Common artifacts are artifacts that can be acquired through cashing in your hourly artifact hauls from planets. Save up your hourly artifact hauls if you want a chance to get more expensive artifacts. A maximum of 500 artifacts can be received in a single pull. Your pull will also be interrupted if your Cargo capacity is reached.
Minimum scrap value in credits for each common artifact is 5x the Artifact Points Cost.
Maximum scrap value in credits for each common artifact is 20x the Artifact Points Cost
Note that scrapping the Alien Data Disc does not make sense once you have unlocked the Research Contract. Using the contract, the 700 research points converts to 17.5 million credits.
The minimum price for sendable common artifacts on the Galactic Trading Center is 10,000 credits.
|Artifact Name||Type||Effect||Cost in GP||Artifact Points Cost||Sendable?|
|Alarm Sentry||Trap, planet, 1 week||When applied, the first ship to attack the target planet will cause the planet to strike to action, boosting its defense by 600 for 12 hours.||14||1800||Yes|
|Alien Data Disc||Research||Grants 700 Research Points.
Note: You can also purchase 1000 Research Points for 15 Galaxy Points. This is generally only considered a good use of Galaxy Points early in the game however, as you will eventually earn far more than 1000 research points PER HOUR from planetary production.
|Ancient Crystal Foci||Ship module, temporary||Increases the power of weapon systems by 5% for a short amount of time.||3||0400||Yes|
|Android Helmsman||Ship, permanent||Hiring this droid will add 3 helmsmen to your crew, increasing your defense by 3. The effect is permanent unless you lose a helmsman during raiding or XTS-9 Refinement. If your current race is Aerlen when you use one, your defense effectively increases by 3.9 because of the Aerlen's +30% defense bonus. If you were to switch away from Aerlen to another race, you'd see that you still only permanently increased your defense by 3.||16||2000||No|
|Android Scientist||Ship, permanent||Hiring this droid will add 4 scientists to your crew, increasing your hourly research output by 4 (output increases by 5 if you are a Vygoid due to the 20% research bonus). The effect is permanent unless you lose a scientist during raiding or XTS-9 Refinement.||14||1800||No|
|Calming Amplifier||Battle, player, 4 hours||Prevents your ship from being attacked, but also prevents your ship from attacking.||7||0900||Yes|
|Cloning Pods||Planet, player||Quickly maximizes the target planet population.||3||0400||Yes|
|Containment Cage||Battle, player||Removes all harmful effects (except traps) from your ship.||5||0600||Yes|
|Containment Missile||Battle, enemy||Removes most beneficial effects from an enemy ship. This does not include traps like mines.||7||0850||No|
|Continuum Beacon||Ship module, 1 hour||Increases the Scanning capability of your ship by 15%. Costs 10 energy to use.
Note 1: only one Continuum Beacon may be used at any time.
Note 2: effects stack with the effects of Tachyon Cylinders, Subspace Seekers, and Stryll Seekers. Use one of each when scanning for planets for best effect. Always use the additive (Tachyon, Subspace) buffs before the percentage buffs (Continuum, Stryll).
|Crimson Obelisk||Ship module, temporary||Magnifies the intensity of weapon systems, temporarily increasing attack by 10%. Costs 5 energy to use.||7||0900||Yes|
|Dark Pyramid||Ship module, 10 hours||Temporarily increases your cloaking ability by 50.||3||0350||Yes|
|Disarming Bomb||Ship module, temporary||Disrupts the systems of a target ship, temporarily reducing attack by 10%.||7||0900||Yes|
|Drannik Saboteur||Battle, enemy||Sabotages the systems of a non-player enemy (NPC), temporarily reducing its defense by 50%.||13||1600||Yes|
|Durtanium Brackets||Ship module, permanent||Stabilizes interior bulkheads, permanently increasing ship hull integrity by 10. If your current profession is Fixer when you use one, your hull effectively increases by 13 because of the Fixer's +30% hull bonus. If you were to switch away from Fixer to another profession, you'd see that you still only permanently increased your hull by 10. If you are of the Lazuli race the boost increases to 15 due to the race's 50% boost to hull, which would go back to 10 if you swapped races. It is possible to be a Lazuli Fixer, which would mean a total boost of 19.5 (1.3 from Fixer * 1.5 from Lazuli) per artifact for the cumulative +95% bonus.||14||1800||No|
|EMP Sphere||Battle, enemy||Disrupts the systems of a target ship, temporarily reducing defense by 10%.
