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  • Races
    …as a racial trait that applies a %bonus to a ship stat, applied after ship modules and crew effects. Changing your race will cause you to lose the trait bon… …uling classes are based on groups of Genetarr that have skills manifesting special and strange metaphysical abilities unique to their race. Genetarr females …
    33 KB (4556 words) - 20:09, 9 May 2025
  • Main Page
    == Ship Modules == * [[Other Modules]]
    3 KB (327 words) - 19:52, 5 May 2024
  • Cargo
    …ent]] when uninstalled, [[Artifacts]], and [[Mission_Rewards#Special_Items|Special Items]]. …rals, undrawn artifact points, and undrawn mineral points. Installed ship modules take up [[Deck]] space. If you do not have enough deck space to install a…
    4 KB (565 words) - 00:44, 20 January 2020
  • Weapons
    …ayers. These can be installed ''in addition'' to your 8 researched weapon modules, but are subject to their own limits on how many of each type can be insta… ===Special Seasonal NPCs - Hallows Bane Series===
    61 KB (7385 words) - 21:15, 26 May 2024
  • Structures
    | align="left" | [[Habitation Modules]] … the [[Special Buildings Info|Special Buildings]] page for a list of these special buildings.
    19 KB (2221 words) - 22:07, 23 January 2020
  • Combat
    …points. Some may only be encountered at certain times of the year during [[special events]], whilst others are only available whilst certain [[missions]] are… …This list can be permanently expanded later to a total of 8 slots by using special artifacts.<BR>
    11 KB (1790 words) - 01:06, 24 January 2020
  • Ship Shields
    [[Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Shields]] … total unbuffed shield per 'tick') when they take damage. Shield recharge modules can also reduce the recharge time (thereby increasing the repair rate), ma…
    32 KB (3778 words) - 03:03, 3 May 2024
  • Hulls
    [[Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Hull]] …of your ship, not in the hull tab. It's listed there because it provides a special energy bonus to cyborgs.
    19 KB (2173 words) - 21:22, 26 May 2024
  • Mission Rewards
    [[Category:Missions]][[Category:Ship Modules]][[Category:Structures]][[Category:Artifacts]][[Category:Mission Artifacts… ==Special Items==
    10 KB (1489 words) - 03:59, 16 June 2024
  • Relays
    [[Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Energy]] …l. You can equip up to four standard Relays at a time, but like other ship modules, you can conduct research to access better relays that increase your recha…
    16 KB (2153 words) - 02:12, 15 August 2024
  • Senator Test
    …ve battles against special [[Combat#Specials|NPCs]] or the completion of a special mission that is typically available to all players for a period of one wee… |[ Base Module - Special Size:1, Max Treaties: +1 ]
    55 KB (7557 words) - 18:51, 12 December 2019
  • Hull
    …lls|Hull Modules]] provide more durability per space than [[Shields|Shield Modules]]. Generally about double the durability at similar research levels. * Hull module upkeep costs are much lower than shield modules.
    3 KB (413 words) - 08:23, 11 October 2012
  • Scan
    …lso let you gain detailed information about your PvP targets, such as what modules they have equipped, thus allowing you to better choose your targets for [[… A [[Scan_Blitz_and_Max_Scan#List_of_Top_Scan_Modules|List of Top Scan Modules]] can be found on the [[Scan_Blitz_and_Max_Scan]] page.
    5 KB (834 words) - 12:44, 20 January 2020
  • Shield
    …e red bar representing your [[Hull]]). You can fit up to 5 standard shield modules at once. …line of defense against incoming attack damage. Equipping [[Shields|Shield Modules]] on your ship makes it harder for enemies to do lasting damage or disable…
    3 KB (447 words) - 23:03, 12 May 2014
  • Research Tree
    … at the same time as the first ship weapon on that tier. If there are base modules for a tier, the player gets those at the same time as the second ship weap… ! align="center" width="150" | Ship Modules
    51 KB (6874 words) - 11:31, 16 June 2024
  • Defensive Modules
    [[Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Defenses]] Defensive Modules are the backbone of a ship's defense. The more defensive modules there are, the lower the chance that the user will take damage from enemy …
    29 KB (3343 words) - 00:26, 3 May 2024
  • Reactors
    [[Category:Ship Modules]][[Category:Ship]][[Category:Combat]][[Category:Ship Energy]] …le only from completing specific tasks during Legion missions, which are a special type of collaborative mission that is undertaken by an entire legion rathe…
    33 KB (4062 words) - 21:27, 26 May 2024
  • Other Modules
    [[Category:Modules]][[Category:Ship]] These modules follow the form of [[Equipment]]. However, these modules do not count to the normal module type limits.
    21 KB (2478 words) - 22:38, 26 May 2024
  • Legion
    Along with normal chat, the comm can also be issued special commands. All commands begin with a slash followed by the command. …reason why Trade Pacts are the most sought after is due to the legion base modules [[Chuhn_(seasonal_event)#GP_Artifacts|Chuhn Transgalactic Comm]] (115 {{GP…
    8 KB (1299 words) - 21:49, 20 January 2020
  • Combat Badges
    …t the end of battle encounters. Badges can be exchanged for the artifacts, modules, and structures found only in the Battle Market. The '''''View Battle Mark… {{GameImage|icons/special/badge-r.png}} <font color="red">'''Red Badges'''</font> are awarded for di…
    17 KB (2534 words) - 11:23, 22 August 2024

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