Legion Missions are similar to standard missions, but have a much more diverse variety of requirements for completion and require more group planning as a Legion.
Legion Missions become available after constructing the Mission Control Center. (Level 4+ base required). Legions should wait until they have at least 15 active members before installing the module, as there are no missions currently available for legions smaller than 15.
Note: Legions must also have a minimum average rank of at least 80-100 for a mission to show, Carthyne Symposium requires 200+ average legion rank.
Once a Mission Control Center is constructed, a LOYAL (active in a legion for at least 5 days) legion member can start a new mission from the actions tab within the legion base. Missions are randomly selected from the pool of missions available to the legion. Larger and/or higher ranked legions will be eligible for a bigger pool of missions. Once the mission has begun, it will be available via both the Base ‘Actions’ tab, as well as the main ‘Missions’ tab.
All missions are broken up into multiple tasks. There are usually three tasks, but some have additional bonus tasks with higher eligibility requirements. Legion members can choose to join a certain task, but they may only join one task per mission, and they cannot change tasks once one is chosen. Since missions are randomly assigned and will always stay in the pool of available missions, players will always be able to have a go at each of the tasks available - eventually.
The legion should decide carefully which members should be devoted to which tasks, based on the task’s requirements, capabilities of the ships, and to ensure a good level of participation in all tasks. The more players that are successful in completing their respective tasks, the higher the chances that the overall mission will "succeed"; Legions need to ensure that an even number of players therefore complete every one of the mission tasks, if they want the mission to succeed. For example, if most of a legion complete only one or two of the tasks, and ignore a third task, the mission will likely fail overall. Successful missions grant additional rewards for all players that took part AND completed their task.
Once a member reviews the mission details, comm, and task descriptions, they may join a task by clicking on the ‘Join’ button in the ‘Tasks’ area.
Some details about the task will only be available once a ship has joined, so it's best to communicate with your legion about ships that should join each task first. Information on the various tasks is contained on dedicated pages of the wiki - use the search function or click on the dedicated mission links later on in this page. Legions that manage their members assigned tasks well are far more likely to succeed in their mission attempts.
Temporary Items: Some tasks will issue temporary items when joined. These items will only remain for the length of the mission, at which point they will automatically disappear from ships’ cargo. These items are typically used to progress through the task. The items will also have additional details about their requirements and costs in their descriptions.
Restrictive Tasks: Some tasks have certain race or profession requirements in order to do them. This should be taken into consideration when determining the spread of a legion mission. The table at the bottom of the page shows which tasks have race and profession requirements
Failing Tasks: Some tasks have conditions (either actions you MUST perform first or actions you must NOT perform) that may cause the task to fail. Details in the mission, comm, and/or task description will provide clues as to what these conditions are. Failed tasks cannot be restarted during the current mission, and will not count towards the overall success chance. Players will also receive no reward, either from the task, nor from the legion managing to successfully complete their mission. It is therefore important, both for players and the legion as a whole, to ensure no one fails a task.
- Note: Leaving a legion will automatically fail a task, even if the task has been completed.
Once a legion mission has run through its timer, the current success chance will be used to determine if the mission fails or succeeds. Successful missions will either issue Relic Badge or some other artifact as rewards to all ships with completed (and non-failed) tasks. If applicable, the mission will indicate if there are other events that occur after success or failure (some missions form chains, with certain missions only available if another mission has previously been successful).
Depending on the number of available ships to participate in tasks (based on the size of the legion, time remaining, etc), the strategy for maximizing the chances of success will vary. For example, a default strategy might be to divide ships evenly between available tasks. But some missions have specific requirements to be met, such as requiring a certain number of NPC's to be destroyed in the first task. Legions may want to focus on ensuring as many people as possible do this first task to ensure enough NPC's are destroyed so that others have a chance to complete the other tasks. Legions should experiment to find the strategies that work best for them. Even if the mission fails, you will eventually get another chance to try something different.
Note that even partially completed tasks count towards the success of a mission, but only completed tasks will issue rewards for the ships completing the specific task.
Success chance categories range from "Awaiting Participation", "Extremely Low", "Very Low", "Low", "Fair", "High", to "Certain".
Even if the maximum number of ships have completed their tasks, the mission will not end until its timer expires.
A legion may choose to alter the remaining time of the mission (either longer or shorter) via the Actions tab, for Galaxy Points. These cost real-world money, and are always optional. Doing so however does enable players to gain the Watching the Clock Medal.
Legion missions may reward a number of ‘Relic Badges’, which are a new currency for purchasing special items in the Mission Market. Some tasks within missions may also reward Relic Badges. Other missions may reward artifacts or modules.
Legion Mission Artifacts
Legion Mission Artifacts are acquired by completing specific legion missions. Some are received per completion, whilst others may only be provided when a mission is totally completed. (Click the Legion Mission Artifacts link to see the table for these.)
List of Known Legion Missions:
Missions are randomized each legion will get one of several missions to complete, current known missions include.
- Assault on Crimson Deep-6
- Carthyne Symposium
- Foundry of War
- Galakis, City of Deals
- Illegal Excavation
- The Siladon Event
- The Xathe Vortex
- Vorean Extinction
A subsequent batch of Legion missions began rolling out on February 8, 2014 :
- Note: some of these legion missions may have an legion average rank requirement before they become available 
- Disturbance at Ryelis (first appearance: February 8, 2014) forum topic
- Cleanup at Ryelis (first appearance: February 11, 2014)
- The Ardyne Sabotage (first appearance: February 23, 2014)
- Incursion into Gartith (first appearance: February 26, 2014)
- Carjean: The Heist (first appearance: March 10, 2014)
- The Cerulean Conclave (first appearance: March 23, 2014) forum topic
- The Tenebris Discovery (first appearance: April 10, 2014) forum topic
- Arenas of the Darmos Games (first appearance: April 22, 2014) forum topic
- The Hunt for Mawks (first appearance: May 07, 2014) forum topic
- Encounter at Nabai (first appearance: May 28, 2014) forum topic
The table below lists all legion mission tasks requiring specific races or professions as well as what the requirements are.
|Legion Mission Task||Legion Mission||Required Races or Professions|
|Research Hydrodynamic Escape||Carthyne Symposium||Explorer, Physicist, or Governor|
|Perform Cybernetic Link Experiments||Carthyne Symposium||Vygoid, Zolazin, or Genetarr|
|Construct Galakis Entry Ports||Galakis, City of Deals||Builder, Fixer, Merchant, or Physicist|
|Hack into Barrier Grid||Illegal Excavation||Hacker, Physicist, or Spy|
|Evacuate Ryelis Non-essentials||Disturbance at Ryelis||Explorer, Guard, Excavator, or Biologist|
|Repair Gateway Nexus Pylons||The Ardyne Sabotage||Builder, Fixer, Physicist, or Saboteur|
|Hack Into Carjean||Carjean: The Heist||Hacker|
|Aerlen Rescue||The Cerulean Conclave||Aerlen|
|Return The Artifact To The Bralkir Shrine||The Tenebris Discovery (Late Timeline)||Spy or Saboteur|