Note : Can be used multiple times on a enemy player so the effects stacked. However, It can only be used once on a NPC.
|Engineered Virus||Planet, enemy, 24 hours||Stops population growth on an enemy planet.||4||0500||Yes|
|Flux Probe||Planet||This probe returns data on the number of other ships that have scanned the target planet.||2|| 0250|
(set of 3)
|Grav-Whip Trap||Trap, planet, 1 week||When applied, the first ship to attack the target planet will take 400 damage.||12||1500||Yes|
|Grid Console||Ship module, 2 hours||A temporary firmware package, increasing your ship defenses by 20%. Costs 5 energy to use.||6||0700||Yes|
|Halcyon Trap||Trap, ship, 1 week||When applied, the first ship to attack you will cause you to become pacified for 2 hours, being unable to attack or be attacked by others.||12||1500||Yes|
|Ion Repulsor Charge||Planet, player, 24 hours||Bolsters structural defenses on a planet by 30%.||7||0900||Yes|
|Ion Storm Charge||Planet, enemy, 1 hour||Reduces all defenses of an enemy planet by 15%.||7||0900||Yes|
|Krionus Virus Trap||Trap, ship, 1 week||When applied, the first ship to attack you will lose 90% attack for 30 minutes.||8||1000||Yes|
|Longevity Serum||Planet, player, 48 hours||Increases a planet's maximum population by 50%.||8||1000||Yes|
|Mass Storage Pod||Ship module, permanent||Permanently expands the cargo capacity of your ship by 60.||N/A||20,000||No|
|Nanite Swarm Capsules||Ship module, 2 hours||Releases a swarm of armor nanites around your ship, increasing ship hull integrity by 50%. Costs 5 energy to use.||6||0750||Yes|
|Neural Interface||Player, 20 minutes||Enhances your situational awareness, increasing all experience gains by 15%.||28||3500||Yes|
|Null Fuse||Battle, player||Removes a harmful trap effect (at random) from your ship.||16||2000||NO!|
|Omicron Mine Trap||Trap, ship, 1 week||When applied, the first ship to attack you will take 400 additional damage instantly.|
Note: Omicron Mine Traps can be traded in for the more powerful Thetacron Mine Trap artifact through the Thetacron Yield Tests mission. This mission can be completed an unlimited number of times.
|Phase Cutter Chassis||Planet structure||[Size: 1, Mining: 1, Attack: 100 ]
Constructs a Phase Cutter on your planet (limit 2 per planet).
|Planetary Time Vortex||Planet, player||Instantly advances the growth of a recently-colonized planet by 1 day.|
Note: does not have any effect on planets that have already peaked in development. The game will still allow you to use them though, so be careful or you will waste them!
|Planet Vortex Deflector||Planet, 24 hours||Gives the target planet immunity to artifacts.|
Note: the immunity to artifacts includes beneficial artifacts including Planet Fluxes!
|Positron Clouder||Battle, enemy||Reduces the Target Players cloak by 50%. This artifact can be used multiple times on the enemy player so the effects stack.||3||0400||Yes|
|Processing Core Chassis||Planet structure||[Size: 1, Artifact: 1, Mining: 1, Limit: 1]
Constructs a Processing Core on your planet.
|Quantum Firewall Trap||Trap, ship, 1 week||When applied, the first ship to hack you will lose all cloaking power for 2 hours. (Their cloak rating will be reduced to 0)||10||1200||Yes|
|Quantum Flare||Battle, enemy, 15 minutes||Emits rapid pulses of jamming energy, reducing enemy scan ability by 50%.||4||0500||Yes|
|Refining Lab Chassis||Planet structure||[Size: 1, Mining: 1, Research: 1, Limit: 1]
Constructs a Refining Lab on your planet.
|Relay Tower Chassis||Planet structure||[Size: 1, Artifact: 1, Research: 1, Limit: 1]
Constructs a Relay Tower on your planet.
|Repair Nanodrones||Battle, player||Restores full hull integrity when used.|
Note: A full hull restoration may also be purchased directly for 3 Galaxy Points. Your ship will also be fully repaired every time you increase in rank, or when a Tri-Matrix Emblem artifact is used.
|Rescued Prisoners||Ship, permanent|| Releasing the prisoners will grant goodwill from their homeworld.|
Adds 3 Rank Points. Go to the "Ship Crew & Size" section of the Ship tab to assign them however you like.
