 GP 16 225
Elios Collector IV 2 10 +1 Charge Artifact market
during Elios_(seasonal_event)
starting in 2017
47 GP 14 257
Elios Collector V 2 10 +1 Charge Artifact market
during Elios_(seasonal_event)
starting in 2018
47 GP 12 300
Elios Collector VI 2 10 +1 Charge Artifact market
during Elios_(seasonal_event)
starting in 2019
47 GP 10 360
Elios Collector VII 2 10 +1 Charge Artifact market
during Elios_(seasonal_event)
starting in 2020
47 GP 8 450
Elios Collector VIII 2 10 +1 Charge Artifact market
during Elios_(seasonal_event)
starting in 2021
47 GP 6 600
Elios Collector IX 2 10 +1 Charge Artifact market
during Elios_(seasonal_event)
starting in 2021
51 GP 4 900



See Also:

Energy Formulas

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