Note: most players agree that Decks are the best way to spend Rank points, but it is ultimately up to you to decide how best to spend them.
|Sentry Guards||Trap, planet, 24 hours||Activates Sentry Guards on the target planet, boosting its attack output by 300.||8||1000||Yes|
|Shield Amplifier||Ship module, 4 hours||Doubles the amount of shield power available on your ship for four hours.
Note: since shield recharge (Repair) rate is based on max shield strength, this artifact also doubles your shield repair rate whilst it is in effect.
|Shield Restorer||Battle, player||Fully restores your Shields when used.|
Note: A full Shield restoration may be purchased directly for 3 Galaxy Points. Your shields will also be fully repaired each time you increase in rank, or when you use a Tri-Matrix Emblem artifact. Shields will also automatically repair themselves over time.
|Shield Sentries||Trap, planet, 24 hours||Activates Shield Sentries on a target planet, boosting its defense by 300 for 1 day (24 hours).||10||1200||Yes|
|Ship-Bot||Ship, permanent||Permanently adds 2 decks to your ship when used.||24||3000||No|
|Space Elevator Chassis||Planet structure||[Size: 1, Artifact: 1, Population: 50 ]
Constructs a Space Elevator on your planet (limit 2 per planet).
|Spy Probe - Defenses||Battle, enemy||This probe returns data on the total amount of defense the target ship has.||2|| 0250|
(set of 2)
|Spy Probe - Resources||Battle, enemy||This probe returns data on the target ship's resource contents in cargo.||5||0600||Yes|
|Spy Probe - Weapons||Battle, enemy||This probe returns data on the total amount of attack power the target ship has.||2|| 0250|
(set of 2)
|Spy Uplink Chassis||Planet structure||[Size:1, Research: 1, Cloak: 40 ]
Constructs a Spy Uplink on your planet (limit 2 per planet).
|Star Chart Purger||Planet||Removes the target planet from your scan database, increasing your chances of scanning for new locations. Costs 5 energy to use.|
Note: it is possible, albeit unlikely, to re-scan a planet you have previously purged.
|Subspace Seeker||Ship module, 1 hour||Temporarily increases the scanning capability of your ship by 175. Costs 10 energy to use.|
Note 1: only one Subspace Seeker may be used at any time.
Note 2: effects stack with the effects of Continuum Beacons, Stryll Seekers, and Tachyon Cylinders. Use one of each at the same time when scanning for planets for best effect.
|Tachyon Cylinder||Ship module, 1 hour||Temporarily increases the scanning capability of your ship by 50.|
Note 1: only one Tachyon Cylinder may be used at any time.
Note 2: effects stack with the effects of Continuum Beacons, Stryll Seekers, and Subspace Seekers. Use one of each at the same time when scanning for planets for best effect.
|Tesseract Container||Ship, permanent||Permanently expands the cargo capacity of your ship by 10.||14||1750||No|
|Time Manipulator||Player||Removes any active timers for your hack, raid, repair, and trade abilities, allowing you to use those abilities again.||N/A||0750||Yes|
|Unstable Wormhole Emitter||Battle, player||Warps away 1 guard of a target enemy planet.||17||2100||Yes|
|Void Shell||Planet, player, 1 day||Surrounds a planet in a strong stealth field, increasing its cloak by 100 for 1 day.||4||0550||Yes|
|Warp Gate Chassis||Planet Structure||[Size: 1, Mining: 1, Artifact: 1, Research: 1, Limit: 1]
Constructs a Warp Gate on your planet.
|XCharge Cells||Ship module, permanent||Integrates into existing field systems, permanently increasing your shield capacity by 5. If your current profession is Physicist when you use one, your shield effectively increases by 6.5 because of the Physicist's +30% shield bonus. If you were to switch away from Physicist to another profession, you'd see that you still only permanently increased your shield by 5.||14||1800||No|